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createjs-module

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Collection of libraries in the CreateJS suite for Angular and Ionic.

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var createjs = (this.createjs = (this.createjs || {})); /*! * CreateJS * Visit http://createjs.com/ for documentation, updates and examples. * * Copyright (c) 2010 gskinner.com, inc. * * Permission is hereby granted, free of charge, to any person * obtaining a copy of this software and associated documentation * files (the "Software"), to deal in the Software without * restriction, including without limitation the rights to use, * copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following * conditions: * * The above copyright notice and this permission notice shall be * included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES * OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR * OTHER DEALINGS IN THE SOFTWARE. */ this.createjs = this.createjs||{}; //############################################################################## // extend.js //############################################################################## /** * @class Utility Methods */ /** * Sets up the prototype chain and constructor property for a new class. * * This should be called right after creating the class constructor. * * function MySubClass() {} * createjs.extend(MySubClass, MySuperClass); * MySubClass.prototype.doSomething = function() { } * * var foo = new MySubClass(); * console.log(foo instanceof MySuperClass); // true * console.log(foo.prototype.constructor === MySubClass); // true * * @method extend * @param {Function} subclass The subclass. * @param {Function} superclass The superclass to extend. * @return {Function} Returns the subclass's new prototype. */ createjs.extend = function(subclass, superclass) { "use strict"; function o() { this.constructor = subclass; } o.prototype = superclass.prototype; return (subclass.prototype = new o()); }; //############################################################################## // promote.js //############################################################################## /** * @class Utility Methods */ /** * Promotes any methods on the super class that were overridden, by creating an alias in the format `prefix_methodName`. * It is recommended to use the super class's name as the prefix. * An alias to the super class's constructor is always added in the format `prefix_constructor`. * This allows the subclass to call super class methods without using `function.call`, providing better performance. * * For example, if `MySubClass` extends `MySuperClass`, and both define a `draw` method, then calling `promote(MySubClass, "MySuperClass")` * would add a `MySuperClass_constructor` method to MySubClass and promote the `draw` method on `MySuperClass` to the * prototype of `MySubClass` as `MySuperClass_draw`. * * This should be called after the class's prototype is fully defined. * * function ClassA(name) { * this.name = name; * } * ClassA.prototype.greet = function() { * return "Hello "+this.name; * } * * function ClassB(name, punctuation) { * this.ClassA_constructor(name); * this.punctuation = punctuation; * } * createjs.extend(ClassB, ClassA); * ClassB.prototype.greet = function() { * return this.ClassA_greet()+this.punctuation; * } * createjs.promote(ClassB, "ClassA"); * * var foo = new ClassB("World", "!?!"); * console.log(foo.greet()); // Hello World!?! * * @method promote * @param {Function} subclass The class to promote super class methods on. * @param {String} prefix The prefix to add to the promoted method names. Usually the name of the superclass. * @return {Function} Returns the subclass. */ createjs.promote = function(subclass, prefix) { "use strict"; var subP = subclass.prototype, supP = (Object.getPrototypeOf&&Object.getPrototypeOf(subP))||subP.__proto__; if (supP) { subP[(prefix+="_") + "constructor"] = supP.constructor; // constructor is not always innumerable for (var n in supP) { if (subP.hasOwnProperty(n) && (typeof supP[n] == "function")) { subP[prefix + n] = supP[n]; } } } return subclass; }; //############################################################################## // indexOf.js //############################################################################## /** * @class Utility Methods */ /** * Finds the first occurrence of a specified value searchElement in the passed in array, and returns the index of * that value. Returns -1 if value is not found. * * var i = createjs.indexOf(myArray, myElementToFind); * * @method indexOf * @param {Array} array Array to search for searchElement * @param searchElement Element to find in array. * @return {Number} The first index of searchElement in array. */ createjs.indexOf = function (array, searchElement){ "use strict"; for (var i = 0,l=array.length; i < l; i++) { if (searchElement === array[i]) { return i; } } return -1; }; //############################################################################## // Event.js //############################################################################## (function() { "use strict"; // constructor: /** * Contains properties and methods shared by all events for use with * {{#crossLink "EventDispatcher"}}{{/crossLink}}. * * Note that Event objects are often reused, so you should never * rely on an event object's state outside of the call stack it was received in. * @class Event * @param {String} type The event type. * @param {Boolean} bubbles Indicates whether the event will bubble through the display list. * @param {Boolean} cancelable Indicates whether the default behaviour of this event can be cancelled. * @constructor **/ function Event(type, bubbles, cancelable) { // public properties: /** * The type of event. * @property type * @type String **/ this.type = type; /** * The object that generated an event. * @property target * @type Object * @default null * @readonly */ this.target = null; /** * The current target that a bubbling event is being dispatched from. For non-bubbling events, this will * always be the same as target. For example, if childObj.parent = parentObj, and a bubbling event * is generated from childObj, then a listener on parentObj would receive the event with * target=childObj (the original target) and currentTarget=parentObj (where the listener was added). * @property currentTarget * @type Object * @default null * @readonly */ this.currentTarget = null; /** * For bubbling events, this indicates the current event phase:<OL> * <LI> capture phase: starting from the top parent to the target</LI> * <LI> at target phase: currently being dispatched from the target</LI> * <LI> bubbling phase: from the target to the top parent</LI> * </OL> * @property eventPhase * @type Number * @default 0 * @readonly */ this.eventPhase = 0; /** * Indicates whether the event will bubble through the display list. * @property bubbles * @type Boolean * @default false * @readonly */ this.bubbles = !!bubbles; /** * Indicates whether the default behaviour of this event can be cancelled via * {{#crossLink "Event/preventDefault"}}{{/crossLink}}. This is set via the Event constructor. * @property cancelable * @type Boolean * @default false * @readonly */ this.cancelable = !!cancelable; /** * The epoch time at which this event was created. * @property timeStamp * @type Number * @default 0 * @readonly */ this.timeStamp = (new Date()).getTime(); /** * Indicates if {{#crossLink "Event/preventDefault"}}{{/crossLink}} has been called * on this event. * @property defaultPrevented * @type Boolean * @default false * @readonly */ this.defaultPrevented = false; /** * Indicates if {{#crossLink "Event/stopPropagation"}}{{/crossLink}} or * {{#crossLink "Event/stopImmediatePropagation"}}{{/crossLink}} has been called on this event. * @property propagationStopped * @type Boolean * @default false * @readonly */ this.propagationStopped = false; /** * Indicates if {{#crossLink "Event/stopImmediatePropagation"}}{{/crossLink}} has been called * on this event. * @property immediatePropagationStopped * @type Boolean * @default false * @readonly */ this.immediatePropagationStopped = false; /** * Indicates if {{#crossLink "Event/remove"}}{{/crossLink}} has been called on this event. * @property removed * @type Boolean * @default false * @readonly */ this.removed = false; } var p = Event.prototype; /** * <strong>REMOVED</strong>. Removed in favor of using `MySuperClass_constructor`. * See {{#crossLink "Utility Methods/extend"}}{{/crossLink}} and {{#crossLink "Utility Methods/promote"}}{{/crossLink}} * for details. * * There is an inheritance tutorial distributed with EaselJS in /tutorials/Inheritance. * * @method initialize * @protected * @deprecated */ // p.initialize = function() {}; // searchable for devs wondering where it is. // public methods: /** * Sets {{#crossLink "Event/defaultPrevented"}}{{/crossLink}} to true if the event is cancelable. * Mirrors the DOM level 2 event standard. In general, cancelable events that have `preventDefault()` called will * cancel the default behaviour associated with the event. * @method preventDefault **/ p.preventDefault = function() { this.defaultPrevented = this.cancelable&&true; }; /** * Sets {{#crossLink "Event/propagationStopped"}}{{/crossLink}} to true. * Mirrors the DOM event standard. * @method stopPropagation **/ p.stopPropagation = function() { this.propagationStopped = true; }; /** * Sets {{#crossLink "Event/propagationStopped"}}{{/crossLink}} and * {{#crossLink "Event/immediatePropagationStopped"}}{{/crossLink}} to true. * Mirrors the DOM event standard. * @method stopImmediatePropagation **/ p.stopImmediatePropagation = function() { this.immediatePropagationStopped = this.propagationStopped = true; }; /** * Causes the active listener to be removed via removeEventListener(); * * myBtn.addEventListener("click", function(evt) { * // do stuff... * evt.remove(); // removes this listener. * }); * * @method remove **/ p.remove = function() { this.removed = true; }; /** * Returns a clone of the Event instance. * @method clone * @return {Event} a clone of the Event instance. **/ p.clone = function() { return new Event(this.type, this.bubbles, this.cancelable); }; /** * Provides a chainable shortcut method for setting a number of properties on the instance. * * @method set * @param {Object} props A generic object containing properties to copy to the instance. * @return {Event} Returns the instance the method is called on (useful for chaining calls.) * @chainable */ p.set = function(props) { for (var n in props) { this[n] = props[n]; } return this; }; /** * Returns a string representation of this object. * @method toString * @return {String} a string representation of the instance. **/ p.toString = function() { return "[Event (type="+this.type+")]"; }; createjs.Event = Event; }()); //############################################################################## // EventDispatcher.js //############################################################################## (function() { "use strict"; // constructor: /** * EventDispatcher provides methods for managing queues of event listeners and dispatching events. * * You can either extend EventDispatcher or mix its methods into an existing prototype or instance by using the * EventDispatcher {{#crossLink "EventDispatcher/initialize"}}{{/crossLink}} method. * * Together with the CreateJS Event class, EventDispatcher provides an extended event model that is based on the * DOM Level 2 event model, including addEventListener, removeEventListener, and dispatchEvent. It supports * bubbling / capture, preventDefault, stopPropagation, stopImmediatePropagation, and