d3
Version:
A small, free JavaScript library for manipulating documents based on data.
279 lines (251 loc) • 7.57 kB
JavaScript
d3.svg.line = function() {
var x = d3_svg_lineX,
y = d3_svg_lineY,
interpolate = "linear",
interpolator = d3_svg_lineInterpolators[interpolate],
tension = .7;
function line(d) {
return d.length < 1 ? null
: "M" + interpolator(d3_svg_linePoints(this, d, x, y), tension);
}
line.x = function(v) {
if (!arguments.length) return x;
x = v;
return line;
};
line.y = function(v) {
if (!arguments.length) return y;
y = v;
return line;
};
line.interpolate = function(v) {
if (!arguments.length) return interpolate;
interpolator = d3_svg_lineInterpolators[interpolate = v];
return line;
};
line.tension = function(v) {
if (!arguments.length) return tension;
tension = v;
return line;
};
return line;
};
// Converts the specified array of data into an array of points
// (x-y tuples), by evaluating the specified `x` and `y` functions on each
// data point. The `this` context of the evaluated functions is the specified
// "self" object; each function is passed the current datum and index.
function d3_svg_linePoints(self, d, x, y) {
var points = [],
i = -1,
n = d.length,
fx = typeof x == "function",
fy = typeof y == "function",
value;
if (fx && fy) {
while (++i < n) points.push([
x.call(self, value = d[i], i),
y.call(self, value, i)
]);
} else if (fx) {
while (++i < n) points.push([x.call(self, d[i], i), y]);
} else if (fy) {
while (++i < n) points.push([x, y.call(self, d[i], i)]);
} else {
while (++i < n) points.push([x, y]);
}
return points;
}
// The default `x` property, which references d[0].
function d3_svg_lineX(d) {
return d[0];
}
// The default `y` property, which references d[1].
function d3_svg_lineY(d) {
return d[1];
}
// The various interpolators supported by the `line` class.
var d3_svg_lineInterpolators = {
"linear": d3_svg_lineLinear,
"step-before": d3_svg_lineStepBefore,
"step-after": d3_svg_lineStepAfter,
"basis": d3_svg_lineBasis,
"basis-closed": d3_svg_lineBasisClosed,
"cardinal": d3_svg_lineCardinal,
"cardinal-closed": d3_svg_lineCardinalClosed
};
// Linear interpolation; generates "L" commands.
function d3_svg_lineLinear(points) {
var path = [],
i = 0,
n = points.length,
p = points[0];
path.push(p[0], ",", p[1]);
while (++i < n) path.push("L", (p = points[i])[0], ",", p[1]);
return path.join("");
}
// Step interpolation; generates "H" and "V" commands.
function d3_svg_lineStepBefore(points) {
var path = [],
i = 0,
n = points.length,
p = points[0];
path.push(p[0], ",", p[1]);
while (++i < n) path.push("V", (p = points[i])[1], "H", p[0]);
return path.join("");
}
// Step interpolation; generates "H" and "V" commands.
function d3_svg_lineStepAfter(points) {
var path = [],
i = 0,
n = points.length,
p = points[0];
path.push(p[0], ",", p[1]);
while (++i < n) path.push("H", (p = points[i])[0], "V", p[1]);
return path.join("");
}
// Closed cardinal spline interpolation; generates "C" commands.
function d3_svg_lineCardinalClosed(points, tension) {
return points.length < 3
? d3_svg_lineLinear(points)
: points[0] + d3_svg_lineHermite((points.push(points[0]), points),
d3_svg_lineCardinalTangents([points[points.length - 2]]
.concat(points, [points[1]]), tension));
}
// Cardinal spline interpolation; generates "C" commands.
function d3_svg_lineCardinal(points, tension, closed) {
return points.length < 3
? d3_svg_lineLinear(points)
: points[0] + d3_svg_lineHermite(points,
d3_svg_lineCardinalTangents(points, tension));
}
// Hermite spline construction; generates "C" commands.
