custom-app
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Flow
/**
* Copyright (c) 2013-present, Facebook, Inc.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree. An additional grant
* of patent rights can be found in the PATENTS file in the same directory.
*
* @providesModule DraftEditorProps
* @format
* @flow
*/
;
import type { BlockNodeRecord } from './BlockNodeRecord';
import type { DraftBlockRenderMap } from './DraftBlockRenderMap';
import type { DraftDragType } from './DraftDragType';
import type { DraftEditorCommand } from './DraftEditorCommand';
import type { DraftHandleValue } from './DraftHandleValue';
import type { DraftInlineStyle } from './DraftInlineStyle';
import type { DraftTextAlignment } from './DraftTextAlignment';
import type EditorState from './EditorState';
import type SelectionState from './SelectionState';
import type { BidiDirection } from 'fbjs/lib/UnicodeBidiDirection';
export type DraftEditorProps = {
/**
* The two most critical props are `editorState` and `onChange`.
*
* The `editorState` prop defines the entire state of the editor, while the
* `onChange` prop is the method in which all state changes are propagated
* upward to higher-level components.
*
* These props are analogous to `value` and `onChange` in controlled React
* text inputs.
*/
editorState: EditorState;
onChange: (editorState: EditorState) => void
// specify editorKey when rendering serverside. If you do not set this prop
// react will complain that there is a server/client mismatch because Draft
// will generate a random editorKey when rendering in each context. The key
// is used to figure out if content is being pasted within a draft block to
// better apply formatting and styles. If two editors share the same key &
// `stripPastedStyles` is false, draft will assume both editors share their
// styling and formatting when re-applying styles.
; editorKey?: string;
placeholder?: string
// Specify whether text alignment should be forced in a direction
// regardless of input characters.
; textAlignment?: DraftTextAlignment
// Specify whether text directionality should be forced in a direction
// regardless of input characters.
; textDirectionality?: BidiDirection
// For a given `ContentBlock` object, return an object that specifies
// a custom block component and/or props. If no object is returned,
// the default `DraftEditorBlock` is used.
; blockRendererFn: (block: BlockNodeRecord) => ?Object
// Function that returns a cx map corresponding to block-level styles.
; blockStyleFn: (block: BlockNodeRecord) => string
// A function that accepts a synthetic key event and returns
// the matching DraftEditorCommand constant, or a custom string,
// or null if no command should be invoked.
; keyBindingFn: (e: SyntheticKeyboardEvent<>) => ?string
// Set whether the `DraftEditor` component should be editable. Useful for
// temporarily disabling edit behavior or allowing `DraftEditor` rendering
// to be used for consumption purposes.
; readOnly: boolean
// Note: spellcheck is always disabled for IE. If enabled in Safari, OSX
// autocorrect is enabled as well.
; spellCheck: boolean
// Set whether to remove all style information from pasted content. If your
// use case should not have any block or inline styles, it is recommended
// that you set this to `true`.
; stripPastedStyles: boolean;
tabIndex?: number
// exposed especially to help improve mobile web behaviors
; autoCapitalize?: string;
autoComplete?: string;
autoCorrect?: string;
ariaActiveDescendantID?: string;
ariaAutoComplete?: string;
ariaControls?: string;
ariaDescribedBy?: string;
ariaExpanded?: boolean;
ariaLabel?: string;
ariaLabelledBy?: string;
ariaMultiline?: boolean;
webDriverTestID?: string
/**
* Cancelable event handlers, handled from the top level down. A handler
* that returns `handled` will be the last handler to execute for that event.
*/
// Useful for managing special behavior for pressing the `Return` key. E.g.
// removing the style from an empty list item.
; handleReturn?: (e: SyntheticKeyboardEvent<>, editorState: EditorState) => DraftHandleValue
// Map a key command string provided by your key binding function to a
// specified behavior.
; handleKeyCommand?: (command: DraftEditorCommand | string, editorState: EditorState) => DraftHandleValue
// Handle intended text insertion before the insertion occurs. This may be
// useful in cases where the user has entered characters that you would like
// to trigger some special behavior. E.g. immediately converting `:)` to an
// emoji Unicode character, or replacing ASCII quote characters with smart
// quotes.
; handleBeforeInput?: (chars: string, editorState: EditorState) => DraftHandleValue;
handlePastedText?: (text: string, html?: string, editorState: EditorState) => DraftHandleValue;
handlePastedFiles?: (files: Array<Blob>) => DraftHandleValue
// Handle dropped files
; handleDroppedFiles?: (selection: SelectionState, files: Array<Blob>) => DraftHandleValue
// Handle other drops to prevent default text movement/insertion behaviour
; handleDrop?: (selection: SelectionState, dataTransfer: Object, isInternal: DraftDragType) => DraftHandleValue
/**
* Non-cancelable event triggers.
*/
; onEscape?: (e: SyntheticKeyboardEvent<>) => void;
onTab?: (e: SyntheticKeyboardEvent<>) => void;
onUpArrow?: (e: SyntheticKeyboardEvent<>) => void;
onRightArrow?: (e: SyntheticKeyboardEvent<>) => void;
onDownArrow?: (e: SyntheticKeyboardEvent<>) => void;
onLeftArrow?: (e: SyntheticKeyboardEvent<>) => void;
onBlur?: (e: SyntheticEvent<>) => void;
onFocus?: (e: SyntheticEvent<>) => void
// Provide a map of inline style names corresponding to CSS style objects
// that will be rendered for matching ranges.
; customStyleMap?: Object
// Provide a function that will construct CSS style objects given inline
// style names.
; customStyleFn?: (style: DraftInlineStyle, block: BlockNodeRecord) => ?Object
// Provide a map of block rendering configurations. Each block type maps to
// an element tag and an optional react element wrapper. This configuration
// is used for both rendering and paste processing.
; blockRenderMap: DraftBlockRenderMap;
};
export type DraftEditorDefaultProps = {
blockRenderMap: DraftBlockRenderMap;
blockRendererFn: (block: BlockNodeRecord) => ?Object;
blockStyleFn: (block: BlockNodeRecord) => string;
keyBindingFn: (e: SyntheticKeyboardEvent<>) => ?string;
readOnly: boolean;
spellCheck: boolean;
stripPastedStyles: boolean;
};