d-zone
Version:
An ambient life simulation driven by the user activity within a Discord server
24 lines (21 loc) • 1.28 kB
Markdown
# Ideas
## Meta
* When a user sends a message, "gems" burst out of it and fall in the world which are collected by everyone
* Gem count per message is based on message length
* Type of gems based on content of message? (URL, certain words, use of caps/punctuation, emoji)
* Some large perpetual project that is constructed/destroyed by the actors over time
* Progress controlled/stored on server
* Influenced by activity in chat
* When a user sends a message, a special item appears above them
* When another user in that channel sends a message, they get another item which combines with the first item when the two meet up
* **Users can play games with each other that are shown in the web view**
* Colored towers to represent roles?
## Misc
* ~~Radio tower that represents connection to server, with a small light that blinks whenever any data is received~~
* Animated star field in background
* Commands that can be sent via chat (list of commands shown in browser app)
* Change color of actor
* Headphones on users that are in voice
* Show server title on connect, large text top center, fades out after a few seconds
* ~~Allow user-defined server name with optional `alias` property in config~~
* Show server name when hovering on beacon