handleEvent. * * EventDispatcher also exposes a {{#crossLink "EventDispatcher/on"}}{{/crossLink}} method, which makes it easier * to create scoped listeners, listeners that only run once, and listeners with associated arbitrary data. The * {{#crossLink "EventDispatcher/off"}}{{/crossLink}} method is merely an alias to * {{#crossLink "EventDispatcher/removeEventListener"}}{{/crossLink}}. * * Another addition to the DOM Level 2 model is the {{#crossLink "EventDispatcher/removeAllEventListeners"}}{{/crossLink}} * method, which can be used to listeners for all events, or listeners for a specific event. The Event object also * includes a {{#crossLink "Event/remove"}}{{/crossLink}} method which removes the active listener. * * <h4>Example</h4> * Add EventDispatcher capabilities to the "MyClass" class. * * EventDispatcher.initialize(MyClass.prototype); * * Add an event (see {{#crossLink "EventDispatcher/addEventListener"}}{{/crossLink}}). * * instance.addEventListener("eventName", handlerMethod); * function handlerMethod(event) { * console.log(event.target + " Was Clicked"); * } * * <b>Maintaining proper scope</b><br /> * Scope (ie. "this") can be be a challenge with events. Using the {{#crossLink "EventDispatcher/on"}}{{/crossLink}} * method to subscribe to events simplifies this. * * instance.addEventListener("click", function(event) { * console.log(instance == this); // false, scope is ambiguous. * }); * * instance.on("click", function(event) { * console.log(instance == this); // true, "on" uses dispatcher scope by default. * }); * * If you want to use addEventListener instead, you may want to use function.bind() or a similar proxy to manage * scope. * * <b>Browser support</b> * The event model in CreateJS can be used separately from the suite in any project, however the inheritance model * requires modern browsers (IE9+). * * * @class EventDispatcher * @constructor **/ function EventDispatcher() { // private properties: /** * @protected * @property _listeners * @type Object **/ this._listeners = null; /** * @protected * @property _captureListeners * @type Object **/ this._captureListeners = null; } var p = EventDispatcher.prototype; /** * <strong>REMOVED</strong>. Removed in favor of using `MySuperClass_constructor`. * See {{#crossLink "Utility Methods/extend"}}{{/crossLink}} and {{#crossLink "Utility Methods/promote"}}{{/crossLink}} * for details. * * There is an inheritance tutorial distributed with EaselJS in /tutorials/Inheritance. * * @method initialize * @protected * @deprecated */ // p.initialize = function() {}; // searchable for devs wondering where it is. // static public methods: /** * Static initializer to mix EventDispatcher methods into a target object or prototype. * * EventDispatcher.initialize(MyClass.prototype); // add to the prototype of the class * EventDispatcher.initialize(myObject); // add to a specific instance * * @method initialize * @static * @param {Object} target The target object to inject EventDispatcher methods into. This can be an instance or a * prototype. **/ EventDispatcher.initialize = function(target) { target.addEventListener = p.addEventListener; target.on = p.on; target.removeEventListener = target.off = p.removeEventListener; target.removeAllEventListeners = p.removeAllEventListeners; target.hasEventListener = p.hasEventListener; target.dispatchEvent = p.dispatchEvent; target._dispatchEvent = p._dispatchEvent; target.willTrigger = p.willTrigger; }; // public methods: /** * Adds the specified event listener. Note that adding multiple listeners to the same function will result in * multiple callbacks getting fired. * * <h4>Example</h4> * * displayObject.addEventListener("click", handleClick); * function handleClick(event) { * // Click happened. * } * * @method addEventListener * @param {String} type The string type of the event. * @param {Function | Object} listener An object with a handleEvent method, or a function that will be called when * the event is dispatched. * @param {Boolean} [useCapture] For events that bubble, indicates whether to listen for the event in the capture or bubbling/target phase. * @return {Function | Object} Returns the listener for chaining or assignment. **/ p.addEventListener = function(type, listener, useCapture) { var listeners; if (useCapture) { listeners = this._captureListeners = this._captureListeners||{}; } else { listeners = this._listeners = this._listeners||{}; } var arr = listeners[type]; if (arr) { this.removeEventListener(type, listener, useCapture); } arr = listeners[type]; // remove may have deleted the array if (!arr) { listeners[type] = [listener]; } else { arr.push(listener); } return listener; }; /** * A shortcut method for using addEventListener that makes it easier to specify an execution scope, have a listener * only run once, associate arbitrary data with the listener, and remove the listener. * * This method works by creating an anonymous wrapper function and subscribing it with addEventListener. * The wrapper function is returned for use with `removeEventListener` (or `off`). * * <b>IMPORTANT:</b> To remove a listener added with `on`, you must pass in the returned wrapper function as the listener, or use * {{#crossLink "Event/remove"}}{{/crossLink}}. Likewise, each time you call `on` a NEW wrapper function is subscribed, so multiple calls * to `on` with the same params will create multiple listeners. * * <h4>Example</h4> * * var listener = myBtn.on("click", handleClick, null, false, {count:3}); * function handleClick(evt, data) { * data.count -= 1; * console.log(this == myBtn); // true - scope defaults to the dispatcher * if (data.count == 0) { * alert("clicked 3 times!"); * myBtn.off("click", listener); * // alternately: evt.remove(); * } * } * * @method on * @param {String} type The string type of the