d2-ui
Version:
228 lines (205 loc) • 8.82 kB
JavaScript
/*!
* XRegExp Unicode Base 3.1.1
* <xregexp.com>
* Steven Levithan (c) 2008-2016 MIT License
*/
module.exports = function(XRegExp) {
'use strict';
/**
* Adds base support for Unicode matching:
* - Adds syntax `\p{..}` for matching Unicode tokens. Tokens can be inverted using `\P{..}` or
* `\p{^..}`. Token names ignore case, spaces, hyphens, and underscores. You can omit the
* braces for token names that are a single letter (e.g. `\pL` or `PL`).
* - Adds flag A (astral), which enables 21-bit Unicode support.
* - Adds the `XRegExp.addUnicodeData` method used by other addons to provide character data.
*
* Unicode Base relies on externally provided Unicode character data. Official addons are
* available to provide data for Unicode categories, scripts, blocks, and properties.
*
* @requires XRegExp
*/
// ==--------------------------==
// Private stuff
// ==--------------------------==
// Storage for Unicode data
var unicode = {};
// Reuse utils
var dec = XRegExp._dec;
var hex = XRegExp._hex;
var pad4 = XRegExp._pad4;
// Generates a token lookup name: lowercase, with hyphens, spaces, and underscores removed
function normalize(name) {
return name.replace(/[- _]+/g, '').toLowerCase();
}
// Gets the decimal code of a literal code unit, \xHH, \uHHHH, or a backslash-escaped literal
function charCode(chr) {
var esc = /^\\[xu](.+)/.exec(chr);
return esc ?
dec(esc[1]) :
chr.charCodeAt(chr.charAt(0) === '\\' ? 1 : 0);
}
// Inverts a list of ordered BMP characters and ranges
function invertBmp(range) {
var output = '';
var lastEnd = -1;
XRegExp.forEach(
range,
/(\\x..|\\u....|\\?[\s\S])(?:-(\\x..|\\u....|\\?[\s\S]))?/,
function(m) {
var start = charCode(m[1]);
if (start > (lastEnd + 1)) {
output += '\\u' + pad4(hex(lastEnd + 1));
if (start > (lastEnd + 2)) {
output += '-\\u' + pad4(hex(start - 1));
}
}
lastEnd = charCode(m[2] || m[1]);
}
);
if (lastEnd < 0xFFFF) {
output += '\\u' + pad4(hex(lastEnd + 1));
if (lastEnd < 0xFFFE) {
output += '-\\uFFFF';
}
}
return output;
}
// Generates an inverted BMP range on first use
function cacheInvertedBmp(slug) {
var prop = 'b!';
return unicode[slug][prop] || (
unicode[slug][prop] = invertBmp(unicode[slug].bmp)
);
}
// Combines and optionally negates BMP and astral data
function buildAstral(slug, isNegated) {
var item = unicode[slug],
combined = '';
if (item.bmp && !item.isBmpLast) {
combined = '[' + item.bmp + ']' + (item.astral ? '|' : '');
}
if (item.astral) {
combined += item.astral;
}
if (item.isBmpLast && item.bmp) {
combined += (item.astral ? '|' : '') + '[' + item.bmp + ']';
}
// Astral Unicode tokens always match a code point, never a code unit
return isNegated ?
'(?:(?!' + combined + ')(?:[\uD800-\uDBFF][\uDC00-\uDFFF]|[\0-\uFFFF]))' :
'(?:' + combined + ')';
}
// Builds a complete astral pattern on first use
function cacheAstral(slug, isNegated) {
var prop = isNegated ? 'a!' : 'a=';
return unicode[slug][prop] || (
unicode[slug][prop] = buildAstral(slug, isNegated)
);
}
// ==--------------------------==
// Core functionality
// ==--------------------------==
/*
* Add Unicode token syntax: \p{..}, \P{..}, \p{^..}. Also add astral mode (flag A).
