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d2-ui

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import "../math/trigonometry"; import "cartesian"; import "geo"; import "rotation"; import "spherical"; d3.geo.circle = function() { var origin = [0, 0], angle, precision = 6, interpolate; function circle() { var center = typeof origin === "function" ? origin.apply(this, arguments) : origin, rotate = d3_geo_rotation(-center[0] * d3_radians, -center[1] * d3_radians, 0).invert, ring = []; interpolate(null, null, 1, { point: function(x, y) { ring.push(x = rotate(x, y)); x[0] *= d3_degrees, x[1] *= d3_degrees; } }); return {type: "Polygon", coordinates: [ring]}; } circle.origin = function(x) { if (!arguments.length) return origin; origin = x; return circle; }; circle.angle = function(x) { if (!arguments.length) return angle; interpolate = d3_geo_circleInterpolate((angle = +x) * d3_radians, precision * d3_radians); return circle; }; circle.precision = function(_) { if (!arguments.length) return precision; interpolate = d3_geo_circleInterpolate(angle * d3_radians, (precision = +_) * d3_radians); return circle; }; return circle.angle(90); }; // Interpolates along a circle centered at [0°, 0°], with a given radius and // precision. function d3_geo_circleInterpolate(radius, precision) { var cr = Math.cos(radius), sr = Math.sin(radius); return function(from, to, direction, listener) { var step = direction * precision; if (from != null) { from = d3_geo_circleAngle(cr, from); to = d3_geo_circleAngle(cr, to); if (direction > 0 ? from < to: from > to) from += direction * τ; } else { from = radius + direction * τ; to = radius - 0.5 * step; } for (var point, t = from; direction > 0 ? t > to : t < to; t -= step) { listener.point((point = d3_geo_spherical([ cr, -sr * Math.cos(t), -sr * Math.sin(t) ]))[0], point[1]); } }; } // Signed angle of a cartesian point relative to [cr, 0, 0]. function d3_geo_circleAngle(cr, point) { var a = d3_geo_cartesian(point); a[0] -= cr; d3_geo_cartesianNormalize(a); var angle = d3_acos(-a[1]); return ((-a[2] < 0 ? -angle : angle) + 2 * Math.PI - ε) % (2 * Math.PI); }