event. * @param {Function | Object} listener An object with a handleEvent method, or a function that will be called when * the event is dispatched. * @param {Object} [scope] The scope to execute the listener in. Defaults to the dispatcher/currentTarget for function listeners, and to the listener itself for object listeners (ie. using handleEvent). * @param {Boolean} [once=false] If true, the listener will remove itself after the first time it is triggered. * @param {*} [data] Arbitrary data that will be included as the second parameter when the listener is called. * @param {Boolean} [useCapture=false] For events that bubble, indicates whether to listen for the event in the capture or bubbling/target phase. * @return {Function} Returns the anonymous function that was created and assigned as the listener. This is needed to remove the listener later using .removeEventListener. **/ p.on = function(type, listener, scope, once, data, useCapture) { if (listener.handleEvent) { scope = scope||listener; listener = listener.handleEvent; } scope = scope||this; return this.addEventListener(type, function(evt) { listener.call(scope, evt, data); once&&evt.remove(); }, useCapture); }; /** * Removes the specified event listener. * * <b>Important Note:</b> that you must pass the exact function reference used when the event was added. If a proxy * function, or function closure is used as the callback, the proxy/closure reference must be used - a new proxy or * closure will not work. * * <h4>Example</h4> * * displayObject.removeEventListener("click", handleClick); * * @method removeEventListener * @param {String} type The string type of the event. * @param {Function | Object} listener The listener function or object. * @param {Boolean} [useCapture] For events that bubble, indicates whether to listen for the event in the capture or bubbling/target phase. **/ p.removeEventListener = function(type, listener, useCapture) { var listeners = useCapture ? this._captureListeners : this._listeners; if (!listeners) { return; } var arr = listeners[type]; if (!arr) { return; } for (var i=0,l=arr.length; i<l; i++) { if (arr[i] == listener) { if (l==1) { delete(listeners[type]); } // allows for faster checks. else { arr.splice(i,1); } break; } } }; /** * A shortcut to the removeEventListener method, with the same parameters and return value. This is a companion to the * .on method. * * <b>IMPORTANT:</b> To remove a listener added with `on`, you must pass in the returned wrapper function as the listener. See * {{#crossLink "EventDispatcher/on"}}{{/crossLink}} for an example. * * @method off * @param {String} type The string type of the event. * @param {Function | Object} listener The listener function or object. * @param {Boolean} [useCapture] For events that bubble, indicates whether to listen for the event in the capture or bubbling/target phase. **/ p.off = p.removeEventListener; /** * Removes all listeners for the specified type, or all listeners of all types. * * <h4>Example</h4> * * // Remove all listeners * displayObject.removeAllEventListeners(); * * // Remove all click listeners * displayObject.removeAllEventListeners("click"); * * @method removeAllEventListeners * @param {String} [type] The string type of the event. If omitted, all listeners for all types will be removed. **/ p.removeAllEventListeners = function(type) { if (!type) { this._listeners = this._captureListeners = null; } else { if (this._listeners) { delete(this._listeners[type]); } if (this._captureListeners) { delete(this._captureListeners[type]); } } }; /** * Dispatches the specified event to all listeners. * * <h4>Example</h4> * * // Use a string event * this.dispatchEvent("complete"); * * // Use an Event instance * var event = new createjs.Event("progress"); * this.dispatchEvent(event); * * @method dispatchEvent * @param {Object | String | Event} eventObj An object with a "type" property, or a string type. * While a generic object will work, it is recommended to use a CreateJS Event instance. If a string is used, * dispatchEvent will construct an Event instance if necessary with the specified type. This latter approach can * be used to avoid event object instantiation for non-bubbling events that may not have any listeners. * @param {Boolean} [bubbles] Specifies the `bubbles` value when a string was passed to eventObj. * @param {Boolean} [cancelable] Specifies the `cancelable` value when a string was passed to eventObj. * @return {Boolean} Returns false if `preventDefault()` was called on a cancelable event, true otherwise. **/ p.dispatchEvent = function(eventObj, bubbles, cancelable) { if (typeof eventObj == "string") { // skip everything if there's no listeners and it doesn't bubble: var listeners = this._listeners; if (!bubbles && (!listeners || !listeners[eventObj])) { return true; } eventObj = new createjs.Event(eventObj, bubbles, cancelable); } else if (eventObj.target && eventObj.clone) { // redispatching an active event object, so clone it: eventObj = eventObj.clone(); } // TODO: it would be nice to eliminate this. Maybe in favour of evtObj instanceof Event? Or !!evtObj.createEvent try { eventObj.target = this; } catch (e) {} // try/catch allows redispatching of native events if (!eventObj.bubbles || !this.parent) { this._dispatchEvent(eventObj, 2); } else { var top=this, list=[top]; while (top.parent) { list.push(top = top.parent); } var i, l=list.length; // capture & atTarget for (i=l-1; i>=0 && !eventObj.propagationStopped; i--) { list[i]._dispatchEvent(eventObj, 1+(i==0)); } // bubbling for (i=1; i<l && !eventObj.propagationStopped; i++) { list[i]._dispatchEvent(eventObj, 3); } } return !eventObj.defaultPrevented; }; /** * Indicates whether there is at least one listener for the specified event type. * @method hasEventListener * @param {String} type The string type of the event. * @return {Boolean} Returns true if there is at least one listener for the specified event. **/ p.hasEventListener = function(type) { var listeners = this._listeners, captureListeners = this._captureListeners; return !!