d3-geo-projection
Version:
Extended geographic projections for d3-geo.
216 lines (187 loc) • 7.52 kB
JavaScript
var epsilon = 1e-4,
epsilonInverse = 1e4,
x0 = -180, x0e = x0 + epsilon,
x1 = 180, x1e = x1 - epsilon,
y0 = -90, y0e = y0 + epsilon,
y1 = 90, y1e = y1 - epsilon;
function nonempty(coordinates) {
return coordinates.length > 0;
}
function quantize(x) {
return Math.floor(x * epsilonInverse) / epsilonInverse;
}
function normalizePoint(y) {
return y === y0 || y === y1 ? [0, y] : [x0, quantize(y)]; // pole or antimeridian?
}
function clampPoint(p) {
var x = p[0], y = p[1], clamped = false;
if (x <= x0e) x = x0, clamped = true;
else if (x >= x1e) x = x1, clamped = true;
if (y <= y0e) y = y0, clamped = true;
else if (y >= y1e) y = y1, clamped = true;
return clamped ? [x, y] : p;
}
function clampPoints(points) {
return points.map(clampPoint);
}
// For each ring, detect where it crosses the antimeridian or pole.
function extractFragments(rings, polygon, fragments) {
for (var j = 0, m = rings.length; j < m; ++j) {
var ring = rings[j].slice();
// By default, assume that this ring doesn’t need any stitching.
fragments.push({index: -1, polygon: polygon, ring: ring});
for (var i = 0, n = ring.length; i < n; ++i) {
var point = ring[i],
x = point[0],
y = point[1];
// If this is an antimeridian or polar point…
if (x <= x0e || x >= x1e || y <= y0e || y >= y1e) {
ring[i] = clampPoint(point);
// Advance through any antimeridian or polar points…
for (var k = i + 1; k < n; ++k) {
var pointk = ring[k],
xk = pointk[0],
yk = pointk[1];
if (xk > x0e && xk < x1e && yk > y0e && yk < y1e) break;
}
// If this was just a single antimeridian or polar point,
// we don’t need to cut this ring into a fragment;
// we can just leave it as-is.
if (k === i + 1) continue;
// Otherwise, if this is not the first point in the ring,
// cut the current fragment so that it ends at the current point.
// The current point is also normalized for later joining.
if (i) {
var fragmentBefore = {index: -1, polygon: polygon, ring: ring.slice(0, i + 1)};
fragmentBefore.ring[fragmentBefore.ring.length - 1] = normalizePoint(y);
fragments[fragments.length - 1] = fragmentBefore;
}
// If the ring started with an antimeridian fragment,
// we can ignore that fragment entirely.
else fragments.pop();
// If the remainder of the ring is an antimeridian fragment,
// move on to the next ring.
if (k >= n) break;
// Otherwise, add the remaining ring fragment and continue.
fragments.push({index: -1, polygon: polygon, ring: ring = ring.slice(k - 1)});
ring[0] = normalizePoint(ring[0][1]);
i = -1;
n = ring.length;
}
}
}
}
// Now stitch the fragments back together into rings.
function stitchFragments(fragments) {
var i, n = fragments.length;
// To connect the fragments start-to-end, create a simple index by end.
var fragmentByStart = {},
fragmentByEnd = {},
fragment,
start,
startFragment,
end,
endFragment;
// For each fragment…
for (i = 0; i < n; ++i) {
fragment = fragments[i];
start = fragment.ring[0];
end = fragment.ring[fragment.ring.length - 1];
// If this fragment is closed, add it as a standalone ring.
if (start[0] === end[0] && start[1] === end[1]) {
fragment.polygon.push(fragment.ring);
fragments[i] = null;
continue;
}
fragment.index = i;
fragmentByStart[start] = fragmentByEnd[end] = fragment;
}
// For each open fragment…
for (i = 0; i < n; ++i) {
fragment = fragments[i];
if (fragment) {
start = fragment.ring[0];
end = fragment.ring[fragment.ring.length - 1];
startFragment = fragmentByEnd[start];
endFragment = fragmentByStart[end];
delete fragmentByStart[start];
delete fragmentByEnd[end];
// If this fragment is closed, add it as a standalone ring.
if (start[0] === end[0] && start[1] === end[1]) {
fragment.polygon.push(fragment.ring);
continue;
}
if (startFragment) {
delete fragmentByEnd[start];
delete fragmentByStart[startFragment.ring[0]];
startFragment.ring.pop(); // drop the shared coordinate
fragments[startFragment.index] = null;
fragment = {index: -1, polygon: startFragment.polygon, ring: startFragment.ring.concat(fragment.ring)};
if (startFragment === endFragment) {
// Connect both ends to this single fragment to create a ring.
fragment.polygon.push(fragment.ring);
} else {
fragment.index = n++;
fragments.push(fragmentByStart[fragment.ring[0]] = fragmentByEnd[fragment.ring[fragment.ring.length - 1]] = fragment);
}
} else if (endFragment) {
delete fragmentByStart[end];
delete fragmentByEnd[endFragment.ring[endFragment.ring.length - 1]];
fragment.ring.pop(); // drop the shared coordinate
fragment = {index: n++, polygon: endFragment.polygon, ring: fragment.ring.concat(endFragment.ring)};
fragments[endFragment.index] = null;
fragments.push(fragmentByStart[fragment.ring[0]] = fragmentByEnd[fragment.ring[fragment.ring.length - 1]] = fragment);
} else {
fragment.ring.push(fragment.ring[0]); // close ring
fragment.polygon.push(fragment.ring);
}
}
}
}
function stitchFeature(input) {
var output = {type: "Feature", geometry: stitchGeometry(input.geometry)};
if (input.id != null) output.id = input.id;
if (input.bbox != null) output.bbox = input.bbox;
if (input.properties != null) output.properties = input.properties;
return output;
}
function stitchGeometry(input) {
if (input == null) return input;
var output, fragments, i, n;
switch (input.type) {
case "GeometryCollection": output = {type: "GeometryCollection", geometries: input.geometries.map(stitchGeometry)}; break;
case "Point": output = {type: "Point", coordinates: clampPoint(input.coordinates)}; break;
case "MultiPoint": case "LineString": output = {type: input.type, coordinates: clampPoints(input.coordinates)}; break;
case "MultiLineString": output = {type: "MultiLineString", coordinates: input.coordinates.map(clampPoints)}; break;
case "Polygon": {
var polygon = [];
extractFragments(input.coordinates, polygon, fragments = []);
stitchFragments(fragments);
output = {type: "Polygon", coordinates: polygon};
break;
}
case "MultiPolygon": {
fragments = [], i = -1, n = input.coordinates.length;
var polygons = new Array(n);
while (++i < n) extractFragments(input.coordinates[i], polygons[i] = [], fragments);
stitchFragments(fragments);
output = {type: "MultiPolygon", coordinates: polygons.filter(nonempty)};
break;
}
default: return input;
}
if (input.bbox != null) output.bbox = input.bbox;
return output;
}
export default function(input) {
if (input == null) return input;
switch (input.type) {
case "Feature": return stitchFeature(input);
case "FeatureCollection": {
var output = {type: "FeatureCollection", features: input.features.map(stitchFeature)};
if (input.bbox != null) output.bbox = input.bbox;
return output;
}
default: return stitchGeometry(input);
}
}