d2-ui
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JavaScript
/**
* Copyright 2015, Facebook, Inc.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree. An additional grant
* of patent rights can be found in the PATENTS file in the same directory.
*
* @providesModule ReactNoopUpdateQueue
*/
;
var warning = require('fbjs/lib/warning');
function warnTDZ(publicInstance, callerName) {
if (process.env.NODE_ENV !== 'production') {
process.env.NODE_ENV !== 'production' ? warning(false, '%s(...): Can only update a mounted or mounting component. ' + 'This usually means you called %s() on an unmounted component. ' + 'This is a no-op. Please check the code for the %s component.', callerName, callerName, publicInstance.constructor && publicInstance.constructor.displayName || '') : undefined;
}
}
/**
* This is the abstract API for an update queue.
*/
var ReactNoopUpdateQueue = {
/**
* Checks whether or not this composite component is mounted.
* @param {ReactClass} publicInstance The instance we want to test.
* @return {boolean} True if mounted, false otherwise.
* @protected
* @final
*/
isMounted: function (publicInstance) {
return false;
},
/**
* Enqueue a callback that will be executed after all the pending updates
* have processed.
*
* @param {ReactClass} publicInstance The instance to use as `this` context.
* @param {?function} callback Called after state is updated.
* @internal
*/
enqueueCallback: function (publicInstance, callback) {},
/**
* Forces an update. This should only be invoked when it is known with
* certainty that we are **not** in a DOM transaction.
*
* You may want to call this when you know that some deeper aspect of the
* component's state has changed but `setState` was not called.
*
* This will not invoke `shouldComponentUpdate`, but it will invoke
* `componentWillUpdate` and `componentDidUpdate`.
*
* @param {ReactClass} publicInstance The instance that should rerender.
* @internal
*/
enqueueForceUpdate: function (publicInstance) {
warnTDZ(publicInstance, 'forceUpdate');
},
/**
* Replaces all of the state. Always use this or `setState` to mutate state.
* You should treat `this.state` as immutable.
*
* There is no guarantee that `this.state` will be immediately updated, so
* accessing `this.state` after calling this method may return the old value.
*
* @param {ReactClass} publicInstance The instance that should rerender.
* @param {object} completeState Next state.
* @internal
*/
enqueueReplaceState: function (publicInstance, completeState) {
warnTDZ(publicInstance, 'replaceState');
},
/**
* Sets a subset of the state. This only exists because _pendingState is
* internal. This provides a merging strategy that is not available to deep
* properties which is confusing. TODO: Expose pendingState or don't use it
* during the merge.
*
* @param {ReactClass} publicInstance The instance that should rerender.
* @param {object} partialState Next partial state to be merged with state.
* @internal
*/
enqueueSetState: function (publicInstance, partialState) {
warnTDZ(publicInstance, 'setState');
},
/**
* Sets a subset of the props.
*
* @param {ReactClass} publicInstance The instance that should rerender.
* @param {object} partialProps Subset of the next props.
* @internal
*/
enqueueSetProps: function (publicInstance, partialProps) {
warnTDZ(publicInstance, 'setProps');
},
/**
* Replaces all of the props.
*
* @param {ReactClass} publicInstance The instance that should rerender.
* @param {object} props New props.
* @internal
*/
enqueueReplaceProps: function (publicInstance, props) {
warnTDZ(publicInstance, 'replaceProps');
}
};
module.exports = ReactNoopUpdateQueue;