((listeners && listeners[type]) || (captureListeners && captureListeners[type])); }; /** * Indicates whether there is at least one listener for the specified event type on this object or any of its * ancestors (parent, parent's parent, etc). A return value of true indicates that if a bubbling event of the * specified type is dispatched from this object, it will trigger at least one listener. * * This is similar to {{#crossLink "EventDispatcher/hasEventListener"}}{{/crossLink}}, but it searches the entire * event flow for a listener, not just this object. * @method willTrigger * @param {String} type The string type of the event. * @return {Boolean} Returns `true` if there is at least one listener for the specified event. **/ p.willTrigger = function(type) { var o = this; while (o) { if (o.hasEventListener(type)) { return true; } o = o.parent; } return false; }; /** * @method toString * @return {String} a string representation of the instance. **/ p.toString = function() { return "[EventDispatcher]"; }; // private methods: /** * @method _dispatchEvent * @param {Object | String | Event} eventObj * @param {Object} eventPhase * @protected **/ p._dispatchEvent = function(eventObj, eventPhase) { var l, listeners = (eventPhase==1) ? this._captureListeners : this._listeners; if (eventObj && listeners) { var arr = listeners[eventObj.type]; if (!arr||!(l=arr.length)) { return; } try { eventObj.currentTarget = this; } catch (e) {} try { eventObj.eventPhase = eventPhase; } catch (e) {} eventObj.removed = false; arr = arr.slice(); // to avoid issues with items being removed or added during the dispatch for (var i=0; i<l && !eventObj.immediatePropagationStopped; i++) { var o = arr[i]; if (o.handleEvent) { o.handleEvent(eventObj); } else { o(eventObj); } if (eventObj.removed) { this.off(eventObj.type, o, eventPhase==1); eventObj.removed = false; } } } }; createjs.EventDispatcher = EventDispatcher; }()); //############################################################################## // Ticker.js //############################################################################## (function() { "use strict"; // constructor: /** * The Ticker provides a centralized tick or heartbeat broadcast at a set interval. Listeners can subscribe to the tick * event to be notified when a set time interval has elapsed. * * Note that the interval that the tick event is called is a target interval, and may be broadcast at a slower interval * when under high CPU load. The Ticker class uses a static interface (ex. `Ticker.framerate = 30;`) and * can not be instantiated. * * <h4>Example</h4> * * createjs.Ticker.addEventListener("tick", handleTick); * function handleTick(event) { * // Actions carried out each tick (aka frame) * if (!event.paused) { * // Actions carried out when the Ticker is not paused. * } * } * * @class Ticker * @uses EventDispatcher * @static **/ function Ticker() { throw "Ticker cannot be instantiated."; } // constants: /** * In this mode, Ticker uses the requestAnimationFrame API, but attempts to synch the ticks to target framerate. It * uses a simple heuristic that compares the time of the RAF return to the target time for the current frame and * dispatches the tick when the time is within a certain threshold. * * This mode has a higher variance for time between frames than {{#crossLink "Ticker/TIMEOUT:property"}}{{/crossLink}}, * but does not require that content be time based as with {{#crossLink "Ticker/RAF:property"}}{{/crossLink}} while * gaining the benefits of that API (screen synch, background throttling). * * Variance is usually lowest for framerates that are a divisor of the RAF frequency. This is usually 60, so * framerates of 10, 12, 15, 20, and 30 work well. * * Falls back to {{#crossLink "Ticker/TIMEOUT:property"}}{{/crossLink}} if the requestAnimationFrame API is not * supported. * @property RAF_SYNCHED * @static * @type {String} * @default "synched" * @readonly **/ Ticker.RAF_SYNCHED = "synched"; /** * In this mode, Ticker passes through the requestAnimationFrame heartbeat, ignoring the target framerate completely. * Because requestAnimationFrame frequency is not deterministic, any content using this mode should be time based. * You can leverage {{#crossLink "Ticker/getTime"}}{{/crossLink}} and the {{#crossLink "Ticker/tick:event"}}{{/crossLink}} * event object's "delta" properties to make this easier. * * Falls back on {{#crossLink "Ticker/TIMEOUT:property"}}{{/crossLink}} if the requestAnimationFrame API is not * supported. * @property RAF * @static * @type {String} * @default "raf" * @readonly **/ Ticker.RAF = "raf"; /** * In this mode, Ticker uses the setTimeout API. This provides predictable, adaptive frame timing, but does not * provide the benefits of requestAnimationFrame (screen synch, background throttling). * @property TIMEOUT * @static * @type {String} * @default "timeout" * @readonly **/ Ticker.TIMEOUT = "timeout"; // static events: /** * Dispatched each tick. The event will be dispatched to each listener even when the Ticker has been paused using * {{#crossLink "Ticker/setPaused"}}{{/crossLink}}. * * <h4>Example</h4> * * createjs.Ticker.addEventListener("tick", handleTick); * function handleTick(event) { * console.log("Paused:", event.paused, event.delta); * } * * @event tick * @param {Object} target The object that dispatched the event. * @param {String} type The event type. * @param {Boolean} paused Indicates whether the ticker is currently paused. * @param {Number} delta The time elapsed in ms since the last tick. * @param {Number} time The total time in ms since Ticker was initialized. * @param {Number} runTime