d3-geo-polygon
Version:
Clipping and geometric operations for spherical polygons.
65 lines (56 loc) • 1.47 kB
JavaScript
import {atan2, cos, sin, sqrt} from "../math.js";
// Note: 6-element arrays are used to denote the 3x3 affine transform matrix:
// [a, b, c,
// d, e, f,
// 0, 0, 1] - this redundant row is left out.
// Transform matrix for [a0, a1] -> [b0, b1].
export default function(a, b) {
const u = subtract(a[1], a[0]);
const v = subtract(b[1], b[0]);
const phi = angle(u, v);
const s = length(u) / length(v);
return multiply([
1, 0, a[0][0],
0, 1, a[0][1]
], multiply([
s, 0, 0,
0, s, 0
], multiply([
cos(phi), sin(phi), 0,
-sin(phi), cos(phi), 0
], [
1, 0, -b[0][0],
0, 1, -b[0][1]
])));
}
// Inverts a transform matrix.
export function inverse(m) {
const k = 1 / (m[0] * m[4] - m[1] * m[3]);
return [
k * m[4], -k * m[1], k * (m[1] * m[5] - m[2] * m[4]),
-k * m[3], k * m[0], k * (m[2] * m[3] - m[0] * m[5])
];
}
// Multiplies two 3x2 matrices.
export function multiply(a, b) {
return [
a[0] * b[0] + a[1] * b[3],
a[0] * b[1] + a[1] * b[4],
a[0] * b[2] + a[1] * b[5] + a[2],
a[3] * b[0] + a[4] * b[3],
a[3] * b[1] + a[4] * b[4],
a[3] * b[2] + a[4] * b[5] + a[5]
];
}
// Subtracts 2D vectors.
function subtract(a, b) {
return [a[0] - b[0], a[1] - b[1]];
}
// Magnitude of a 2D vector.
function length(v) {
return sqrt(v[0] * v[0] + v[1] * v[1]);
}
// Angle between two 2D vectors.
function angle(a, b) {
return atan2(a[0] * b[1] - a[1] * b[0], a[0] * b[0] + a[1] * b[1]);
}