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# TinyColor ## JavaScript color tooling TinyColor is a small, fast library for color manipulation and conversion in JavaScript. It allows many forms of input, while providing color conversions and other color utility functions. It has no dependencies. [![Build Status](https://travis-ci.org/bgrins/TinyColor.png?branch=master)](https://travis-ci.org/bgrins/TinyColor) ## Including in a browser Download [tinycolor.js](https://raw.githubusercontent.com/bgrins/TinyColor/master/tinycolor.js) or install it with bower: bower install tinycolor Then just include it in the page in a `script` tag: <script type='text/javascript' src='tinycolor.js'></script> <script type='text/javascript'> var color = tinycolor("red"); </script> ## Including in node `tinycolor` may also be included as a [node](http://nodejs.org/) module like so: npm install tinycolor2 Then it can be used in your script like so: var tinycolor = require("tinycolor2"); var color = tinycolor("red"); ## Usage Call `tinycolor(input)` or `new tinycolor(input)`, and you will have an object with the following properties. See Accepted String Input and Accepted Object Input below for more information about what is accepted. ## Accepted String Input The string parsing is very permissive. It is meant to make typing a color as input as easy as possible. All commas, percentages, parenthesis are optional, and most input allow either 0-1, 0%-100%, or 0-n (where n is either 100, 255, or 360 depending on the value). HSL and HSV both require either 0%-100% or 0-1 for the `S`/`L`/`V` properties. The `H` (hue) can have values between 0%-100% or 0-360. RGB input requires either 0-255 or 0%-100%. If you call `tinycolor.fromRatio`, RGB and Hue input can also accept 0-1. Here are some examples of string input: ### Hex, 8-digit (ARGB) Hex tinycolor("#000"); tinycolor("000"); tinycolor("#f0f0f6"); tinycolor("f0f0f6"); tinycolor("#88f0f0f6"); tinycolor("88f0f0f6"); ### RGB, RGBA tinycolor("rgb (255, 0, 0)"); tinycolor("rgb 255 0 0"); tinycolor("rgba (255, 0, 0, .5)"); tinycolor({ r: 255, g: 0, b: 0 }); tinycolor.fromRatio({ r: 1, g: 0, b: 0 }); tinycolor.fromRatio({ r: .5, g: .5, b: .5 }); ### HSL, HSLA tinycolor("hsl(0, 100%, 50%)"); tinycolor("hsla(0, 100%, 50%, .5)"); tinycolor("hsl(0, 100%, 50%)"); tinycolor("hsl 0 1.0 0.5"); tinycolor({ h: 0, s: 1, l: .5 }); tinycolor.fromRatio({ h: 1, s: 0, l: 0 }); tinycolor.fromRatio({ h: .5, s: .5, l: .5 }); ### HSV, HSVA tinycolor("hsv(0, 100%, 100%)"); tinycolor("hsva(0, 100%, 100%, .5)"); tinycolor("hsv (0 100% 100%)"); tinycolor("hsv 0 1 1"); tinycolor({ h: 0, s: 100, v: 100 }); tinycolor.fromRatio({ h: 1, s: 0, v: 0 }); tinycolor.fromRatio({ h: .5, s: .5, v: .5 }); ### Named tinycolor("RED"); tinycolor("blanchedalmond"); tinycolor("darkblue"); ### Accepted Object Input If you are calling this from code, you may want to use object input. Here are some examples of the different types of accepted object inputs: { r: 255, g: 0, b: 0 } { r: 255, g: 0, b: 0, a: .5 } { h: 0, s: 100, l: 50 } { h: 0, s: 100, v: 100 } ## Methods ### getFormat Returns the format used to create the tinycolor instance ```js var color = tinycolor("red"); color.getFormat(); // "name" color = tinycolor({r:255, g:255, b:255}); color.getFormat(); // "rgb" ``` ### getOriginalInput Returns the input passed into the constructer used to create the tinycolor instance ```js var color = tinycolor("red"); color.getOriginalInput(); // "red" color = tinycolor({r:255, g:255, b:255}); color.getOriginalInput(); // "{r: 255, g: 255, b: 255}" ``` ### isValid Return a boolean indicating whether the color was successfully parsed. Note: if the color is not valid then it will act like `black` when being used with other methods. var color1 = tinycolor("red"); color1.isValid(); // true color1.toHexString(); // "#ff0000" var color2 = tinycolor("not a color"); color2.isValid(); // false color2.toString(); // "#000000" ### getBrightness Returns the perceived brightness of a color, from `0-255`, as defined by [Web Content Accessibility Guidelines (Version 1.0)](http://www.w3.org/TR/AERT#color-contrast). var color1 = tinycolor("#fff"); color1.getBrightness(); // 255 var color2 = tinycolor("#000"); color2.getBrightness(); // 0 ### isLight Return a boolean indicating whether the color's perceived brightness is light. var color1 = tinycolor("#fff"); color1.isLight(); // true var color2 = tinycolor("#000"); color2.isLight(); // false ### isDark Return a boolean indicating whether the color's perceived brightness is dark. var color1 = tinycolor("#fff"); color1.isDark(); // false var color2 = tinycolor("#000"); color2.isDark(); // true ### getLuminance Returns the perceived luminance of a color, from `0-1` as defined by [Web Content Accessibility Guidelines (Version 2.0).](http://www.w3.org/TR/2008/REC-WCAG20-20081211/#contrast-ratiodef) var color1 = tinycolor("#fff"); color1.getLuminance(); // 1 var color2 = tinycolor("#000"); color2.getLuminance(); // 0 ### getAlpha Returns the alpha value of a color, from `0-1`. var color1 = tinycolor("rgba(255, 0, 0, .5)"); color1.getAlpha(); // 0.5 var color2 = tinycolor("rgb(255, 0, 0)"); color2.getAlpha(); // 1 var color3 = tinycolor("transparent"); color3.getAlpha(); // 0 ### setAlpha Sets the alpha value on a current color. Accepted range is in between `0-1`. var color = tinycolor("red"); color.getAlpha(); // 1 color.setAlpha(.5); color.getAlpha(); // .5 color.toRgbString(); // "rgba(255, 0, 0, .5)" ### String Representations The following methods will return a property for the `alpha` value, which can be ignored: `toHsv`, `toHsl`, `toRgb` ### toHsv var color = tinycolor("red"); color.toHsv(); // { h: 0, s: 1, v: 1, a: 1 } ### toHsvString var color = tinycolor("red"); color.toHsvString(); // "hsv(0, 100%, 100%)" color.setAlpha(0.5); color.toHsvString(); // "hsva(0, 100%, 100%, 0.5)" ### toHsl var color = tinycolor("red"); color.toHsl(); // { h: 0, s: 1, l: 0.5, a: 1 } ### toHslString var color = tinycolor("red"); color.toHslString(); // "hsl(0, 100%, 50%)" color.setAlpha(0.5); color.toHslString(); // "hsla(0, 100%, 50%, 0.5)" ### toHex var color = tinycolor("red"); color.toHex(); // "ff0000" ### toHexString var color = tinycolor("red"); color.toHexString(); // "#ff0000" ### toHex8 var color = tinycolor("red"); color.toHex8(); // "ffff0000" ### toHex8String var color = tinycolor("red"); color.toHex8String(); // "#ffff0000" ### toRgb var color = tinycolor("red"); color.toRgb(); // { r: 255, g: 0, b: 0, a: 1 } ### toRgbString var color = tinycolor("red"); color.toRgbString(); // "rgb(255, 0, 0)" color.setAlpha(0.5); color.toRgbString(); // "rgba(255, 0, 0, 0.5)" ### toPercentageRgb var color = tinycolor("red"); color.toPercentageRgb() // { r: "100%", g: "0%", b: "0%", a: 1 } ### toPercentageRgbString var color = tinycolor("red"); color.toPercentageRgbString(); // "rgb(100%, 0%, 