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cyclone-physics

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Pure Javascript physics engine based on http://procyclone.com/

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/** * Parameterized sphere-sphere collision tests. * 500 randomized scenarios verifying conservation laws and collision behavior. */ import { describe } from 'node:test'; import assert from 'node:assert'; import { THREE, mulberry32, makeRandRange, colliders, runCollisionScenarios } from './collider-harness.js'; const rng = mulberry32(42); const randRange = makeRandRange(rng); const scenarios = []; for (let i = 0; i < 500; i++) { const mass1 = randRange(0.5, 100); const mass2 = randRange(0.5, 100); const radius1 = randRange(0.01, 5.0); const radius2 = randRange(0.01, 5.0); const speed1 = randRange(1, 200); const speed2 = randRange(1, 200); const restitution1 = randRange(0, 1); const restitution2 = randRange(0, 1); const offsetY = i % 3 === 0 ? randRange(-0.5, 0.5) : 0; const offsetZ = i % 5 === 0 ? randRange(-0.5, 0.5) : 0; const sep = 10; scenarios.push({ label: `scenario ${i + 1}: m=[${mass1.toFixed(1)},${mass2.toFixed(1)}] ` + `r=[${radius1.toFixed(2)},${radius2.toFixed(2)}] ` + `v=[${speed1.toFixed(1)},-${speed2.toFixed(1)}] ` + `e=[${restitution1.toFixed(2)},${restitution2.toFixed(2)}]` + (offsetY || offsetZ ? ` off=[${offsetY.toFixed(2)},${offsetZ.toFixed(2)}]` : ''), restitution1, restitution2, body1: { mass: mass1, position: new THREE.Vector3(-sep / 2, 0, 0), velocity: new THREE.Vector3(speed1, 0, 0), restitution: restitution1, collider: colliders.sphere(radius1), }, body2: { mass: mass2, position: new THREE.Vector3(sep / 2, offsetY, offsetZ), velocity: new THREE.Vector3(-speed2, 0, 0), restitution: restitution2, collider: colliders.sphere(radius2), }, checkSeparation(body1, body2) { const dist = body1.position.distanceTo(body2.position); const minSep = (radius1 + radius2) * 0.95; assert.ok( dist >= minSep, `Bodies interpenetrating: dist=${dist.toFixed(4)}, minSep=${minSep.toFixed(4)}` ); }, }); } describe('Sphere-Sphere collisions (parameterized)', () => { runCollisionScenarios(scenarios); });