d2-ui
Version:
368 lines (321 loc) • 14 kB
JavaScript
'use strict';
Object.defineProperty(exports, "__esModule", {
value: true
});
var _extends = Object.assign || function (target) { for (var i = 1; i < arguments.length; i++) { var source = arguments[i]; for (var key in source) { if (Object.prototype.hasOwnProperty.call(source, key)) { target[key] = source[key]; } } } return target; };
var _createClass = function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; }();
var _simpleAssign = require('simple-assign');
var _simpleAssign2 = _interopRequireDefault(_simpleAssign);
var _react = require('react');
var _react2 = _interopRequireDefault(_react);
var _transitions = require('../styles/transitions');
var _transitions2 = _interopRequireDefault(_transitions);
var _colorManipulator = require('../utils/colorManipulator');
var _EnhancedButton = require('../internal/EnhancedButton');
var _EnhancedButton2 = _interopRequireDefault(_EnhancedButton);
var _FontIcon = require('../FontIcon');
var _FontIcon2 = _interopRequireDefault(_FontIcon);
var _Paper = require('../Paper');
var _Paper2 = _interopRequireDefault(_Paper);
var _childUtils = require('../utils/childUtils');
var _warning = require('warning');
var _warning2 = _interopRequireDefault(_warning);
var _propTypes = require('../utils/propTypes');
var _propTypes2 = _interopRequireDefault(_propTypes);
function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; }
function _objectWithoutProperties(obj, keys) { var target = {}; for (var i in obj) { if (keys.indexOf(i) >= 0) continue; if (!Object.prototype.hasOwnProperty.call(obj, i)) continue; target[i] = obj[i]; } return target; }
function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }
function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; }
function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; }
function getStyles(props, context) {
var floatingActionButton = context.muiTheme.floatingActionButton;
var backgroundColor = props.backgroundColor || floatingActionButton.color;
var iconColor = floatingActionButton.iconColor;
if (props.disabled) {
backgroundColor = props.disabledColor || floatingActionButton.disabledColor;
iconColor = floatingActionButton.disabledTextColor;
} else if (props.secondary) {
backgroundColor = floatingActionButton.secondaryColor;
iconColor = floatingActionButton.secondaryIconColor;
}
return {
root: {
transition: _transitions2.default.easeOut(),
display: 'inline-block'
},
container: {
backgroundColor: backgroundColor,
transition: _transitions2.default.easeOut(),
position: 'relative',
height: floatingActionButton.buttonSize,
width: floatingActionButton.buttonSize,
padding: 0,
overflow: 'hidden',
borderRadius: '50%',
textAlign: 'center',
verticalAlign: 'bottom'
},
containerWhenMini: {
height: floatingActionButton.miniSize,
width: floatingActionButton.miniSize
},
overlay: {
transition: _transitions2.default.easeOut(),
top: 0
},
overlayWhenHovered: {
backgroundColor: (0, _colorManipulator.fade)(iconColor, 0.4)
},
icon: {
height: floatingActionButton.buttonSize,
lineHeight: floatingActionButton.buttonSize + 'px',
fill: floatingActionButton.iconColor,
color: iconColor
},
iconWhenMini: {
height: floatingActionButton.miniSize,
lineHeight: floatingActionButton.miniSize + 'px'
}
};
}
var FloatingActionButton = function (_Component) {
_inherits(FloatingActionButton, _Component);
function FloatingActionButton() {
var _Object$getPrototypeO;
var _temp, _this, _ret;
_classCallCheck(this, FloatingActionButton);
for (var _len = arguments.length, args = Array(_len), _key = 0; _key < _len; _key++) {
args[_key] = arguments[_key];
}
return _ret = (_temp = (_this = _possibleConstructorReturn(this, (_Object$getPrototypeO = Object.getPrototypeOf(FloatingActionButton)).call.apply(_Object$getPrototypeO, [this].concat(args))), _this), _this.state = {
hovered: false,
touch: false,
zDepth: undefined
}, _this.handleMouseDown = function (event) {
// only listen to left clicks
if (event.button === 0) {
_this.setState({ zDepth: _this.props.zDepth + 1 });
}
if (_this.props.onMouseDown) _this.props.onMouseDown(event);
}, _this.handleMouseUp = function (event) {
_this.setState({ zDepth: _this.props.zDepth });
