d-zone
Version:
An ambient life simulation driven by the user activity within a Discord server
73 lines (64 loc) • 2.6 kB
JavaScript
'use strict';
var inherits = require('inherits');
var UIElement = require('./uielement.js');
var TextBlotter = require('./../common/textblotter.js');
module.exports = Button;
inherits(Button, UIElement);
function Button(options) {
UIElement.call(this, options);
if(options.text) this.changeText(options.text);
if(options.onPress) this.onPress = options.onPress;
if(options.disabled) this.disabled = true;
this.onMouseOnBound = this.onMouseOn.bind(this);
this.on('mouse-on', this.onMouseOnBound);
this.onMouseOffBound = this.onMouseOff.bind(this);
this.on('mouse-off', this.onMouseOffBound);
this.onMouseDownBound = this.onMouseDown.bind(this);
this.on('mouse-down', this.onMouseDownBound);
this.onMouseUpBound = this.onMouseUp.bind(this);
this.on('mouse-up', this.onMouseUpBound);
}
Button.prototype.changeText = function(text) {
this.text = text;
this.textCanvas = TextBlotter.blot({ text: this.text });
if(this.autosize) {
this.w = this.canvas.canvas.width = this.textCanvas.width + 2;
this.h = this.canvas.canvas.height = this.textCanvas.height + 2;
}
this.draw();
};
Button.prototype.draw = function() {
this.canvas.clear();
this.canvas.fillRect('rgba(255,255,255,0.8)',0,0,this.w,this.h);
this.canvas.clearRect(1,1,this.w-2,this.h-2);
var buttonColor = 'rgba(' + (this.mouseOn ? '77,102,184,0.9)' : this.disabled ? '245,240,213,0.3)' : '0,0,0,0.8)');
this.canvas.fillRect(buttonColor,1,1,this.w-2,this.h-2);
var textOffset = Math.floor((this.canvas.canvas.width - this.textCanvas.width) / 2);
this.canvas.drawImage(this.textCanvas,0,0,this.textCanvas.width,this.textCanvas.height,
textOffset,1,this.textCanvas.width,this.textCanvas.height);
this.emit('redraw');
};
Button.prototype.onMouseOn = function(mouseEvent) {
if(this.disabled || this.mouseOn) return;
this.mouseOn = true;
this.emit('mouse-on-element', this);
this.draw();
};
Button.prototype.onMouseOff = function(mouseEvent) {
if(this.disabled || !this.mouseOn) return;
this.mouseOn = false;
this.pressed = false;
this.emit('mouse-off-element', this);
this.draw();
};
Button.prototype.onMouseDown = function(mouseEvent) {
if(this.disabled || !this.mouseOn) return;
this.pressed = true;
this.draw();
};
Button.prototype.onMouseUp = function(mouseEvent) {
if(this.disabled || !this.mouseOn) return;
this.pressed = false;
if(this.onPress) this.onPress();
this.draw();
};