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create-roblox-ts-script

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CLI tool for creating Roblox scripts using TypeScript.

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// https://github.com/unified-naming-convention/NamingStandard/tree/main/api/misc /** * Returns a valid content id for the given file (i.e. `rbxasset://`), allowing * you to use custom assets. Internally, this copies the file to Roblox's * content directory. * * If `preventcache` is true, the file will not be cached, allowing subsequent * calls to `getcustomasset` to update the content id. * * @param file The file to get the content id for. * @param preventcache Whether to prevent caching the file. * @returns The content id for the given file. * * @example * const image = new Instance("ImageLabel"); * image.Image = getcustomasset("files/face.png"); */ declare function getcustomasset(file: string, preventcache?: boolean): string; /** * Returns the name and version of the current executor. * @returns The name and version. */ declare function identifyexecutor(): LuaTuple<[string, string]>; /** * @alias identifyexecutor * @hidden */ declare const getexecutorname: typeof identifyexecutor | undefined; /** * Compresses the given string using the LZ4 compression algorithm. * @param string The string to compress. * @returns The compressed string. */ declare function lz4compress(string: string): string; /** * Decompresses the given string using the LZ4 compression algorithm, with the * size of the original string as the second parameter. * @param string The string to decompress. * @param size The size of the original string. * @returns The decompressed string. */ declare function lz4decompress(string: string, size: number): string; /** * Creates a message box with the given text and caption. Yields until the * message box is closed, and returns the user input. * * Documentation regarding the flags can be found [here](https://docs.microsoft.com/en-us/windows/win32/api/winuser/nf-winuser-messagebox). * Multiple flags can be set with the `bit32` library or a pre-made integer. * * @param text The text to display in the message box. * @param caption The caption to display in the message box. * @param flags The flag integer. * @returns The user input integer. */ declare function messagebox( text: string, caption: string, flags: number, ): number; /** * Queues the given script to execute after a successful TeleportService * teleport. * @param script The script to execute. */ declare function queue_on_teleport(script: string): void; /** * @alias queue_on_teleport * @hidden */ declare const queueonteleport: typeof queue_on_teleport | undefined; /** * Creates an HTTP request using the given options. Yields until the request * is complete, and returns the response. * * ### Headers * * The prefix is required for identifying the executor on a web-server. * * - **`PREFIX-User-Identifier`** - This is data that is specified to each user, * and does not change if the script executor gets used across computers. * Implementation defined. * - **`PREFIX-Fingerprint`** - This is the Hardware ID of the user. Implementation * defined. * - **`User-Agent`** - An identifier of the executor and the version. * * @param options The options to use. * @returns The HTTP response. * * @example * request({ Method: "GET", Url: "https://example.com" }); */ declare function request(options: RequestAsyncRequest): RequestAsyncResponse; /** * @alias request * @hidden */ declare const http_request: typeof request | undefined; /** * Copies the given text to the clipboard. * @param text The text to copy. */ declare function setclipboard(text: string): void; /** * @alias setclipboard * @hidden */ declare const toclipboard: typeof setclipboard | undefined; /** * Sets the in-game FPS cap to `frames`. Setting this to `0` will disable the * FPS cap. * @param frames The FPS cap. */ declare function setfpscap(frames: number): void;