export function centroid(polygon){
var _x = 0, _y = 0, _z = 0, _n = polygon.length;
for (var i = _n - 1; i >= 0; i--) {
_x += polygon[i].rotated.x;
_y += polygon[i].rotated.y;
_z += polygon[i].rotated.z;
}
return {
x: _x / _n,
y: _y / _n,
z: _z / _n,
};
}