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create-roblox-ts-script

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CLI tool for creating Roblox scripts using TypeScript.

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/** * The **Miscellaneous** library contains functions that do not belong to a specific category. * @see https://docs.sunc.su/Miscellaneous */ interface RequestOptions { /** The URL to send the request to. */ Url: string; /** The HTTP method to use. */ Method: "GET" | "HEAD" | "POST" | "PUT" | "DELETE" | "OPTIONS" | "PATCH"; /** Optional request body. */ Body?: string; /** Optional request headers. */ Headers?: { [key: string]: string }; /** Optional cookies. */ Cookies?: { [key: string]: string }; } interface Response { /** Whether the request was successful. */ Success: boolean; /** The response body. */ Body: string; /** The HTTP status code. */ StatusCode: number; /** The HTTP status message. */ StatusMessage: string; /** The response headers. */ Headers: { [key: string]: string }; } /** * `request` sends a [HTTP request](https://en.wikipedia.org/wiki/HTTP) to the given URL using the provided configuration table. It yields until the request is complete and returns a structured response. * @param options The request configuration. * @returns The response object. * @example * const response = request({ * Url: "http://httpbin.org/get", * Method: "GET", * }); * const decoded = game.GetService("HttpService").JSONDecode(response.Body); * let retrievedFingerprint: string | undefined; * for (const key in decoded.headers) { * if (key.match("Fingerprint")) { * retrievedFingerprint = key; * break; * } * } * print(response.StatusCode); // Output: 200 * print(response.Success); // Output: true * print(retrievedFingerprint); // Output: PREFIX-Fingerprint * @example * const response = request({ * Url: "http://httpbin.org/post", * Method: "POST", * Body: "Example" * }); * print(response.StatusMessage); // Output: OK * print(response.StatusCode); // Output: 200 * print(game.GetService("HttpService").JSONDecode(response.Body).data); // Output: Example * @see https://docs.sunc.su/Miscellaneous/request */ declare function request(options: RequestOptions): Response; /** * `identifyexecutor` returns the name and version of the currently running executor. * @returns A tuple where the first element is the executor name and the second is the version. * @example * const [execName, execVersion] = identifyexecutor(); * print(execName, execVersion); // Output: "YourExploitName 0.0.1" * @see https://docs.sunc.su/Miscellaneous/identifyexecutor */ declare function identifyexecutor(): LuaTuple<[string, string]>;