custom-app
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115 lines (85 loc) • 3.85 kB
JavaScript
/**
* Copyright (c) 2013-present, Facebook, Inc.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree. An additional grant
* of patent rights can be found in the PATENTS file in the same directory.
*
* @providesModule CharacterMetadata
* @format
*
*/
;
function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }
function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; }
function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; }
var _require = require('immutable'),
Map = _require.Map,
OrderedSet = _require.OrderedSet,
Record = _require.Record;
// Immutable.map is typed such that the value for every key in the map
// must be the same type
var EMPTY_SET = OrderedSet();
var defaultRecord = {
style: EMPTY_SET,
entity: null
};
var CharacterMetadataRecord = Record(defaultRecord);
var CharacterMetadata = function (_CharacterMetadataRec) {
_inherits(CharacterMetadata, _CharacterMetadataRec);
function CharacterMetadata() {
_classCallCheck(this, CharacterMetadata);
return _possibleConstructorReturn(this, _CharacterMetadataRec.apply(this, arguments));
}
CharacterMetadata.prototype.getStyle = function getStyle() {
return this.get('style');
};
CharacterMetadata.prototype.getEntity = function getEntity() {
return this.get('entity');
};
CharacterMetadata.prototype.hasStyle = function hasStyle(style) {
return this.getStyle().includes(style);
};
CharacterMetadata.applyStyle = function applyStyle(record, style) {
var withStyle = record.set('style', record.getStyle().add(style));
return CharacterMetadata.create(withStyle);
};
CharacterMetadata.removeStyle = function removeStyle(record, style) {
var withoutStyle = record.set('style', record.getStyle().remove(style));
return CharacterMetadata.create(withoutStyle);
};
CharacterMetadata.applyEntity = function applyEntity(record, entityKey) {
var withEntity = record.getEntity() === entityKey ? record : record.set('entity', entityKey);
return CharacterMetadata.create(withEntity);
};
/**
* Use this function instead of the `CharacterMetadata` constructor.
* Since most content generally uses only a very small number of
* style/entity permutations, we can reuse these objects as often as
* possible.
*/
CharacterMetadata.create = function create(config) {
if (!config) {
return EMPTY;
}
var defaultConfig = {
style: EMPTY_SET,
entity: null
};
// Fill in unspecified properties, if necessary.
var configMap = Map(defaultConfig).merge(config);
var existing = pool.get(configMap);
if (existing) {
return existing;
}
var newCharacter = new CharacterMetadata(configMap);
pool = pool.set(configMap, newCharacter);
return newCharacter;
};
return CharacterMetadata;
}(CharacterMetadataRecord);
var EMPTY = new CharacterMetadata();
var pool = Map([[Map(defaultRecord), EMPTY]]);
CharacterMetadata.EMPTY = EMPTY;
module.exports = CharacterMetadata;