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cyclone-physics

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Pure Javascript physics engine based on http://procyclone.com/

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Cyclone Javascript Physics Engine A manual port of the Cyclone Physics Engine (http://procyclone.com/) from C++ to JavaScript Usage: ```javascript // initial setup elation.physics.system.start(); var smallball = new elation.physics.rigidbody({ mass: 1, position: new THREE.Vector3(0, 0, 1), velocity: new THREE.Vector3(0, 0, -1) }); smallball.setCollider("sphere", 2); elation.events.add(smallball, "collide", function() { console.log('small boing!'); }); elation.physics.system.add(smallball); var bigball = new elation.physics.rigidbody({ mass: 10, position: new THREE.Vector3(1, 0, 0), velocity: new THREE.Vector3(-1, 0, 0) }); bigball.setCollider("sphere", 5); elation.events.add(bigball, "collide", function() { console.log('big boing!'); }); elation.physics.system.add(bigball); // render loop var lasttime = Date.now(); requestAnimationFrame(stepfunc); function stepfunc(t) { elation.physics.system.iterate(t - lasttime); renderer.render(); lasttime = t; requestAnimationFrame(stepfunc); }); ```