0%)" color.setAlpha(0.5); color.toPercentageRgbString(); // "rgba(100%, 0%, 0%, 0.5)" ### toName var color = tinycolor("red"); color.toName(); // "red" ### toFilter var color = tinycolor("red"); color.toFilter(); // "progid:DXImageTransform.Microsoft.gradient(startColorstr=#ffff0000,endColorstr=#ffff0000)" ### toString Print to a string, depending on the input format. You can also override this by passing one of `"rgb", "prgb", "hex6", "hex3", "hex8", "name", "hsl", "hsv"` into the function. var color1 = tinycolor("red"); color1.toString(); // "red" color1.toString("hsv"); // "hsv(0, 100%, 100%)" var color2 = tinycolor("rgb(255, 0, 0)"); color2.toString(); // "rgb(255, 0, 0)" color2.setAlpha(.5); color2.toString(); // "rgba(255, 0, 0, 0.5)" ### Color Modification These methods manipulate the current color, and return it for chaining. For instance: tinycolor("red").lighten().desaturate().toHexString() // "#f53d3d" ### lighten `lighten: function(amount = 10) -> TinyColor`. Lighten the color a given amount, from 0 to 100. Providing 100 will always return white. tinycolor("#f00").lighten().toString(); // "#ff3333" tinycolor("#f00").lighten(100).toString(); // "#ffffff" ### brighten `brighten: function(amount = 10) -> TinyColor`. Brighten the color a given amount, from 0 to 100. tinycolor("#f00").brighten().toString(); // "#ff1919" ### darken `darken: function(amount = 10) -> TinyColor`. Darken the color a given amount, from 0 to 100. Providing 100 will always return black. tinycolor("#f00").darken().toString(); // "#cc0000" tinycolor("#f00").darken(100).toString(); // "#000000" ### desaturate `desaturate: function(amount = 10) -> TinyColor`. Desaturate the color a given amount, from 0 to 100. Providing 100 will is the same as calling `greyscale`. tinycolor("#f00").desaturate().toString(); // "#f20d0d" tinycolor("#f00").desaturate(100).toString(); // "#808080" ### saturate `saturate: function(amount = 10) -> TinyColor`. Saturate the color a given amount, from 0 to 100. tinycolor("hsl(0, 10%, 50%)").saturate().toString(); // "hsl(0, 20%, 50%)" ### greyscale `greyscale: function() -> TinyColor`. Completely desaturates a color into greyscale. Same as calling `desaturate(100)`. tinycolor("#f00").greyscale().toString(); // "#808080" ### spin `spin: function(amount = 0) -> TinyColor`. Spin the hue a given amount, from -360 to 360. Calling with 0, 360, or -360 will do nothing (since it sets the hue back to what it was before). tinycolor("#f00").spin(180).toString(); // "#00ffff" tinycolor("#f00").spin(-90).toString(); // "#7f00ff" tinycolor("#f00").spin(90).toString(); // "#80ff00" // spin(0) and spin(360) do nothing tinycolor("#f00").spin(0).toString(); // "#ff0000" tinycolor("#f00").spin(360).toString(); // "#ff0000" ### Color Combinations Combination functions return an array of TinyColor objects unless otherwise noted. ### analogous `analogous: function(, results = 6, slices = 30) -> array<TinyColor>`. var colors = tinycolor("#f00").analogous(); colors.map(function(t) { return t.toHexString(); }); // [ "#ff0000", "#ff0066", "#ff0033", "#ff0000", "#ff3300", "#ff6600" ] ### monochromatic `monochromatic: function(, results = 6) -> array<TinyColor>`. var colors = tinycolor("#f00").monochromatic(); colors.map(function(t) { return t.toHexString(); }); // [ "#ff0000", "#2a0000", "#550000", "#800000", "#aa0000", "#d40000" ] ### splitcomplement `splitcomplement: function() -> array<TinyColor>`. var colors = tinycolor("#f00").splitcomplement(); colors.map(function(t) { return