UNPKG

cyclone-physics

Version:

Pure Javascript physics engine based on http://procyclone.com/

68 lines (59 loc) 2.35 kB
/** * Parameterized box-sphere collision tests. * 500 randomized scenarios verifying conservation laws and collision behavior. */ import { describe } from 'node:test'; import assert from 'node:assert'; import { THREE, mulberry32, makeRandRange, colliders, runCollisionScenarios } from './collider-harness.js'; const rng = mulberry32(31337); const randRange = makeRandRange(rng); const scenarios = []; for (let i = 0; i < 500; i++) { const mass1 = randRange(0.5, 100); const mass2 = randRange(0.5, 100); const half = new THREE.Vector3(randRange(0.1, 3.0), randRange(0.1, 3.0), randRange(0.1, 3.0)); const radius = randRange(0.1, 3.0); const speed1 = randRange(1, 100); const speed2 = randRange(1, 100); const restitution1 = randRange(0, 1); const restitution2 = randRange(0, 1); const offsetY = i % 3 === 0 ? randRange(-0.5, 0.5) : 0; const offsetZ = i % 5 === 0 ? randRange(-0.5, 0.5) : 0; // Alternate which body is the box vs sphere const boxFirst = i % 2 === 0; const sep = 10; const collider1 = boxFirst ? colliders.box(half) : colliders.sphere(radius); const collider2 = boxFirst ? colliders.sphere(radius) : colliders.box(half); const sizeDesc1 = boxFirst ? `h=[${half.x.toFixed(1)},${half.y.toFixed(1)},${half.z.toFixed(1)}]` : `r=${radius.toFixed(2)}`; const sizeDesc2 = boxFirst ? `r=${radius.toFixed(2)}` : `h=[${half.x.toFixed(1)},${half.y.toFixed(1)},${half.z.toFixed(1)}]`; scenarios.push({ label: `scenario ${i + 1}: m=[${mass1.toFixed(1)},${mass2.toFixed(1)}] ` + `${sizeDesc1} ${sizeDesc2} ` + `v=[${speed1.toFixed(1)},-${speed2.toFixed(1)}] ` + `e=[${restitution1.toFixed(2)},${restitution2.toFixed(2)}]` + (offsetY || offsetZ ? ` off=[${offsetY.toFixed(2)},${offsetZ.toFixed(2)}]` : ''), restitution1, restitution2, body1: { mass: mass1, position: new THREE.Vector3(-sep / 2, 0, 0), velocity: new THREE.Vector3(speed1, 0, 0), restitution: restitution1, collider: collider1, }, body2: { mass: mass2, position: new THREE.Vector3(sep / 2, offsetY, offsetZ), velocity: new THREE.Vector3(-speed2, 0, 0), restitution: restitution2, collider: collider2, }, }); } describe('Box-Sphere collisions (parameterized)', () => { runCollisionScenarios(scenarios); });