The total time in ms that Ticker was not paused since it was initialized. For example, * you could determine the amount of time that the Ticker has been paused since initialization with `time-runTime`. * @since 0.6.0 */ // public static properties: /** * Deprecated in favour of {{#crossLink "Ticker/timingMode"}}{{/crossLink}}, and will be removed in a future version. If true, timingMode will * use {{#crossLink "Ticker/RAF_SYNCHED"}}{{/crossLink}} by default. * @deprecated Deprecated in favour of {{#crossLink "Ticker/timingMode"}}{{/crossLink}}. * @property useRAF * @static * @type {Boolean} * @default false **/ Ticker.useRAF = false; /** * Specifies the timing api (setTimeout or requestAnimationFrame) and mode to use. See * {{#crossLink "Ticker/TIMEOUT"}}{{/crossLink}}, {{#crossLink "Ticker/RAF"}}{{/crossLink}}, and * {{#crossLink "Ticker/RAF_SYNCHED"}}{{/crossLink}} for mode details. * @property timingMode * @static * @type {String} * @default Ticker.TIMEOUT **/ Ticker.timingMode = null; /** * Specifies a maximum value for the delta property in the tick event object. This is useful when building time * based animations and systems to prevent issues caused by large time gaps caused by background tabs, system sleep, * alert dialogs, or other blocking routines. Double the expected frame duration is often an effective value * (ex. maxDelta=50 when running at 40fps). * * This does not impact any other values (ex. time, runTime, etc), so you may experience issues if you enable maxDelta * when using both delta and other values. * * If 0, there is no maximum. * @property maxDelta * @static * @type {number} * @default 0 */ Ticker.maxDelta = 0; /** * When the ticker is paused, all listeners will still receive a tick event, but the <code>paused</code> property * of the event will be `true`. Also, while paused the `runTime` will not increase. See {{#crossLink "Ticker/tick:event"}}{{/crossLink}}, * {{#crossLink "Ticker/getTime"}}{{/crossLink}}, and {{#crossLink "Ticker/getEventTime"}}{{/crossLink}} for more * info. * * <h4>Example</h4> * * createjs.Ticker.addEventListener("tick", handleTick); * createjs.Ticker.paused = true; * function handleTick(event) { * console.log(event.paused, * createjs.Ticker.getTime(false), * createjs.Ticker.getTime(true)); * } * * @property paused * @static * @type {Boolean} * @default false **/ Ticker.paused = false; // mix-ins: // EventDispatcher methods: Ticker.removeEventListener = null; Ticker.removeAllEventListeners = null; Ticker.dispatchEvent = null; Ticker.hasEventListener = null; Ticker._listeners = null; createjs.EventDispatcher.initialize(Ticker); // inject EventDispatcher methods. Ticker._addEventListener = Ticker.addEventListener; Ticker.addEventListener = function() { !Ticker._inited&&Ticker.init(); return Ticker._addEventListener.apply(Ticker, arguments); }; // private static properties: /** * @property _inited * @static * @type {Boolean} * @protected **/ Ticker._inited = false; /** * @property _startTime * @static * @type {Number} * @protected **/ Ticker._startTime = 0; /** * @property _pausedTime * @static * @type {Number} * @protected **/ Ticker._pausedTime=0; /** * The number of ticks that have passed * @property _ticks * @static * @type {Number} * @protected **/ Ticker._ticks = 0; /** * The number of ticks that have passed while Ticker has been paused * @property _pausedTicks * @static * @type {Number} * @protected **/ Ticker._pausedTicks = 0; /** * @property _interval * @static * @type {Number} * @protected **/ Ticker._interval = 50; /** * @property _lastTime * @static * @type {Number} * @protected **/ Ticker._lastTime = 0; /** * @property _times * @static * @type {Array} * @protected **/ Ticker._times = null; /** * @property _tickTimes * @static * @type {Array} * @protected **/ Ticker._tickTimes = null; /** * Stores the timeout or requestAnimationFrame id. * @property _timerId * @static * @type {Number} * @protected **/ Ticker._timerId = null; /** * True if currently using requestAnimationFrame, false if using setTimeout. This may be different than timingMode * if that property changed and a tick hasn't fired. * @property _raf * @static * @type {Boolean} * @protected **/ Ticker._raf = true; // static getter / setters: /** * Use the {{#crossLink "Ticker/interval:property"}}{{/crossLink}} property instead. * @method setInterval * @static * @param {Number} interval * @deprecated **/ Ticker.setInterval = function(interval) { Ticker._interval = interval; if (!Ticker._inited) { return; } Ticker._setupTick(); }; /** * Use the {{#crossLink "Ticker/interval:property"}}{{/crossLink}} property instead. * @method getInterval * @static * @return {Number} * @deprecated **/ Ticker.getInterval = function() { return Ticker._interval; }; /** * Use the {{#crossLink "Ticker/framerate:property"}}{{/crossLink}} property instead. * @method setFPS * @static * @param {Number} value * @deprecated **/ Ticker.setFPS = function(value) { Ticker.setInterval(1000/value); }; /** * Use the {{#crossLink "Ticker/framerate:property"}}{{/crossLink}} property instead. * @method getFPS * @static * @return {Number} * @deprecated **/ Ticker.getFPS = function() { return 1000/Ticker._interval; }; /** * Indicates the target time (in milliseconds) between ticks. Default is 50 (20 FPS). * Note that actual time between ticks may be more than specified depending on CPU load. * This property is ignored if the ticker is using the `RAF` timing mode. * @property interval * @static * @type {Number} **/ /** * Indicates the target frame rate in frames per second (FPS). Effectively just a shortcut to `interval`, where * `framerate == 1000/interval`. * @property framerate * @static * @type {Number} **/ try { Object.defineProperties(Ticker, { interval: { get: Ticker.getInterval, set: Ticker.setInterval }, framerate: { get: Ticker.getFPS, set: