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A basic canvas framework for 2d drawing.

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import { Scene, Group, Text, Path } from '#' let scene = new Scene({ containerId: 'container' }) let layer = scene.layer({ handleEvent: true }) let text = new Text({ zIndex: 1, text: '确 定', x: 10, y: 11, font: '20px system-ui', fill: '#409eff' }) let rect = new Path({ x: 1, y: 1, d: { type: 'rect', w: text.size[0] + 20, h: text.size[1] + 20, borderRadius: 8 }, stroke: '#ecf5ff', fill: '#b3d8ff' }) let button = new Group({ x: 200, y: 200, }).append(text, rect) rect.on('click', () => { console.log('rect') }) rect.on('mouseenter', () => { layer.clear() scene.container.style.cursor = 'pointer' rect.attr({ fill: '#409eff', stroke: '#409eff' }) text.attr({ fill: '#fff' }) layer.draw() }) rect.on('mouseleave', () => { layer.clear() scene.container.style.cursor = 'default' rect.attr({ fill: '#b3d8ff', stroke: '#ecf5ff' }) text.attr({ fill: '#409eff' }) layer.draw() }) layer.append(button) layer.draw()