if (_this.props.onMouseUp) _this.props.onMouseUp(event);
}, _this.handleMouseLeave = function (event) {
if (!_this.refs.container.isKeyboardFocused()) _this.setState({ zDepth: _this.props.zDepth, hovered: false });
if (_this.props.onMouseLeave) _this.props.onMouseLeave(event);
}, _this.handleMouseEnter = function (event) {
if (!_this.refs.container.isKeyboardFocused() && !_this.state.touch) {
_this.setState({ hovered: true });
}
if (_this.props.onMouseEnter) _this.props.onMouseEnter(event);
}, _this.handleTouchStart = function (event) {
_this.setState({
touch: true,
zDepth: _this.props.zDepth + 1
});
if (_this.props.onTouchStart) _this.props.onTouchStart(event);
}, _this.handleTouchEnd = function (event) {
_this.setState({ zDepth: _this.props.zDepth });
if (_this.props.onTouchEnd) _this.props.onTouchEnd(event);
}, _this.handleKeyboardFocus = function (event, keyboardFocused) {
if (keyboardFocused && !_this.props.disabled) {
_this.setState({ zDepth: _this.props.zDepth + 1 });
_this.refs.overlay.style.backgroundColor = (0, _colorManipulator.fade)(getStyles(_this.props, _this.context).icon.color, 0.4);
} else if (!_this.state.hovered) {
_this.setState({ zDepth: _this.props.zDepth });
_this.refs.overlay.style.backgroundColor = 'transparent';
}
}, _temp), _possibleConstructorReturn(_this, _ret);
}
_createClass(FloatingActionButton, [{
key: 'componentWillMount',
value: function componentWillMount() {
this.setState({
zDepth: this.props.disabled ? 0 : this.props.zDepth
});
}
}, {
key: 'componentDidMount',
value: function componentDidMount() {
process.env.NODE_ENV !== "production" ? (0, _warning2.default)(!this.props.iconClassName || !this.props.children, 'You have set both an iconClassName and a child icon. ' + 'It is recommended you use only one method when adding ' + 'icons to FloatingActionButtons.') : void 0;
}
}, {
key: 'componentWillReceiveProps',
value: function componentWillReceiveProps(nextProps) {
if (nextProps.disabled !== this.props.disabled) {
this.setState({
zDepth: nextProps.disabled ? 0 : this.props.zDepth
});
}
}
}, {
key: 'render',
value: function render() {
var _props = this.props;
var className = _props.className;
var disabled = _props.disabled;
var mini = _props.mini;
var secondary = _props.secondary;
var // eslint-disable-line no-unused-vars
iconStyle = _props.iconStyle;
var iconClassName = _props.iconClassName;
var other = _objectWithoutProperties(_props, ['className', 'disabled', 'mini', 'secondary', 'iconStyle', 'iconClassName']);
var prepareStyles = this.context.muiTheme.prepareStyles;
var styles = getStyles(this.props, this.context);
var iconElement = void 0;
if (iconClassName) {
iconElement = _react2.default.createElement(_FontIcon2.default, {
className: iconClassName,
style: (0, _simpleAssign2.default)({}, styles.icon, mini && styles.iconWhenMini, iconStyle)
});
}
var children = (0, _childUtils.extendChildren)(this.props.children, {
style: (0, _simpleAssign2.default)({}, styles.icon, mini && styles.iconWhenMini, iconStyle)
});
var buttonEventHandlers = disabled ? null : {
onMouseDown: this.handleMouseDown,
onMouseUp: this.handleMouseUp,
onMouseLeave: this.handleMouseLeave,
onMouseEnter: this.handleMouseEnter,
onTouchStart: this.handleTouchStart,
onTouchEnd: this.handleTouchEnd,
onKeyboardFocus: this.handleKeyboardFocus
};
return _react2.default.createElement(
_Paper2.default,
{
className: className,
style: (0, _simpleAssign2.default)(styles.root, this.props.style),
zDepth: this.state.zDepth,
circle: true
},
_react2.default.createElement(
_EnhancedButton2.default,
_extends({}, other, buttonEventHandlers, {
ref: 'container',
disabled: disabled,
style: (0, _simpleAssign2.default)(styles.container, this.props.mini && styles.containerWhenMini, iconStyle),
focusRippleColor: styles.icon.color,
touchRippleColor: styles.icon.color
}),
_react2.default.createElement(
'div',
{
ref: 'overlay',
style: prepareStyles((0, _simpleAssign2.default)(styles.overlay, this.state.hovered && !this.props.disabled && styles.overlayWhenHovered))
},
iconElement,
children
)
)
);
}
}]);
return FloatingActionButton;
}(_react.Component);
FloatingActionButton.propTypes = {
/**
* This value will override the default background color for the button.
