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d-zone

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An ambient life simulation driven by the user activity within a Discord server

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'use strict'; var inherits = require('inherits'); var UIElement = require('./uielement.js'); var TextBlotter = require('./../common/textblotter.js'); var util = require('./../common/util.js'); module.exports = Input; inherits(Input, UIElement); function Input(options) { UIElement.call(this, options); this.changeText(options.text || ''); if(options.onSubmit) this.onSubmit = options.onSubmit; this.onMouseOnBound = this.onMouseOn.bind(this); this.on('mouse-on', this.onMouseOnBound); this.onMouseOffBound = this.onMouseOff.bind(this); this.on('mouse-off', this.onMouseOffBound); this.onMouseDownBound = this.onMouseDown.bind(this); this.on('mouse-down', this.onMouseDownBound); this.onMouseUpBound = this.onMouseUp.bind(this); this.on('mouse-up', this.onMouseUpBound); this.onKeyDownBound = this.onKeyDown.bind(this); this.on('key-down', this.onKeyDownBound); } Input.prototype.changeText = function(text) { this.text = text; var showText = text + (this.focused ? '_' : ''); this.textCanvas = TextBlotter.blot({ text: showText }); if(this.autosize) { this.w = this.canvas.canvas.width = this.textCanvas.width + 2; this.h = this.canvas.canvas.height = this.textCanvas.height + 2; } this.draw(); }; Input.prototype.draw = function() { this.canvas.clear(); var borderColor = this.mouseOn ? 'rgba(220,220,220,0.8)' : 'rgba(255,255,255,0.8)'; borderColor = this.focused ? 'rgba(115,138,215,0.8)' : borderColor; this.canvas.fillRect(borderColor,0,0,this.w,this.h); this.canvas.clearRect(1,1,this.w-2,this.h-2); this.canvas.fillRect('rgba(0,0,0,0.8)',1,1,this.w-2,this.h-2); this.canvas.drawImage(this.textCanvas,0,0,this.textCanvas.width,this.textCanvas.height, 1,1,this.textCanvas.width,this.textCanvas.height); this.emit('redraw'); }; Input.prototype.focus = function(setTo) { this.focused = setTo !== false; this.changeText(this.text); }; Input.prototype.submit = function() { this.onSubmit(this.text); }; Input.prototype.onMouseOn = function(mouseEvent) { if(this.mouseOn) return; this.mouseOn = true; this.emit('mouse-on-element', this); this.draw(); }; Input.prototype.onMouseOff = function(mouseEvent) { if(!this.mouseOn) return; this.mouseOn = false; this.emit('mouse-off-element', this); this.draw(); }; Input.prototype.onMouseDown = function(mouseEvent) { if(!this.mouseOn) this.focus(false); }; Input.prototype.onMouseUp = function(mouseEvent) { if(this.mouseOn) this.focus(); }; Input.prototype.onKeyDown = function(keyEvent) { if(!this.focused) return; if(keyEvent.key == 'enter') this.submit(); // TODO: Move this stuff into a typing event in engine/input.js var typed = keyEvent.key; if(keyEvent.key == 'backspace') { this.changeText(this.text.substring(0,Math.max(0,this.text.length-1))); } else { if(keyEvent.key == 'period') typed = '.'; if(keyEvent.key == 'dash') typed = '-'; if(typed != '.' && typed != '-' && util.alphabet.indexOf(typed) < 0 && util.hex.indexOf(typed) < 0) return; this.changeText(this.text + (this.ui.game.input.keys.shift ? typed.toUpperCase() : typed)); } };