cu8-lucky-draw-pool-engine
Version:
Lucky draw pool engine for luck based games
36 lines • 1.66 kB
TypeScript
import { OpUnitType, QUnitType } from 'dayjs';
import mongoose from 'mongoose';
import { PoolConfig, Reward } from './types';
declare const init: ({ mongoUrl, debug, cleanUpPools, }: {
mongoUrl: string;
debug?: boolean | undefined;
cleanUpPools?: boolean | undefined;
}) => Promise<{
listPools: () => Promise<(mongoose.Document<unknown, {}, import("./types").IPool> & Omit<import("./types").IPool & {
_id: mongoose.Types.ObjectId;
}, never>)[]>;
createPool: ({ poolKey, name, startTime, endTime, period, initialAmount, config, data, }: {
poolKey: string;
name: string;
startTime: Date;
endTime: Date;
period?: "date" | "millisecond" | "second" | "minute" | "hour" | "day" | "month" | "year" | "milliseconds" | "seconds" | "minutes" | "hours" | "days" | "months" | "years" | "dates" | "d" | "D" | "M" | "y" | "h" | "m" | "s" | "ms" | "quarter" | "quarters" | "Q" | "week" | "weeks" | "w" | undefined;
initialAmount: number;
config?: PoolConfig | undefined;
data?: {
[key: string]: any;
} | undefined;
}) => Promise<mongoose.Document<unknown, {}, import("./types").IPool> & Omit<import("./types").IPool & {
_id: mongoose.Types.ObjectId;
}, never>>;
enablePool: (poolKey: string) => Promise<void>;
disablePool: (poolKey: string) => Promise<void>;
draw: ({ poolKeys, accessRate, timestamp, }: {
poolKeys: string[];
accessRate?: number | undefined;
timestamp?: Date | undefined;
}) => Promise<Reward | undefined>;
}>;
export { init };
export default init;
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