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crmod-api

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A dynamic mod/asset generator for Cosmic Reach

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export default BlockAction; /** * Defines a block action that can be performed in a {@link TriggerSheet}. * * @class BlockAction */ declare class BlockAction { /** * Replaces a block at the specified offset from the affected block with the specified block state. * * @static * @param {number} x The x offset. * @param {number} y The y offset. * @param {number} z The z offset. * @param {Block} block The block to replace the existing block with. * @return {BlockAction} * @memberof BlockAction */ static replaceBlock(x: number, y: number, z: number, block: Block): BlockAction; /** * Creates an explosion at the specified offset from the affected block. * * @static * @param {number} x The x offset. * @param {number} y The y offset. * @param {number} z The z offset. * @param {Block} block The block to be used to replace all blocks affected by the explosion. * @return {BlockAction} * @memberof BlockAction */ static explode(x: number, y: number, z: number, block: Block): BlockAction; /** * Sets the block state parameters at the specified offset from the affected block. * * @static * @param {number} x The x offset. * @param {number} y The y offset. * @param {number} z The z offset. * @param {Object} params The block state parameters to be used. * @return {BlockAction} * @memberof BlockAction */ static setBlockStateParams(x: number, y: number, z: number, params: any): BlockAction; /** * Runs a trigger at the specified offset from the affected block. * * @static * @param {number} x The x offset. * @param {number} y The y offset. * @param {number} z The z offset. * @param {string} trigger The trigger to run. * @param {number} [tickDelay=0] The number of ticks to delay the trigger. * @return {BlockAction} * @memberof BlockAction */ static runTrigger(x: number, y: number, z: number, trigger: string, tickDelay?: number): BlockAction; /** * Plays a sound globally. * * @static * @param {string} sound The sound to play. * @param {number} [volume=1] The volume of the sound. * @param {number} [pitch=1] The pitch of the sound. * @param {number} [pan=0] The pan of the sound. * @return {BlockAction} * @memberof BlockAction */ static playSound2d(sound: string, volume?: number, pitch?: number, pan?: number): BlockAction; /** * Initializes a new BlockAction. * @param {string} type * @memberof BlockAction */ constructor(type: string); /** * The type of this block action in the game. * * @type {string} * @memberof BlockAction */ type: string; /** * The parameters for this block action. * * @type {Object} * @memberof BlockAction */ parameters: any; /** * Serializes the block action into a JSON object. * * @return {Object} The serialized block action as a JSON object. * @memberof BlockAction */ serialize(): any; /** * Clones the block action into a new instance. * * @return {BlockAction} A new instance of the current block action. * @memberof BlockAction */ clone(): BlockAction; } import Block from "./block.js";