d3plus-shape
Version:
Fancy SVG shapes for visualizations
65 lines (54 loc) • 2.8 kB
JavaScript
function _slicedToArray(arr, i) { return _arrayWithHoles(arr) || _iterableToArrayLimit(arr, i) || _nonIterableRest(); }
function _nonIterableRest() { throw new TypeError("Invalid attempt to destructure non-iterable instance"); }
function _iterableToArrayLimit(arr, i) { var _arr = []; var _n = true; var _d = false; var _e = undefined; try { for (var _i = arr[Symbol.iterator](), _s; !(_n = (_s = _i.next()).done); _n = true) { _arr.push(_s.value); if (i && _arr.length === i) break; } } catch (err) { _d = true; _e = err; } finally { try { if (!_n && _i["return"] != null) _i["return"](); } finally { if (_d) throw _e; } } return _arr; }
function _arrayWithHoles(arr) { if (Array.isArray(arr)) return arr; }
import lineIntersection from "./lineIntersection";
import segmentBoxContains from "./segmentBoxContains";
import pointDistanceSquared from "./pointDistanceSquared";
/**
@function polygonRayCast
@desc Gives the two closest intersection points between a ray cast from a point inside a polygon. The two points should lie on opposite sides of the origin.
@param {Array} poly The polygon to test against, which should be an `[x, y]` formatted Array.
@param {Array} origin The origin point of the ray to be cast, which should be an `[x, y]` formatted Array.
@param {Number} [alpha = 0] The angle in radians of the ray.
@returns {Array} An array containing two values, the closest point on the left and the closest point on the right. If either point cannot be found, that value will be `null`.
*/
export default function (poly, origin) {
var alpha = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : 0;
var eps = 1e-9;
origin = [origin[0] + eps * Math.cos(alpha), origin[1] + eps * Math.sin(alpha)];
var _origin = origin,
_origin2 = _slicedToArray(_origin, 2),
x0 = _origin2[0],
y0 = _origin2[1];
var shiftedOrigin = [x0 + Math.cos(alpha), y0 + Math.sin(alpha)];
var idx = 0;
if (Math.abs(shiftedOrigin[0] - x0) < eps) idx = 1;
var i = -1;
var n = poly.length;
var b = poly[n - 1];
var minSqDistLeft = Number.MAX_VALUE;
var minSqDistRight = Number.MAX_VALUE;
var closestPointLeft = null;
var closestPointRight = null;
while (++i < n) {
var a = b;
b = poly[i];
var p = lineIntersection(origin, shiftedOrigin, a, b);
if (p && segmentBoxContains(a, b, p)) {
var sqDist = pointDistanceSquared(origin, p);
if (p[idx] < origin[idx]) {
if (sqDist < minSqDistLeft) {
minSqDistLeft = sqDist;
closestPointLeft = p;
}
} else if (p[idx] > origin[idx]) {
if (sqDist < minSqDistRight) {
minSqDistRight = sqDist;
closestPointRight = p;
}
}
}
}
return [closestPointLeft, closestPointRight];
}