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d2k

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rendering engine from the Dark side of the Force - wip

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<!DOCTYPE html> <html lang="en"> <head> <meta charset="UTF-8"> <meta name="viewport" content="width=device-width, initial-scale=1.0"> <title>d2k.js - hello world (three.js)</title> <style> * { box-sizing: border-box; } html, body { width: 100%; height: 100%; } body { margin: 0; overflow: hidden; } canvas { left: 0; right: 0; top: 0; bottom: 0; z-index: 100; position: absolute; } </style> </head> <body> <canvas id="viewRendering"></canvas> <script src="https://threejs.org/build/three.min.js"></script> <script src="../../src/3d-object-builder/index.js"></script> <script> window.addEventListener( "DOMContentLoaded", function () { var THREEstarter = d2k .onstarter( { canvas: 'viewRendering' } ) .use( THREE ) .withCamera( { name: 'myCameraName', config: { args: [ 75, window.innerWidth / window.innerHeight, 0.1, 1000 ], position: [ 0, 0, 100 ], type: 'perspective' } } ) .withMesh( { name: 'myMeshName', config: [ { visible: true, position: [ -20, 0, 0 ], geometry: { args: [ 20, 20, 20 ], type: 'box-buffer' }, material: { type: 'mesh-normal' } }, { visible: true, position: [ 20, 0, 0 ], geometry: { args: [ 20, 20, 20 ], type: 'box' }, material: { type: 'mesh-normal' } } ] } ) .withScene( { name: 'mySceneName' } ) .withRenderer( { name: 'myRendererName', config: { autoClear: true, pixelRatio: window.devicePixelRatio, size: [ window.innerWidth, window.innerHeight ] } } ) .composify( { config: { start: true, scene: { main: 'mySceneName' }, mesh: [ { name: 'myMeshName', sceneParent: 'main' } ], camera: { main: 'myCameraName' }, renderer: 'myRendererName' } } ) .value(); THREEstarter.mesh.myMeshName.onrender( function ( time ) { THREEstarter.mesh.myMeshName.children[ 0 ].rotation.x += time; THREEstarter.mesh.myMeshName.children[ 0 ].rotation.y += time; THREEstarter.mesh.myMeshName.children[ 1 ].rotation.x += time; THREEstarter.mesh.myMeshName.children[ 1 ].rotation.y += time; } ); }, false ); </script> </body> </html>