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# Lolex [![Build Status](https://secure.travis-ci.org/sinonjs/lolex.png)](http://travis-ci.org/sinonjs/lolex) JavaScript implementation of the timer APIs; `setTimeout`, `clearTimeout`, `setImmediate`, `clearImmediate`, `setInterval`, `clearInterval`, and `requestAnimationFrame`, along with a clock instance that controls the flow of time. Lolex also provides a `Date` implementation that gets its time from the clock. Lolex can be used to simulate passing time in automated tests and other situations where you want the scheduling semantics, but don't want to actually wait. Lolex is extracted from [Sinon.JS](https://github.com/sinonjs/sinon.js). ## Installation Lolex can be installed using `npm`: ```sh npm install lolex ``` If you want to use Lolex in a browser, you have a few options. Releases are hosted on the [sinonjs.org](http://sinonjs.org/download/) website. You can also get the node module and build a file for the browser using browserify: ```sh npm install lolex npm install browserify # If you don't already have it globally installed browserify node_modules/lolex/lolex.js ``` ## Usage To use lolex, create a new clock, schedule events on it using the timer functions and pass time using the `tick` method. ```js // In the browser distribution, a global `lolex` is already available var lolex = require("lolex"); var clock = lolex.createClock(); clock.setTimeout(function () { console.log("The poblano is a mild chili pepper originating in the state of Puebla, Mexico."); }, 15); // ... clock.tick(15); ``` Upon executing the last line, an interesting fact about the [Poblano](http://en.wikipedia.org/wiki/Poblano) will be printed synchronously to the screen. If you want to simulate asynchronous behavior, you have to use your imagination when calling the various functions. ### Faking the native timers When using lolex to test timers, you will most likely want to replace the native timers such that calling `setTimeout` actually schedules a callback with your clock instance, not the browser's internals. To hijack timers in another context, use the `install` method. You can then call `uninstall` later to restore things as they were again. ```js var lolex = require("lolex"); var clock = lolex.install(window); window.setTimeout(fn, 15); // Schedules with clock.setTimeout clock.uninstall(); // window.setTimeout is restored to the native implementation ``` In 90% av the times, you want to install the timers onto the global object. Calling `install` with no arguments achieves this: ```js var clock = lolex.install(); // Equivalent to // var clock = lolex.install(typeof global !== "undefined" ? global : window); ``` ## API Reference ### `var clock = lolex.createClock([now])` ### `var clock = lolex.install([context[, now[, toFake]]])` ### `var clock = lolex.install([now[, toFake]])` ### `var id = clock.setTimeout(callback, timeout)` ### `clock.clearTimeout(id)` ### `var id = clock.setInterval(callback, timeout)` ### `clock.clearInterval(id)` ### `var id = clock.setImmediate(callback)` ### `clock.clearImmediate(id)` ### `clock.tick(time)` ### `clock.setSystemTime([now])` This simulates a user changing the system clock while your program is running. It affects the current time but it does not in itself cause e.g. timers to fire; they will fire exactly as they would have done without the call to setSystemTime(). ### `clock.uninstall()` ### `Date` ## Running tests Lolex has a comprehensive test suite. If you're thinking of contributing bug fixes or suggest new features, you need to make sure you have not broken any tests. You are also expected to add tests for any new behavior. ### On node: ```sh npm test ``` Or, if you prefer slightly less verbose output: ``` mocha ./test/lolex-test.js ``` ### In the browser ## License BSD 3-clause "New" or "Revised" License (see LICENSE file)