Ticker.setFPS } }); } catch (e) { console.log(e); } // public static methods: /** * Starts the tick. This is called automatically when the first listener is added. * @method init * @static **/ Ticker.init = function() { if (Ticker._inited) { return; } Ticker._inited = true; Ticker._times = []; Ticker._tickTimes = []; Ticker._startTime = Ticker._getTime(); Ticker._times.push(Ticker._lastTime = 0); Ticker.interval = Ticker._interval; }; /** * Stops the Ticker and removes all listeners. Use init() to restart the Ticker. * @method reset * @static **/ Ticker.reset = function() { if (Ticker._raf) { var f = window.cancelAnimationFrame || window.webkitCancelAnimationFrame || window.mozCancelAnimationFrame || window.oCancelAnimationFrame || window.msCancelAnimationFrame; f&&f(Ticker._timerId); } else { clearTimeout(Ticker._timerId); } Ticker.removeAllEventListeners("tick"); Ticker._timerId = Ticker._times = Ticker._tickTimes = null; Ticker._startTime = Ticker._lastTime = Ticker._ticks = 0; Ticker._inited = false; }; /** * Returns the average time spent within a tick. This can vary significantly from the value provided by getMeasuredFPS * because it only measures the time spent within the tick execution stack. * * Example 1: With a target FPS of 20, getMeasuredFPS() returns 20fps, which indicates an average of 50ms between * the end of one tick and the end of the next. However, getMeasuredTickTime() returns 15ms. This indicates that * there may be up to 35ms of "idle" time between the end of one tick and the start of the next. * * Example 2: With a target FPS of 30, getFPS() returns 10fps, which indicates an average of 100ms between the end of * one tick and the end of the next. However, getMeasuredTickTime() returns 20ms. This would indicate that something * other than the tick is using ~80ms (another script, DOM rendering, etc). * @method getMeasuredTickTime * @static * @param {Number} [ticks] The number of previous ticks over which to measure the average time spent in a tick. * Defaults to the number of ticks per second. To get only the last tick's time, pass in 1. * @return {Number} The average time spent in a tick in milliseconds. **/ Ticker.getMeasuredTickTime = function(ticks) { var ttl=0, times=Ticker._tickTimes; if (!times || times.length < 1) { return -1; } // by default, calculate average for the past ~1 second: ticks = Math.min(times.length, ticks||(Ticker.getFPS()|0)); for (var i=0; i<ticks; i++) { ttl += times[i]; } return ttl/ticks; }; /** * Returns the actual frames / ticks per second. * @method getMeasuredFPS * @static * @param {Number} [ticks] The number of previous ticks over which to measure the actual frames / ticks per second. * Defaults to the number of ticks per second. * @return {Number} The actual frames / ticks per second. Depending on performance, this may differ * from the target frames per second. **/ Ticker.getMeasuredFPS = function(ticks) { var times = Ticker._times; if (!times || times.length < 2) { return -1; } // by default, calculate fps for the past ~1 second: ticks = Math.min(times.length-1, ticks||(Ticker.getFPS()|0)); return 1000/((times[0]-times[ticks])/ticks); }; /** * Use the {{#crossLink "Ticker/paused:property"}}{{/crossLink}} property instead. * @method setPaused * @static * @param {Boolean} value * @deprecated **/ Ticker.setPaused = function(value) { // TODO: deprecated. Ticker.paused = value; }; /** * Use the {{#crossLink "Ticker/paused:property"}}{{/crossLink}} property instead. * @method getPaused * @static * @return {Boolean} * @deprecated **/ Ticker.getPaused = function() { // TODO: deprecated. return Ticker.paused; }; /** * Returns the number of milliseconds that have elapsed since Ticker was initialized via {{#crossLink "Ticker/init"}}. * Returns -1 if Ticker has not been initialized. For example, you could use * this in a time synchronized animation to determine the exact amount of time that has elapsed. * @method getTime * @static * @param {Boolean} [runTime=false] If true only time elapsed while Ticker was not paused will be returned. * If false, the value returned will be total time elapsed since the first tick event listener was added. * @return {Number} Number of milliseconds that have elapsed since Ticker was initialized or -1. **/ Ticker.getTime = function(runTime) { return Ticker._startTime ? Ticker._getTime() - (runTime ? Ticker._pausedTime : 0) : -1; }; /** * Similar to the {{#crossLink "Ticker/getTime"}}{{/crossLink}} method, but returns the time on the most recent {{#crossLink "Ticker/tick:event"}}{{/crossLink}} * event object. * @method getEventTime * @static * @param runTime {Boolean} [runTime=false] If true, the runTime property will be returned instead of time. * @returns {number} The time or runTime property from the most recent tick event or -1. */ Ticker.getEventTime = function(runTime) { return Ticker._startTime ? (Ticker._lastTime || Ticker._startTime) - (runTime ? Ticker._pausedTime : 0) : -1; }; /** * Returns the number of ticks that have been broadcast by Ticker. * @method getTicks * @static * @param {Boolean} pauseable Indicates whether to include ticks that would have been broadcast * while Ticker was paused. If true only tick events broadcast while Ticker is not paused will be returned. * If false, tick events that would have been broadcast while Ticker was paused will be included in the return * value. The default value is false. * @return {Number} of ticks that have been broadcast. **/ Ticker.getTicks = function(pauseable) { return Ticker._ticks - (pauseable ? Ticker._pausedTicks : 0); }; // private static methods: /** * @method _handleSynch * @static * @protected **/ Ticker._handleSynch = function() { Ticker._timerId = null; Ticker._setupTick(); // run if enough time has elapsed, with a little bit of flexibility to be early: if (Ticker._getTime() - Ticker._lastTime >= (Ticker._interval-1)*0.97) { Ticker._tick(); } }; /** * @method _handleRAF * @static * @protected **/ Ticker._handleRAF = function() { Ticker._timerId = null; Ticker._setupTick(); Ticker._tick(); }; /** * @method _handleTimeout * @static * @protected **/ Ticker._handleTimeout = function() { Ticker._timerId = null; Ticker._setupTick(); Ticker._tick(); }; /** * @method _setupTick * @static * @protected **/ Ticker._setupTick = function() { if (Ticker._timerId != null) { return; } // avoid duplicates var mode = Ticker.timingMode||(Ticker.useRAF&&Ticker.RAF_SYNCHED); if (mode == Ticker.RAF_SYNCHED || mode == Ticker.RAF) { var f = window.requestAnimationFrame || window.webkitRequestAnimationFrame || window.mozRequestAnimationFrame || window.oRequestAnimationFrame || window.msRequestAnimationFrame; if (f) { Ticker._timerId = f(mode == Ticker.RAF ? Ticker._handleRAF : Ticker._handleSynch); Ticker._raf = true; return; } } Ticker._raf = false; Ticker._timerId = setTimeout(Ticker._handleTimeout, Ticker._interval); }; /** * @method _tick * @static * @protected **/ Ticker._tick = function() { var paused = Ticker.paused; var time = Ticker._getTime(); var elapsedTime = time-Ticker._lastTime; Ticker._lastTime = time; Ticker._ticks++; if (paused) { Ticker._pausedTicks++; Ticker._pausedTime += elapsedTime; } if (Ticker.hasEventListener("tick")) { var event = new createjs.Event("tick"); var maxDelta = Ticker.maxDelta; event.delta = (maxDelta && elapsedTime > maxDelta) ? maxDelta : elapsedTime; event.paused = paused; event.time = time; event.runTime = time-Ticker._pausedTime; Ticker.dispatchEvent(event); } Ticker._tickTimes.unshift(Ticker._getTime()-time); while (Ticker._tickTimes.length > 100) { Ticker._tickTimes.pop(); } Ticker._times.unshift(time); while (Ticker._times.length > 100) { Ticker._times.pop(); } }; /** * @method _getTime * @static * @protected **/ var now = window.performance && (performance.now || performance.mozNow || performance.msNow || performance.oNow || performance.webkitNow); Ticker._getTime = function() { return ((now&&now.call(performance))||(new Date().getTime())) - Ticker._startTime; }; createjs.Ticker = Ticker; }()); //############################################################################## // UID.js //############################################################################## (function() { "use strict"; // constructor: /** * Global utility for generating sequential unique ID numbers. The UID class uses a static interface (ex. <code>UID.get()</code>) * and should not be instantiated. * @class UID * @static **/ function UID() { throw "UID cannot be instantiated"; } // private static properties: /** * @property _nextID * @type Number * @protected **/ UID._nextID = 0; // public static methods: /** * Returns the next unique id. * @method get * @return {Number} The next unique id * @static **/ UID.get = function() { return UID._nextID++; }; createjs.UID = UID; }()); //############################################################################## // MouseEvent.js //############################################################################## (function() { "use strict"; // constructor: /** * Passed as the parameter to all mouse/pointer/touch related events. For a listing of mouse events and their properties, * see the {{#crossLink "DisplayObject"}}{{/crossLink}} and {{#crossLink "Stage"}}{{/crossLink}} event listings. * @class MouseEvent * @param {String} type The event type. * @param {Boolean} bubbles Indicates whether the event will bubble through the display list. * @param {Boolean} cancelable Indicates whether the default behaviour of this event can be cancelled. * @param {Number} stageX The normalized x position relative to the stage. * @param {Number} stageY The normalized y position relative to the stage. * @param {MouseEvent} nativeEvent The native DOM event related to this mouse event. * @param {Number} pointerID The unique id for the pointer. * @param {Boolean} primary Indicates whether this is the primary pointer in a multitouch environment. * @param {Number} rawX The raw x position relative to the stage. * @param {Number} rawY The raw y position relative to the stage. * @param {DisplayObject} relatedTarget The secondary target for the event. * @extends Event * @constructor **/ function MouseEvent(type, bubbles, cancelable, stageX, stageY, nativeEvent, pointerID, primary, rawX, rawY, relatedTarget) { this.Event_constructor(type, bubbles, cancelable); // public properties: /** * The normalized x position on the stage. This will always be within the range 0 to stage width. * @property stageX * @type Number */ this.stageX = stageX; /** * The normalized y position on the stage. This will always be within the range 0 to stage height. * @property stageY * @type Number **/ this.stageY = stageY; /** * The raw x position relative to the stage. Normally this will be the same as the stageX value, unless * stage.mouseMoveOutside is true and the pointer is outside of the stage bounds. * @property rawX * @type Number */ this.rawX = (rawX==null)?stageX:rawX; /** * The raw y position relative to the stage. Normally this will be the same as the stageY value, unless * stage.mouseMoveOutside is true and the pointer is outside of the stage bounds. * @property rawY * @type Number */ this.rawY = (rawY==null)?stageY:rawY; /** * The native MouseEvent generated by the browser. The properties and API for this * event may differ between browsers. This property will be null if the * EaselJS property was not directly generated from a native MouseEvent. * @property nativeEvent * @type HtmlMouseEvent * @default null **/ this.nativeEvent = nativeEvent; /** * The unique id for the pointer (touch point or cursor). This will be either -1 for the mouse, or the system * supplied id value. * @property pointerID * @type {Number} */ this.