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Starter projects for Modulo.html - Ready for all uses - Markdown-SSG / SSR / API-backed SPA

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<!DOCTYPE html><meta charset=utf8><script src=../static/Modulo.html></script><script type=md>--- title: Template Tags --- This document lists and shows examples for each of the the built-in Template Tags that are already registered with Modulo template system. # Template Tags ## comment Used specifically for commenting out blocks of Templating code. Ignores everything between `{% comment %}` and `{% endcomment %}`. Do not nest comment tags (e.g. one comment tag cannot contain or comment out another). An optional note may be inserted in the first tag. This can be useful to document why the code was commented out or disabled. For example: `{% comment "Deactivating due to API bug" %}` An example of a comment tag: ```modulo edit:demo=modulo <Template> {% comment %} <p>Commented out text that will be ignored {{ nonExistingVar|brokenFilter:"abc" }}</p> {% endcomment %} <p>After comment</p> </Template> ``` ## debugger Inserts a "debugger" statement at that location in JavaScript. This allows for detailed debugging of the generated code. In the following demo, you can uncomment the "debugger" statement to practice "stepping through" the for loop, examining the `CTX.user` variable for each iteration in the Developer Tools debug panel. ```modulo edit:demo=modulo <Template> {% for user in state.users %} <!-- (Hint: try removing the "comment" tags to enable the debugger --> {% comment %} {% debugger %} {% endcomment %} <p>{{ user.username }}</p> {% endfor %} </Template> <State users:='[ {"username": "zer0c00l"}, {"username": "ac1dburn", "id": 1337}, {"username": "the_phantom_phr34k", "name": "Ramon"} ]' ></State> ``` > **Use sparingly** - This is a tag that should be used sparingly outside of > debugging. It's much better to check for missing values (e.g. > `{% if not state.val %}...`) and provide alternative behavior than for > a potentially buggy or partially correct component to continue rendering > after an error. ## ignoremissing Ignore missing values (along with _all_ other run-time generated errors). Usually, when a runtime error occurs, Modulo will allow the exception to stop the component from rendereing. This tag will fully silence these errors, and continue rendering the rest of the component (possibly with portions missing). This tag is useful for debugging, as you can use it to work on one part of a template at a time as you silence errors in another spot. ```modulo edit:demo=modulo <Template> {% ignoremissing %} <p>Testing: {{ state.testing|upper }}</p> <p>Notreal: {{ state.missing|alsomissing }}</p> {% endignoremissing %} </Template> <State testing="hello world!" ></State> ``` ## include Include another _Templater_, specified by it's name. It's useful for breaking up large and complicated templates into parts that are loaded independently. ```modulo edit:demo=modulo <Template -name="other_template"> <p>{{ state.testing }}</p> </Template> <Template> <h1>hello</h1> {% include other_template %} </Template> <State testing="hello world!" ></State> ``` ## for For-loops are for repeating the same HTML code multiple times. It will repeat a block of templating code for every item in a specified array or object. It's useful for displaying search results, blog articles, chat messages, and much more: Any time you have unknown quantities or _plural_ amounts of data that you want to template on the screen. At it's core, `{% for %}` will loop over each item in an array, making the item available in a specified template variable. This is often done to objects in an array stored in state, such as data that came back from an API. Examine the following example: ```modulo edit:demo=modulo <Template> <ul> {% for athlete in state.athletes %} <li>{{ athlete.name }}</li> {% endfor %} </ul> </Template> <State athletes:='[ {"name": "Devante Adams"}, {"name": "Steph Curry"}, {"name": "Megan Rapinoe"} ]' ></State> ``` Note that your for loops should conventionally follow the pattern of `{% for SINGULAR_THING in PLURAL_THINGS %}`. For 3 examples of this: `{% for item in state.item_data %}`, `{% for user in users %}`, or `{% for city in cities %}`. Within the repeated code of the for loop, then the "singular thing" (the variable defined by the for loop) will be