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d3-geo-polygon

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Clipping and geometric operations for spherical polygons.

32 lines (26 loc) 878 B
// code duplicated from d3-geo-projection import {abs, asin, atan2, cos, epsilon, halfPi, pow, sign, sin} from "./math.js"; export function lagrangeRaw(n) { function forward(lambda, phi) { if (abs(abs(phi) - halfPi) < epsilon) return [0, phi < 0 ? -2 : 2]; const sinPhi = sin(phi); const v = pow((1 + sinPhi) / (1 - sinPhi), n / 2); const c = 0.5 * (v + 1 / v) + cos(lambda *= n); return [2 * sin(lambda) / c, (v - 1 / v) / c]; } forward.invert = (x, y) => { const y0 = abs(y); if (abs(y0 - 2) < epsilon) return x ? null : [0, sign(y) * halfPi]; if (y0 > 2) return null; x /= 2, y /= 2; const x2 = x * x; const y2 = y * y; let t = 2 * y / (1 + x2 + y2); // tanh(nPhi) t = pow((1 + t) / (1 - t), 1 / n); return [ atan2(2 * x, 1 - x2 - y2) / n, asin((t - 1) / (t + 1)) ]; }; return forward; }