d3-jsnext
Version:
d3, but futuristic
179 lines (163 loc) • 6.15 kB
JavaScript
import { π, ε, d3_radians } from '../math/trigonometry';
import { d3_geo_spherical, d3_geo_sphericalEqual } from './spherical';
import { d3_geo_cartesianAdd, d3_geo_cartesianScale, d3_geo_cartesianDot, d3_geo_cartesianCross, d3_geo_cartesian } from './cartesian';
import { abs } from '../math/abs';
import { d3_geo_clip } from './clip';
import { d3_geo_circleInterpolate } from './circle';
// Clip features against a small circle centered at [0°, 0°].
function d3_geo_clipCircle(radius) {
var cr = Math.cos(radius),
smallRadius = cr > 0,
notHemisphere = abs(cr) > ε, // TODO optimise for this common case
interpolate = d3_geo_circleInterpolate(radius, 6 * d3_radians);
return d3_geo_clip(visible, clipLine, interpolate, smallRadius ? [0, -radius] : [-π, radius - π]);
function visible(λ, φ) {
return Math.cos(λ) * Math.cos(φ) > cr;
}
// Takes a line and cuts into visible segments. Return values used for
// polygon clipping:
// 0: there were intersections or the line was empty.
// 1: no intersections.
// 2: there were intersections, and the first and last segments should be
// rejoined.
function clipLine(listener) {
var point0, // previous point
c0, // code for previous point
v0, // visibility of previous point
v00, // visibility of first point
clean; // no intersections
return {
lineStart: function() {
v00 = v0 = false;
clean = 1;
},
point: function(λ, φ) {
var point1 = [λ, φ],
point2,
v = visible(λ, φ),
c = smallRadius
? v ? 0 : code(λ, φ)
: v ? code(λ + (λ < 0 ? π : -π), φ) : 0;
if (!point0 && (v00 = v0 = v)) listener.lineStart();
// Handle degeneracies.
// TODO ignore if not clipping polygons.
if (v !== v0) {
point2 = intersect(point0, point1);
if (d3_geo_sphericalEqual(point0, point2) || d3_geo_sphericalEqual(point1, point2)) {
point1[0] += ε;
point1[1] += ε;
v = visible(point1[0], point1[1]);
}
}
if (v !== v0) {
clean = 0;
if (v) {
// outside going in
listener.lineStart();
point2 = intersect(point1, point0);
listener.point(point2[0], point2[1]);
} else {
// inside going out
point2 = intersect(point0, point1);
listener.point(point2[0], point2[1]);
listener.lineEnd();
}
point0 = point2;
} else if (notHemisphere && point0 && smallRadius ^ v) {
var t;
// If the codes for two points are different, or are both zero,
// and there this segment intersects with the small circle.
if (!(c & c0) && (t = intersect(point1, point0, true))) {
clean = 0;
if (smallRadius) {
listener.lineStart();
listener.point(t[0][0], t[0][1]);
listener.point(t[1][0], t[1][1]);
listener.lineEnd();
} else {
listener.point(t[1][0], t[1][1]);
listener.lineEnd();
listener.lineStart();
listener.point(t[0][0], t[0][1]);
}
}
}
if (v && (!point0 || !d3_geo_sphericalEqual(point0, point1))) {
listener.point(point1[0], point1[1]);
}
point0 = point1, v0 = v, c0 = c;
},
lineEnd: function() {
if (v0) listener.lineEnd();
point0 = null;
},
// Rejoin first and last segments if there were intersections and the first
// and last points were visible.
clean: function() { return clean | ((v00 && v0) << 1); }
};
}
// Intersects the great circle between a and b with the clip circle.
function intersect(a, b, two) {
var pa = d3_geo_cartesian(a),
pb = d3_geo_cartesian(b);
// We have two planes, n1.p = d1 and n2.p = d2.
// Find intersection line p(t) = c1 n1 + c2 n2 + t (n1 ⨯ n2).
var n1 = [1, 0, 0], // normal
n2 = d3_geo_cartesianCross(pa, pb),
n2n2 = d3_geo_cartesianDot(n2, n2),
n1n2 = n2[0], // d3_geo_cartesianDot(n1, n2),
determinant = n2n2 - n1n2 * n1n2;
// Two polar points.
if (!determinant) return !two && a;
var c1 = cr * n2n2 / determinant,
c2 = -cr * n1n2 / determinant,
n1xn2 = d3_geo_cartesianCross(n1, n2),
A = d3_geo_cartesianScale(n1, c1),
B = d3_geo_cartesianScale(n2, c2);
d3_geo_cartesianAdd(A, B);
// Solve |p(t)|^2 = 1.
var u = n1xn2,
w = d3_geo_cartesianDot(A, u),
uu = d3_geo_cartesianDot(u, u),
t2 = w * w - uu * (d3_geo_cartesianDot(A, A) - 1);
if (t2 < 0) return;
var t = Math.sqrt(t2),
q = d3_geo_cartesianScale(u, (-w - t) / uu);
d3_geo_cartesianAdd(q, A);
q = d3_geo_spherical(q);
if (!two) return q;
// Two intersection points.
var λ0 = a[0],
λ1 = b[0],
φ0 = a[1],
φ1 = b[1],
z;
if (λ1 < λ0) z = λ0, λ0 = λ1, λ1 = z;
var δλ = λ1 - λ0,
polar = abs(δλ - π) < ε,
meridian = polar || δλ < ε;
if (!polar && φ1 < φ0) z = φ0, φ0 = φ1, φ1 = z;
// Check that the first point is between a and b.
if (meridian
? polar
? φ0 + φ1 > 0 ^ q[1] < (abs(q[0] - λ0) < ε ? φ0 : φ1)
: φ0 <= q[1] && q[1] <= φ1
: δλ > π ^ (λ0 <= q[0] && q[0] <= λ1)) {
var q1 = d3_geo_cartesianScale(u, (-w + t) / uu);
d3_geo_cartesianAdd(q1, A);
return [q, d3_geo_spherical(q1)];
}
}
// Generates a 4-bit vector representing the location of a point relative to
// the small circle's bounding box.
function code(λ, φ) {
var r = smallRadius ? radius : π - radius,
code = 0;
if (λ < -r) code |= 1; // left
else if (λ > r) code |= 2; // right
if (φ < -r) code |= 4; // below
else if (φ > r) code |= 8; // above
return code;
}
}
export { d3_geo_clipCircle };