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cytoscape-d3-force

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module.exports = Object.freeze({ animate: true, // whether to show the layout as it's running; special 'end' value makes the layout animate like a discrete layout maxIterations: 0, // max iterations before the layout will bail out maxSimulationTime: 0, // max length in ms to run the layout ungrabifyWhileSimulating: false, // so you can't drag nodes during layout fixedAfterDragging: false, // fixed node after dragging fit: false, // on every layout reposition of nodes, fit the viewport padding: 30, // padding around the simulation boundingBox: undefined, // constrain layout bounds; { x1, y1, x2, y2 } or { x1, y1, w, h } /**d3-force API**/ alpha: undefined, // sets the current alpha to the specified number in the range [0,1] alphaMin: undefined, // sets the minimum alpha to the specified number in the range [0,1] alphaDecay: undefined, // sets the alpha decay rate to the specified number in the range [0,1] alphaTarget: undefined, // sets the current target alpha to the specified number in the range [0,1] velocityDecay: undefined, // sets the velocity decay factor to the specified number in the range [0,1] collideRadius: undefined, // sets the radius accessor to the specified number or function collideStrength: undefined, // sets the force strength to the specified number in the range [0,1] collideIterations: undefined, // sets the number of iterations per application to the specified number linkId: undefined, // sets the node id accessor to the specified function linkDistance: 30, // sets the distance accessor to the specified number or function linkStrength: undefined, // sets the strength accessor to the specified number or function linkIterations: undefined, // sets the number of iterations per application to the specified number manyBodyStrength: undefined, // sets the strength accessor to the specified number or function manyBodyTheta: undefined, // sets the Barnes–Hut approximation criterion to the specified number manyBodyDistanceMin: undefined, // sets the minimum distance between nodes over which this force is considered manyBodyDistanceMax: undefined, // sets the maximum distance between nodes over which this force is considered xStrength: undefined, // sets the strength accessor to the specified number or function xX: undefined, // sets the x-coordinate accessor to the specified number or function yStrength: undefined, // sets the strength accessor to the specified number or function yY: undefined, // sets the y-coordinate accessor to the specified number or function radialStrength: undefined, // sets the strength accessor to the specified number or function radialRadius: undefined, // sets the circle radius to the specified number or function radialX: undefined, // sets the x-coordinate of the circle center to the specified number radialY: undefined, // sets the y-coordinate of the circle center to the specified number // layout event callbacks ready: function(){}, // on layoutready stop: function(){}, // on layoutstop tick: function() {}, // on every iteration // positioning options randomize: false, // use random node positions at beginning of layout // infinite layout options infinite: false // overrides all other options for a forces-all-the-time mode });