custom-app
Version:
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140 lines (112 loc) • 4.33 kB
JavaScript
/**
* Copyright (c) 2013-present, Facebook, Inc.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree. An additional grant
* of patent rights can be found in the PATENTS file in the same directory.
*
* @providesModule convertFromDraftStateToRaw
* @format
*
*/
;
var _assign = require('object-assign');
var _extends = _assign || function (target) { for (var i = 1; i < arguments.length; i++) { var source = arguments[i]; for (var key in source) { if (Object.prototype.hasOwnProperty.call(source, key)) { target[key] = source[key]; } } } return target; };
var ContentBlock = require('./ContentBlock');
var ContentBlockNode = require('./ContentBlockNode');
var DraftStringKey = require('./DraftStringKey');
var encodeEntityRanges = require('./encodeEntityRanges');
var encodeInlineStyleRanges = require('./encodeInlineStyleRanges');
var invariant = require('fbjs/lib/invariant');
var createRawBlock = function createRawBlock(block, entityStorageMap) {
return {
key: block.getKey(),
text: block.getText(),
type: block.getType(),
depth: block.getDepth(),
inlineStyleRanges: encodeInlineStyleRanges(block),
entityRanges: encodeEntityRanges(block, entityStorageMap),
data: block.getData().toObject()
};
};
var insertRawBlock = function insertRawBlock(block, entityMap, rawBlocks, blockCacheRef) {
if (block instanceof ContentBlock) {
rawBlocks.push(createRawBlock(block, entityMap));
return;
}
!(block instanceof ContentBlockNode) ? process.env.NODE_ENV !== 'production' ? invariant(false, 'block is not a BlockNode') : invariant(false) : void 0;
var parentKey = block.getParentKey();
var rawBlock = blockCacheRef[block.getKey()] = _extends({}, createRawBlock(block, entityMap), {
children: []
});
if (parentKey) {
blockCacheRef[parentKey].children.push(rawBlock);
return;
}
rawBlocks.push(rawBlock);
};
var encodeRawBlocks = function encodeRawBlocks(contentState, rawState) {
var entityMap = rawState.entityMap;
var rawBlocks = [];
var blockCacheRef = {};
var entityCacheRef = {};
var entityStorageKey = 0;
contentState.getBlockMap().forEach(function (block) {
block.findEntityRanges(function (character) {
return character.getEntity() !== null;
}, function (start) {
var entityKey = block.getEntityAt(start);
// Stringify to maintain order of otherwise numeric keys.
var stringifiedEntityKey = DraftStringKey.stringify(entityKey);
// This makes this function resilient to two entities
// erroneously having the same key
if (entityCacheRef[stringifiedEntityKey]) {
return;
}
entityCacheRef[stringifiedEntityKey] = entityKey;
// we need the `any` casting here since this is a temporary state
// where we will later on flip the entity map and populate it with
// real entity, at this stage we just need to map back the entity
// key used by the BlockNode
entityMap[stringifiedEntityKey] = '' + entityStorageKey;
entityStorageKey++;
});
insertRawBlock(block, entityMap, rawBlocks, blockCacheRef);
});
return {
blocks: rawBlocks,
entityMap: entityMap
};
};
// Flip storage map so that our storage keys map to global
// DraftEntity keys.
var encodeRawEntityMap = function encodeRawEntityMap(contentState, rawState) {
var blocks = rawState.blocks,
entityMap = rawState.entityMap;
var rawEntityMap = {};
Object.keys(entityMap).forEach(function (key, index) {
var entity = contentState.getEntity(DraftStringKey.unstringify(key));
rawEntityMap[index] = {
type: entity.getType(),
mutability: entity.getMutability(),
data: entity.getData()
};
});
return {
blocks: blocks,
entityMap: rawEntityMap
};
};
var convertFromDraftStateToRaw = function convertFromDraftStateToRaw(contentState) {
var rawDraftContentState = {
entityMap: {},
blocks: []
};
// add blocks
rawDraftContentState = encodeRawBlocks(contentState, rawDraftContentState);
// add entities
rawDraftContentState = encodeRawEntityMap(contentState, rawDraftContentState);
return rawDraftContentState;
};
module.exports = convertFromDraftStateToRaw;