available as a template variable. Typically, the "plural variable" will be an Array or Object defined from the `State` or `Props` CParts. Also, it's worth noting that you can loop over an array in reverse by using the `|reversed` filter, e.g. `{% for obj in list|reversed %}`. If you need to loop over an _object_, you can unpack each key / value pair into individual variables. For example, if your state contains an array of (x, y) coordinates called `state.data`, you could use the following to output the list of points: ```modulo edit:demo=modulo <Template> <ul> {% for name, color in state.fave_colors %} <li><strong>{{ name }}</strong>: {{ color }}</li> {% endfor %} </ul> </Template> <State fave_colors:='{ "Devante Adams": "Green", "Steph Curry": "Golden", "Megan Rapinoe": "Blue" }' ></State> ``` ## empty Often you will want to include a default, empty, or "404 message" if nothing is in the array of a `for` tag. To avoid cluttering your loops with extra if-statements, the for tag can take an optional `{% empty %}` clause, which functions identically to an if-statement that executes only if the given data is empty or could not be found (e.g. if 0 iterations of the loop were run). Observe the following example: ```modulo edit:demo=modulo <Template> <ul> {% for name, color in state.fave_colors %} <li><strong>{{ name }}</strong>: {{ color }}</li> {% empty %} No colors were found. {% endfor %} </ul> </Template> <State fave_colors:='{}' ></State> ``` ## if The if-statement allows a block of HTML code to be conditionally included. It allows "branching" in your templates: That is, one or more optional "branches" or blocks of HTML templating code that will be included only if a certain condition is satisfied. The simplest behavior of the `{% if %}` tag is to evaluate a variable, and if that variable both exists and is a "truthy" value according to JavaScript ([see MDN "Truthy"](https://developer.mozilla.org/en-US/docs/Glossary/Truthy)), the specified block will be included. By default, `if` will include (or not) all code until it encounters an `{% endif %}` tag to close. However, it also supports using an `{% else %}` tag before the `{% endif %}` tag, which can provide alternative code. Examine the following example, and observe what happens as you change state variables from `true` to `false`, or vice-versa: ```modulo edit:demo=modulo <Template> {% if state.show %} Hello testing template world! {% endif %} </Template> <State show:=true ></State> ``` ## else ```modulo edit:demo=modulo <Template> {% if state.hello %} Hello testing template world! {% else %} Goodbye testing template world! {% endif %} </Template> <State hello:=false ></State> ``` ## elif, elseif Like with the `else` tag, the `if` tag may also optionally proceed `{% elif %}` tags, which is a shortened version of the word "else" and "if", combined into a single, made-up word "elif". The behavior of the `{% elif %}` is very similar to the "if": It requires specifying condition which will be evaluated, and it will only include the specified code block if that condition evaluates to be true. Unlike the `{% else %}` tag, a single `{% if %}` can has as many `{% elif %}` tags as you'd like, and it is guaranteed that it will only execute one of those. In other words, only one `{% if %}`, `{% elif %}`, or `{% else %}` code block will be executed, and there's never a risk that two "elifs" could get executed in the same "chain". For an example of this, examine the following more complicated example: ```modulo edit:demo=modulo <Template> {% if state.athletes %} Athletes exists. Total athletes: {{ state.athletes|length }} {% elif state.benched %} Benched exists. Total benched: {{ state.benched|length }} {% else %} No athletes. {% endif %} </Template> <State benched:='[ {"name": "Steph Curry"} ]' ></State> ``` In the above, if `state.athletes` exists, the number of athletes will be displayed by the `{{ state.athletes|length }}` filtered template variable. **Beta note:** `elseif` alias not yet implemented. ## with With is a highly useful tag to refactor templates that end up getting too complex with many filters. Adding a `{% with ... %}` lets you "rename" or "alias" a variable, property, or series of filters as another, shorter variable name to be used within the tag. In the generated JavaScript code, this value will be computed once and stored as a variable. See below: ```modulo edit:demo=modulo <Template> {% with state.users|sorted:"username"|reversed|first as user %} <h4>Last alphabetical user:</h4> <p>Username: {{ user.username }} - ID #{{ user.id }}</p> {% endwith %} </Template> <State users:='[ {"username": "zer0c00l", "id": 2600}, {"username": "ac1dburn", "id": 1337}, {"username": "the_phantom_phr34k", "name": "Ramon"} ]' ></State> ``` ## if-tag comparison operators Within the if tag, you can use a variety of "operators". Operators behave similarly to JavaScript operators: They allow comparisons of template variables with other template variables and/or hardcoded values. There are about a dozen built-in operators. As with template-tags, it is also possible to configure your own custom operators. Built-in operators: `==, >, <, >=, <=, !=, not in, is not, is, in, not, gt, lt` ## Filters (operators) You can also use filters in combination with operators within an if tag. For example: ```modulo edit:demo=modulo <Template> {% if state.plays|length gt 2 %} <p>There are more than 2 plays!</p> {% endif %} </Template> <State plays:='[ "Macbeth", "Hamlet", "Cymbeline" ]' ></State> ``` # Operators ## `==`, `is` (operator) Check for equality. Note that this will be a "strict" comparison, equivalent to JavaScript's triple-equals `===` operator. The syntax variants `==` and `is` are aliases of each other. ```modulo edit:demo=modulo <Template> {% if state.somevar == "x" %} This appears if variable somevar equals the string "x" {% endif %} </Template> <State somevar="x" ></State> ``` ## `!=`, `is not` (operator) Check for inequality. Note that this will be a "strict" comparison, equivalent to JavaScript's triple-not-equals `!==` operator. The syntax variants `!==` and `is not` are aliases of each other. ```modulo edit:demo=modulo <Template> {% if state.somevar != "x" %} This appears if variable state.somevar does not equal the string "x". {% endif %} </Template> <State somevar="y" ></State> ``` ## `not` (operator) You can use "not" to invert or negate an "if" tag: ```modulo edit:demo=modulo <Template> {% if not state.show %} Do not show it! {% else %} Show it! {% endif %} </Template> <State show:=false ></State> ``` ## `lt`, `<`, `<=` (operators) Less than. Has a few variants: `lt` (preferred) and `<` (alternative) will check to see if a variable is strictly less than a given variable or value, while `<=` will be "less than or equal to" and thus also allow it if its equal. Example: ```modulo edit:demo=modulo <Template> {% if state.somevar lt 100 %} This appears if variable somevar is less than 100. {% endif %} </Template> <State somevar:=50 ></State> ``` ## `gt`, `>`, `>=` (operators) Greater than. Has a few variants: `gt` (preferred) and `>` (alternative) will check to see if a variable is strictly greater than a given variable or value, while `>=` will be "greater than or equal to". Example: ```modulo edit:demo=modulo <Template> {% if state.somevar gt 100 %} This appears if variable somevar is greater than 100. {% endif %} </Template> <State somevar:=2600 ></State> ``` ## `in`, `not in` (operators) Contained within. Unlike the built-in JavaScript operator "in" which is only supported by Objects, this operator supports Strings, Arrays, and Objects as the "container" types being checked. In all cases, it will test whether the given value is within the given container. The `not in` operator does what you might expect: The exact opposite of the `in` operator. The following are some examples of how the `in` operator will be interpreted in different contexts. Note that in these examples, some use hardcoded strings in places (e.g. `"B.C.E"`), while others use variables in the same place (e.g. `state.word`). As with every if-statement operator, you can either hardcoded values and variables are interchangeable. ```modulo edit:demo=modulo <Template> {% if "B.C.E." in state.era %} {# String context #} <p>"B.C.E." is a substring of "{{ state.era }}"</p> {% endif %} {% if state.word in state.greetings %} {# Array context #} <p>"{{ state.word }}" was found in: {{ state.greetings|join:", " }}</p> {% endif %} {% if "author" in state.article %} {# Object context #} <p>Author was found in article: {{ state.article.author }}</p> {% endif %} </Template> <State era="3rd Century B.C.E. (Macedonia)" word="hello" greetings:='[ "hallo", "hello", "hola", "óla" ]' article:='{ "author": "Albert Einstein", "publication": "Monthly Review" }' ></State> ```