t.toHexString(); }); // [ "#ff0000", "#ccff00", "#0066ff" ] ### triad `triad: function() -> array<TinyColor>`. var colors = tinycolor("#f00").triad(); colors.map(function(t) { return t.toHexString(); }); // [ "#ff0000", "#00ff00", "#0000ff" ] ### tetrad `tetrad: function() -> array<TinyColor>`. var colors = tinycolor("#f00").tetrad(); colors.map(function(t) { return t.toHexString(); }); // [ "#ff0000", "#80ff00", "#00ffff", "#7f00ff" ] ### complement `complement: function() -> TinyColor`. tinycolor("#f00").complement().toHexString(); // "#00ffff" ## Color Utilities tinycolor.equals(color1, color2) tinycolor.mix(color1, color2, amount = 50) ### random Returns a random color. ```js var color = tinycolor.random(); color.toRgb(); // "{r: 145, g: 40, b: 198, a: 1}" ``` ### Readability TinyColor assesses readability based on the [Web Content Accessibility Guidelines (Version 2.0)](http://www.w3.org/TR/2008/REC-WCAG20-20081211/#contrast-ratiodef). #### readability `readability: function(TinyColor, TinyColor) -> Object`. Returns the contrast ratio between two colors. tinycolor.readability("#000", "#000"); // 1 tinycolor.readability("#000", "#111"); // 1.1121078324840545 tinycolor.readability("#000", "#fff"); // 21 Use the values in your own calculations, or use one of the convenience functions below. #### isReadable `isReadable: function(TinyColor, TinyColor, Object) -> Boolean`. Ensure that foreground and background color combinations meet WCAG guidelines. `Object` is optional, defaulting to `{level: "AA",size: "small"}`. `level` can be `"AA"` or "AAA" and `size` can be `"small"` or `"large"`. Here are links to read more about the [AA](http://www.w3.org/TR/UNDERSTANDING-WCAG20/visual-audio-contrast-contrast.html) and [AAA](http://www.w3.org/TR/UNDERSTANDING-WCAG20/visual-audio-contrast7.html) requirements. tinycolor.isReadable("#000", "#111", {}); // false tinycolor.isReadable("#ff0088", "#5c1a72",{level:"AA",size:"small"}); //false tinycolor.isReadable("#ff0088", "#5c1a72",{level:"AA",size:"large"}), //true #### mostReadable `mostReadable: function(TinyColor, [TinyColor, Tinycolor ...], Object) -> Boolean`. Given a base color and a list of possible foreground or background colors for that base, returns the most readable color. If none of the colors in the list is readable, `mostReadable` will return the better of black or white if `includeFallbackColors:true`. tinycolor.mostReadable("#000", ["#f00", "#0f0", "#00f"]).toHexString(); // "#00ff00" tinycolor.mostReadable(tinycolor.mostReadable("#123", ["#124", "#125"],{includeFallbackColors:false}).toHexString(); // "#112255" tinycolor.mostReadable(tinycolor.mostReadable("#123", ["#124", "#125"],{includeFallbackColors:true}).toHexString(); // "#ffffff" tinycolor.mostReadable("#ff0088", ["#2e0c3a"],{includeFallbackColors:true,level:"AAA",size:"large"}).toHexString() // "#2e0c3a", tinycolor.mostReadable("#ff0088", ["#2e0c3a"],{includeFallbackColors:true,level:"AAA",size:"small"}).toHexString() // "#000000", See [index.html](https://github.com/bgrins/TinyColor/blob/master/index.html) in the project for a demo. ## Common operations ### clone `clone: function() -> TinyColor`. Instantiate a new TinyColor object with the same color. Any changes to the new one won't affect the old one. var color1 = tinycolor("#F00"); var color2 = color1.clone(); color2.setAlpha(.5); color1.toString(); // "#ff0000" color2.toString(); // "rgba(255, 0, 0, 0.5)"