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cs2-gsi-z

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A modular, event-driven Game State Integration (GSI) handler for Counter-Strike 2 built with Node.js.

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/** * @typedef {Object} PlayerEvents * @property {string} teamChanged * @property {string} activityChanged * @property {string} observerSlotChanged * @property {string} hpChanged * @property {string} armorChanged * @property {string} helmetChanged * @property {string} flashedChanged * @property {string} smokedChanged * @property {string} burningChanged * @property {string} moneyChanged * @property {string} moneyEarned * @property {string} equipValueChanged * @property {string} weaponChanged * @property {string} ammoClipChanged * @property {string} ammoReserveChanged * @property {string} killsChanged * @property {string} deathsChanged * @property {string} assistsChanged * @property {string} scoreChanged */ /** * @typedef {Object} MapEvents * @property {string} nameChanged * @property {string} phaseChanged * @property {string} roundChanged * @property {string} teamCTScoreChanged * @property {string} teamTScoreChanged */ /** * @typedef {Object} RoundEvents * @property {string} phaseChanged * @property {string} started * @property {string} ended * @property {string} won * @property {string} bombPlantingStarted * @property {string} bombPlanted * @property {string} bombPlantFake */ /** * @typedef {Object} GsiEvents * @property {PlayerEvents} player * @property {MapEvents} map * @property {RoundEvents} round */ export const EVENTS = /* * @type {GsiEvents} */ ({ player: { // Basic Info teamChanged: 'player:teamChanged', activityChanged: 'player:activityChanged', observerSlotChanged: 'player:observerSlotChanged', // Player State hpChanged: 'player:hpChanged', armorChanged: 'player:armorChanged', helmetChanged: 'player:helmetChanged', flashedChanged: 'player:flashedChanged', smokedChanged: 'player:smokedChanged', burningChanged: 'player:burningChanged', moneyChanged: 'player:moneyChanged', moneyEarned: 'player:moneyEarned', equipValueChanged: 'player:equipValueChanged', // Weapons weaponChanged: 'player:weaponChanged', ammoClipChanged: 'player:ammoClipChanged', ammoReserveChanged: 'player:ammoReserveChanged', // Match Stats killsChanged: 'player:killsChanged', deathsChanged: 'player:deathsChanged', assistsChanged: 'player:assistsChanged', scoreChanged: 'player:scoreChanged', }, map: { nameChanged: 'map:nameChanged', phaseChanged: 'map:phaseChanged', roundChanged: 'map:roundChanged', teamCTScoreChanged: 'map:teamCTScoreChanged', teamTScoreChanged: 'map:teamTScoreChanged', }, round: { phaseChanged: 'round:phaseChanged', started: 'round:started', ended: 'round:ended', won: 'round:won', // Bomb events bombPlantingStarted: 'round:bombPlantingStarted', bombPlanted: 'round:bombPlanted', bombPlantFake: 'round:bombPlantFake', } });