* However it will not override the default disabled background color.
* This has to be set separately using the disabledColor attribute.
*/
backgroundColor: _react.PropTypes.string,
/**
* This is what displayed inside the floating action button; for example, a SVG Icon.
*/
children: _react.PropTypes.node,
/**
* The css class name of the root element.
*/
className: _react.PropTypes.string,
/**
* Disables the button if set to true.
*/
disabled: _react.PropTypes.bool,
/**
* This value will override the default background color for the button when it is disabled.
*/
disabledColor: _react.PropTypes.string,
/**
* URL to link to when button clicked if `linkButton` is set to true.
*/
href: _react.PropTypes.string,
/**
* The icon within the FloatingActionButton is a FontIcon component.
* This property is the classname of the icon to be displayed inside the button.
* An alternative to adding an iconClassName would be to manually insert a
* FontIcon component or custom SvgIcon component or as a child of FloatingActionButton.
*/
iconClassName: _react.PropTypes.string,
/**
* This is the equivalent to iconClassName except that it is used for
* overriding the inline-styles of the FontIcon component.
*/
iconStyle: _react.PropTypes.object,
/**
* Enables use of `href` property to provide a URL to link to if set to true.
*/
linkButton: _react.PropTypes.bool,
/**
* If true, the button will be a small floating action button.
*/
mini: _react.PropTypes.bool,
/**
* Callback function fired when a mouse button is pressed down on the elmeent.
*
* @param {object} event `mousedown` event targeting the element.
*/
onMouseDown: _react.PropTypes.func,
/**
* Callback function fired when the mouse enters the element.
*
* @param {object} event `mouseenter` event targeting the element.
*/
onMouseEnter: _react.PropTypes.func,
/**
* Callback function fired when the mouse leaves the element.
*
* @param {object} event `mouseleave` event targeting the element.
*/
onMouseLeave: _react.PropTypes.func,
/**
* Callback function fired when a mouse button is released on the element.
*
* @param {object} event `mouseup` event targeting the element.
*/
onMouseUp: _react.PropTypes.func,
/**
* Callback function fired when a touch point is removed from the element.
*
* @param {object} event `touchend` event targeting the element.
*/
onTouchEnd: _react.PropTypes.func,
/**
* Callback function fired when the element is touched.
*
* @param {object} event `touchstart` event targeting the element.
*/
onTouchStart: _react.PropTypes.func,
/**
* If true, the button will use the secondary button colors.
*/
secondary: _react.PropTypes.bool,
/**
* Override the inline-styles of the root element.
*/
style: _react.PropTypes.object,
/**
* The zDepth of the underlying `Paper` component.
*/
zDepth: _propTypes2.default.zDepth
};
FloatingActionButton.defaultProps = {
disabled: false,
mini: false,
secondary: false,
zDepth: 2
};
FloatingActionButton.contextTypes = {
muiTheme: _react.PropTypes.object.isRequired
};
exports.default = FloatingActionButton;