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create-pubsub

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A tiny Event Emitter and Observable Store.

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# Create PubSub [![NPM Version](https://img.shields.io/npm/v/create-pubsub.svg?style=flat)](https://www.npmjs.org/package/create-pubsub) [![Size](https://img.shields.io/bundlephobia/minzip/create-pubsub)](https://bundlephobia.com/package/create-pubsub) [![Known Vulnerabilities](https://snyk.io/test/npm/create-pubsub/badge.svg)](https://snyk.io/test/npm/create-pubsub) [![Types](https://img.shields.io/npm/types/create-pubsub)](https://www.jsdocs.io/package/create-pubsub#package-index) [![License](https://img.shields.io/github/license/felladrin/create-pubsub)](http://victor.mit-license.org/) A tiny Event Emitter and Observable Store for JavaScript apps. Supported environments: [Browser](https://gs.statcounter.com/browser-market-share), [Node](https://nodejs.org/) and [Deno](https://deno.land/). It's a Vanilla JavaScript library, so it's framework-agnostic. But if you're using [React](https://reactjs.org/), check out the built-in support for it in the examples. And if you're planning to store immutable data, check also the built-in support for [Immer](https://immerjs.github.io/immer/). ## Install ```sh npm install create-pubsub ``` ## Import ```ts // Import as an ES Module. import { createPubSub } from "create-pubsub"; ``` ```js // Or require as a CommonJS Module. const { createPubSub } = require("create-pubsub"); ``` ```ts // Or import it from URL. import { createPubSub } from "https://esm.sh/create-pubsub"; ``` ```html <!-- Or use it directly in the browser. --> <script src="https://unpkg.com/create-pubsub"></script> <script> const { createPubSub } = window["create-pubsub"]; </script> ``` ## Usage ### As Emitter/Listener For each event you want to track, create a new PubSub. ```ts const [pub, sub] = createPubSub<Type>(); ``` ### As Store To store a value, pass an initial value and set a third element while destructuring it. ```ts const [pub, sub, get] = createPubSub(initialValue); ``` ## Examples ### Example: Getting Started ```ts const [pub, sub] = createPubSub<string>(); sub((data) => console.log(`Hello ${data}!`)); pub("World"); // Prints "Hello World!". ``` ### Example: Naming Functions Name the 'pub' and 'sub' functions as you wish. The idea is to avoid relying on strings representing the events names. The following snippet shows different ways to name an event which indicates the game started: ```ts const [publishGameStarted, subscribeToGameStarted] = createPubSub(); const [gameStarted, onGameStarted] = createPubSub(); const [dispatchGameStarted, listenGameStartedEvent] = createPubSub(); ``` ### Example: Signalling You can also publish events with no data, just for signalling: ```ts const [emitPageIsReady, whenPageIsReady] = createPubSub(); whenPageIsReady(() => { // Do something with the page, which is now ready. }); emitPageIsReady(); ``` ### Example: Unsubscribing And you can unsubscribe at any moment, by invoking the function returned when you subscribe: ```ts const [publish, subscribe] = createPubSub(); const unsubscribe = subscribe((numberReceived) => { console.log(numberReceived); if (numberReceived === 2) unsubscribe(); }); publish(1); // Prints 1. publish(2); // Prints 2 and unsubscribe. publish(3); // Nothing is printed. ``` ### Example: Chaining Events ```ts const [emitAssetsLoaded, onAssetsLoaded] = createPubSub(); const [emitGameStarted, onGameStarted] = createPubSub(); onGameStarted(() => { // Setup world, characters, etc. And possibly chain more events. }); onAssetsLoaded(() => { // Initializes the game, load last saved session, etc. emitGameStarted(); }); emitAssetsLoaded(); ``` ### Example: Storing Data ```ts const [set, sub, get] = createPubSub("red"); console.log(get()); // Prints "red". set("blue"); // Sets the store to "blue", but nothing is printed. sub((state) => console.log(state)); // Subscribe to next store updates. set("green"); // Sets the store to "green" and prints it. console.log(get()); // Prints "green". ``` ### Example: Action & Reaction You also receive the value to the previous value stored there, so you can check if the value has changed or not since last time it was set, for example: ```ts const [updatePlayer, onPlayerChanged, getPlayer] = createPubSub({ name: "Player1", level: 5, hp: 33, mana: 92, }); onPlayerChanged((playerState, previousPlayerState) => { if (playerState.level > previousPlayerState.level) { // Player leveled up! Let's display the level-up dialog. } }); updatePlayer({ ...getPlayer(), level: 6, hp: 40, mana: 100 }); ``` ### Example: State Management Using it as a store and reacting to other events: ```ts const [setValue, watchValue, getValue] = createPubSub(0); const [dispatchIncremented, onIncremented] = createPubSub(); const [dispatchDecremented, onDecremented] = createPubSub(); onIncremented(() => setValue(getValue() + 1)); onDecremented(() => setValue(getValue() - 1)); watchValue((state) => console.log(state)); dispatchIncremented(); // Prints 1. dispatchIncremented(); // Prints 2. dispatchDecremented(); // Prints 1. ``` ### Example: Working with Immutable Data For creating a PubSub instance that makes use of Immer, import the `createImmerPubSub` function from `create-pubsub/immer` and the Publish function will then provide the draft which you can mutate to generate the new state. ```tsx import { createImmerPubSub } from "create-pubsub/immer"; const [updateColorsList, onColorsListUpdated, getColorsList] = createImmerPubSub([ { name: "White", code: { r: 255, g: 255, b: 255 } }, { name: "Gray", code: { r: 128, g: 128, b: 128 } }, ]); onColorsListUpdated((currentColorsList, previousColorsList) => { console.log(currentColorsList); // Prints: // [ // { name: "White", code: { r: 255, g: 255, b: 255 } }, // { name: "Green", code: { r: 0, g: 128, b: 0 } }, // ] console.log(previousColorsList); // Prints: // [ // { name: "White", code: { r: 255, g: 255, b: 255 } }, // { name: "Gray", code: { r: 128, g: 128, b: 128 } }, // ] }); updateColorsList((colorsList) => { const color = colorsList.find((color) => color.name === "Gray"); if (color) { color.name = "Green"; color.code.r = 0; color.code.b = 0; } }); console.log(getColorsList()); // Prints: // [ // { name: "White", code: { r: 255, g: 255, b: 255 } }, // { name: "Green", code: { r: 0, g: 128, b: 0 } }, // ] ``` ### Example: React Hook For linking a PubSub instance with a React element, import the `usePubSub` hook from `create-pubsub/react` and use it inside the component, similar to _React's useState_. ```tsx import { createPubSub } from "create-pubsub"; import { usePubSub } from "create-pubsub/react"; const counterPubSub = createPubSub(0); const ReactButton = () => { const [count, setCount] = usePubSub(counterPubSub); return <button onClick={() => setCount(count + 1)}>Count: {count}</button>; }; ```