function d3_svg_lineHermite(points, tangents) {
if (tangents.length < 1
|| (points.length != tangents.length
&& points.length != tangents.length + 2)) {
return d3_svg_lineLinear(points);
}
var quad = points.length != tangents.length,
path = "",
p0 = points[0],
p = points[1],
t0 = tangents[0],
t = t0,
pi = 1;
if (quad) {
path += "Q" + (p[0] - t0[0] * 2 / 3) + "," + (p[1] - t0[1] * 2 / 3)
+ "," + p[0] + "," + p[1];
p0 = points[1];
pi = 2;
}
if (tangents.length > 1) {
t = tangents[1];
p = points[pi];
pi++;
path += "C" + (p0[0] + t0[0]) + "," + (p0[1] + t0[1])
+ "," + (p[0] - t[0]) + "," + (p[1] - t[1])
+ "," + p[0] + "," + p[1];
for (var i = 2; i < tangents.length; i++, pi++) {
p = points[pi];
t = tangents[i];
path += "S" + (p[0] - t[0]) + "," + (p[1] - t[1])
+ "," + p[0] + "," + p[1];
}
}
if (quad) {
var lp = points[pi];
path += "Q" + (p[0] + t[0] * 2 / 3) + "," + (p[1] + t[1] * 2 / 3)
+ "," + lp[0] + "," + lp[1];
}
return path;
}
// Generates tangents for a cardinal spline.
function d3_svg_lineCardinalTangents(points, tension) {
var tangents = [],
a = (1 - tension) / 2,
p0,
p1 = points[0],
p2 = points[1],
i = 1,
n = points.length;
while (++i < n) {
p0 = p1;
p1 = p2;
p2 = points[i];
tangents.push([a * (p2[0] - p0[0]), a * (p2[1] - p0[1])]);
}
return tangents;
}
// Open B-spline interpolation; generates "C" commands.
function d3_svg_lineBasis(points) {
if (points.length < 3) return d3_svg_lineLinear(points);
var path = [],
i = 1,
n = points.length,
pi = points[0],
x0 = pi[0],
y0 = pi[1],
px = [x0, x0, x0, (pi = points[1])[0]],
py = [y0, y0, y0, pi[1]];
path.push(x0, ",", y0);
d3_svg_lineBasisBezier(path, px, py);
while (++i < n) {
pi = points[i];
px.shift(); px.push(pi[0]);
py.shift(); py.push(pi[1]);
d3_svg_lineBasisBezier(path, px, py);
}
i = -1;
while (++i < 2) {
px.shift(); px.push(pi[0]);
py.shift(); py.push(pi[1]);
d3_svg_lineBasisBezier(path, px, py);
}
return path.join("");
}
// Closed B-spline interpolation; generates "C" commands.
function d3_svg_lineBasisClosed(points) {
var path,
i = -1,
n = points.length,
m = n + 4,
pi,
px = [],
py = [];
while (++i < 4) {
pi = points[i % n];
px.push(pi[0]);
py.push(pi[1]);
}
path = [
d3_svg_lineDot4(d3_svg_lineBasisBezier3, px), ",",
d3_svg_lineDot4(d3_svg_lineBasisBezier3, py)
];
--i; while (++i < m) {
pi = points[i % n];
px.shift(); px.push(pi[0]);
py.shift(); py.push(pi[1]);
d3_svg_lineBasisBezier(path, px, py);
}
return path.join("");
}
// Returns the dot product of the given four-element vectors.
function d3_svg_lineDot4(a, b) {
return a[0] * b[0] + a[1] * b[1] + a[2] * b[2] + a[3] * b[3];
}
// Matrix to transform basis (b-spline) control points to bezier
// control points. Derived from FvD 11.2.8.
var d3_svg_lineBasisBezier1 = [0, 2/3, 1/3, 0],
d3_svg_lineBasisBezier2 = [0, 1/3, 2/3, 0],
d3_svg_lineBasisBezier3 = [0, 1/6, 2/3, 1/6];
// Pushes a "C" Bézier curve onto the specified path array, given the
// two specified four-element arrays which define the control points.
function d3_svg_lineBasisBezier(path, x, y) {
path.push(
"C", d3_svg_lineDot4(d3_svg_lineBasisBezier1, x),
",", d3_svg_lineDot4(d3_svg_lineBasisBezier1, y),
",", d3_svg_lineDot4(d3_svg_lineBasisBezier2, x),
",", d3_svg_lineDot4(d3_svg_lineBasisBezier2, y),
",", d3_svg_lineDot4(d3_svg_lineBasisBezier3, x),
",", d3_svg_lineDot4(d3_svg_lineBasisBezier3, y));
}