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cs2-gsi-z

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A modular, event-driven Game State Integration (GSI) handler for Counter-Strike 2 built with Node.js.

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import { EVENTS } from '../../constants/events.js'; import { DifferBase } from './DifferBase.js'; export class PlayerDiffer extends DifferBase { constructor({ logger = null } = {}) { super(); this.logger = (logger ?? { child: () => console }).child('PlayerDiffer'); this.logger.log('⚙️ instantiated correctly.'); } /** * Compares main changes in the player (team, activity, observer slot) and emits events. * * @param {GameState} prev Previous game state * @param {GameState} curr Current game state * @param {Object} emitter Event emission context * @param {Object} [options] Optional. Object with { previously, added } */ diff(prev, curr, emitter, options = {}) { if (!prev?.player && !curr?.player) return; const fields = [ { path: 'player.team', event: EVENTS.player.teamChanged }, { path: 'player.activity', event: EVENTS.player.activityChanged }, { path: 'player.observerSlot', event: EVENTS.player.observerSlotChanged }, ]; for (const { path, event } of fields) { const prevVal = this.getFieldSafe(path, prev, this.previously); const currVal = this.getFieldSafe(path, curr, this.added); if (prevVal !== currVal) { this.logger.log(`🔄 Change in ${path}: ${prevVal}${currVal}`); this.emitWithContext(emitter, event, { previously: prevVal, current: currVal }, 'player'); } } } }