d2-ui
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169 lines (150 loc) • 4.84 kB
JavaScript
import "../math/abs";
import "geo";
import "stream";
import "area";
import "cartesian";
import "spherical";
d3.geo.bounds = (function() {
var λ0, φ0, λ1, φ1, // bounds
λ_, // previous λ-coordinate
λ__, φ__, // first point
p0, // previous 3D point
dλSum,
ranges,
range;
var bound = {
point: point,
lineStart: lineStart,
lineEnd: lineEnd,
polygonStart: function() {
bound.point = ringPoint;
bound.lineStart = ringStart;
bound.lineEnd = ringEnd;
dλSum = 0;
d3_geo_area.polygonStart();
},
polygonEnd: function() {
d3_geo_area.polygonEnd();
bound.point = point;
bound.lineStart = lineStart;
bound.lineEnd = lineEnd;
if (d3_geo_areaRingSum < 0) λ0 = -(λ1 = 180), φ0 = -(φ1 = 90);
else if (dλSum > ε) φ1 = 90;
else if (dλSum < -ε) φ0 = -90;
range[0] = λ0, range[1] = λ1;
}
};
function point(λ, φ) {
ranges.push(range = [λ0 = λ, λ1 = λ]);
if (φ < φ0) φ0 = φ;
if (φ > φ1) φ1 = φ;
}
function linePoint(λ, φ) {
var p = d3_geo_cartesian([λ * d3_radians, φ * d3_radians]);
if (p0) {
var normal = d3_geo_cartesianCross(p0, p),
equatorial = [normal[1], -normal[0], 0],
inflection = d3_geo_cartesianCross(equatorial, normal);
d3_geo_cartesianNormalize(inflection);
inflection = d3_geo_spherical(inflection);
var dλ = λ - λ_,
s = dλ > 0 ? 1 : -1,
λi = inflection[0] * d3_degrees * s,
antimeridian = abs(dλ) > 180;
if (antimeridian ^ (s * λ_ < λi && λi < s * λ)) {
var φi = inflection[1] * d3_degrees;
if (φi > φ1) φ1 = φi;
} else if (λi = (λi + 360) % 360 - 180, antimeridian ^ (s * λ_ < λi && λi < s * λ)) {
var φi = -inflection[1] * d3_degrees;
if (φi < φ0) φ0 = φi;
} else {
if (φ < φ0) φ0 = φ;
if (φ > φ1) φ1 = φ;
}
if (antimeridian) {
if (λ < λ_) {
if (angle(λ0, λ) > angle(λ0, λ1)) λ1 = λ;
} else {
if (angle(λ, λ1) > angle(λ0, λ1)) λ0 = λ;
}
} else {
if (λ1 >= λ0) {
if (λ < λ0) λ0 = λ;
if (λ > λ1) λ1 = λ;
} else {
if (λ > λ_) {
if (angle(λ0, λ) > angle(λ0, λ1)) λ1 = λ;
} else {
if (angle(λ, λ1) > angle(λ0, λ1)) λ0 = λ;
}
}
}
} else {
point(λ, φ);
}
p0 = p, λ_ = λ;
}
function lineStart() { bound.point = linePoint; }
function lineEnd() {
range[0] = λ0, range[1] = λ1;
bound.point = point;
p0 = null;
}
function ringPoint(λ, φ) {
if (p0) {
var dλ = λ - λ_;
dλSum += abs(dλ) > 180 ? dλ + (dλ > 0 ? 360 : -360) : dλ;
} else λ__ = λ, φ__ = φ;
d3_geo_area.point(λ, φ);
linePoint(λ, φ);
}
function ringStart() {
d3_geo_area.lineStart();
}
function ringEnd() {
ringPoint(λ__, φ__);
d3_geo_area.lineEnd();
if (abs(dλSum) > ε) λ0 = -(λ1 = 180);
range[0] = λ0, range[1] = λ1;
p0 = null;
}
// Finds the left-right distance between two longitudes.
// This is almost the same as (λ1 - λ0 + 360°) % 360°, except that we want
// the distance between ±180° to be 360°.
function angle(λ0, λ1) { return (λ1 -= λ0) < 0 ? λ1 + 360 : λ1; }
function compareRanges(a, b) { return a[0] - b[0]; }
function withinRange(x, range) {
return range[0] <= range[1] ? range[0] <= x && x <= range[1] : x < range[0] || range[1] < x;
}
return function(feature) {
φ1 = λ1 = -(λ0 = φ0 = Infinity);
ranges = [];
d3.geo.stream(feature, bound);
var n = ranges.length;
if (n) {
// First, sort ranges by their minimum longitudes.
ranges.sort(compareRanges);
// Then, merge any ranges that overlap.
for (var i = 1, a = ranges[0], b, merged = [a]; i < n; ++i) {
b = ranges[i];
if (withinRange(b[0], a) || withinRange(b[1], a)) {
if (angle(a[0], b[1]) > angle(a[0], a[1])) a[1] = b[1];
if (angle(b[0], a[1]) > angle(a[0], a[1])) a[0] = b[0];
} else {
merged.push(a = b);
}
}
// Finally, find the largest gap between the merged ranges.
// The final bounding box will be the inverse of this gap.
var best = -Infinity, dλ;
for (var n = merged.length - 1, i = 0, a = merged[n], b; i <= n; a = b, ++i) {
b = merged[i];
if ((dλ = angle(a[1], b[0])) > best) best = dλ, λ0 = b[0], λ1 = a[1];
}
}
ranges = range = null;
return λ0 === Infinity || φ0 === Infinity
? [[NaN, NaN], [NaN, NaN]]
: [[λ0, φ0], [λ1, φ1]];
};
})();