*/
XRegExp.addToken(
// Use `*` instead of `+` to avoid capturing `^` as the token name in `\p{^}`
/\\([pP])(?:{(\^?)([^}]*)}|([A-Za-z]))/,
function(match, scope, flags) {
var ERR_DOUBLE_NEG = 'Invalid double negation ',
ERR_UNKNOWN_NAME = 'Unknown Unicode token ',
ERR_UNKNOWN_REF = 'Unicode token missing data ',
ERR_ASTRAL_ONLY = 'Astral mode required for Unicode token ',
ERR_ASTRAL_IN_CLASS = 'Astral mode does not support Unicode tokens within character classes',
// Negated via \P{..} or \p{^..}
isNegated = match[1] === 'P' || !!match[2],
// Switch from BMP (0-FFFF) to astral (0-10FFFF) mode via flag A
isAstralMode = flags.indexOf('A') > -1,
// Token lookup name. Check `[4]` first to avoid passing `undefined` via `\p{}`
slug = normalize(match[4] || match[3]),
// Token data object
item = unicode[slug];
if (match[1] === 'P' && match[2]) {
throw new SyntaxError(ERR_DOUBLE_NEG + match[0]);
}
if (!unicode.hasOwnProperty(slug)) {
throw new SyntaxError(ERR_UNKNOWN_NAME + match[0]);
}
// Switch to the negated form of the referenced Unicode token
if (item.inverseOf) {
slug = normalize(item.inverseOf);
if (!unicode.hasOwnProperty(slug)) {
throw new ReferenceError(ERR_UNKNOWN_REF + match[0] + ' -> ' + item.inverseOf);
}
item = unicode[slug];
isNegated = !isNegated;
}
if (!(item.bmp || isAstralMode)) {
throw new SyntaxError(ERR_ASTRAL_ONLY + match[0]);
}
if (isAstralMode) {
if (scope === 'class') {
throw new SyntaxError(ERR_ASTRAL_IN_CLASS);
}
return cacheAstral(slug, isNegated);
}
return scope === 'class' ?
(isNegated ? cacheInvertedBmp(slug) : item.bmp) :
(isNegated ? '[^' : '[') + item.bmp + ']';
},
{
scope: 'all',
optionalFlags: 'A',
leadChar: '\\'
}
);
/**
* Adds to the list of Unicode tokens that XRegExp regexes can match via `\p` or `\P`.
*
* @param {Array} data Objects with named character ranges. Each object may have properties
* `name`, `alias`, `isBmpLast`, `inverseOf`, `bmp`, and `astral`. All but `name` are
* optional, although one of `bmp` or `astral` is required (unless `inverseOf` is set). If
* `astral` is absent, the `bmp` data is used for BMP and astral modes. If `bmp` is absent,
* the name errors in BMP mode but works in astral mode. If both `bmp` and `astral` are
* provided, the `bmp` data only is used in BMP mode, and the combination of `bmp` and
* `astral` data is used in astral mode. `isBmpLast` is needed when a token matches orphan
* high surrogates *and* uses surrogate pairs to match astral code points. The `bmp` and
* `astral` data should be a combination of literal characters and `\xHH` or `\uHHHH` escape
* sequences, with hyphens to create ranges. Any regex metacharacters in the data should be
* escaped, apart from range-creating hyphens. The `astral` data can additionally use
* character classes and alternation, and should use surrogate pairs to represent astral code
* points. `inverseOf` can be used to avoid duplicating character data if a Unicode token is
* defined as the exact inverse of another token.
* @example
*
* // Basic use
* XRegExp.addUnicodeData([{
* name: 'XDigit',
* alias: 'Hexadecimal',
* bmp: '0-9A-Fa-f'
* }]);
* XRegExp('\\p{XDigit}:\\p{Hexadecimal}+').test('0:3D'); // -> true
*/
XRegExp.addUnicodeData = function(data) {
var ERR_NO_NAME = 'Unicode token requires name',
ERR_NO_DATA = 'Unicode token has no character data ',
item,
i;
for (i = 0; i < data.length; ++i) {
item = data[i];
if (!item.name) {
throw new Error(ERR_NO_NAME);
}
if (!(item.inverseOf || item.bmp || item.astral)) {
throw new Error(ERR_NO_DATA + item.name);
}
unicode[normalize(item.name)] = item;
if (item.alias) {
unicode[normalize(item.alias)] = item;
}
}
// Reset the pattern cache used by the `XRegExp` constructor, since the same pattern and
// flags might now produce different results
XRegExp.cache.flush('patterns');
};
};