d3-jsnext
Version:
d3, but futuristic
51 lines (43 loc) • 1.25 kB
JavaScript
import { d3_cosh, d3_sinh, d3_tanh } from '../math/trigonometry';
var d3$interpolateZoom;
var ρ = Math.SQRT2,
ρ2 = 2,
ρ4 = 4;
// p0 = [ux0, uy0, w0]
// p1 = [ux1, uy1, w1]
d3$interpolateZoom = function(p0, p1) {
var ux0 = p0[0], uy0 = p0[1], w0 = p0[2],
ux1 = p1[0], uy1 = p1[1], w1 = p1[2];
var dx = ux1 - ux0,
dy = uy1 - uy0,
d2 = dx * dx + dy * dy,
d1 = Math.sqrt(d2),
b0 = (w1 * w1 - w0 * w0 + ρ4 * d2) / (2 * w0 * ρ2 * d1),
b1 = (w1 * w1 - w0 * w0 - ρ4 * d2) / (2 * w1 * ρ2 * d1),
r0 = Math.log(Math.sqrt(b0 * b0 + 1) - b0),
r1 = Math.log(Math.sqrt(b1 * b1 + 1) - b1),
dr = r1 - r0,
S = (dr || Math.log(w1 / w0)) / ρ;
function interpolate(t) {
var s = t * S;
if (dr) {
// General case.
var coshr0 = d3_cosh(r0),
u = w0 / (ρ2 * d1) * (coshr0 * d3_tanh(ρ * s + r0) - d3_sinh(r0));
return [
ux0 + u * dx,
uy0 + u * dy,
w0 * coshr0 / d3_cosh(ρ * s + r0)
];
}
// Special case for u0 ~= u1.
return [
ux0 + t * dx,
uy0 + t * dy,
w0 * Math.exp(ρ * s)
];
}
interpolate.duration = S * 1000;
return interpolate;
};
export { d3$interpolateZoom, ρ, ρ2, ρ4 };