UNPKG

create-gojs-kit

Version:

A CLI for downloading GoJS samples, extensions, and docs

301 lines (265 loc) 14.3 kB
<!DOCTYPE html> <html lang="en"> <head> <meta charset="utf-8"/> <meta name="viewport" content="width=device-width, initial-scale=1, shrink-to-fit=no, viewport-fit=cover"/> <meta name="description" content="The DrawCommandHandler extension adds a command to save the Model as a JSON formatted text file, and a method and options for loading such files." /> <meta itemprop="description" content="The DrawCommandHandler extension adds a command to save the Model as a JSON formatted text file, and a method and options for loading such files." /> <meta property="og:description" content="The DrawCommandHandler extension adds a command to save the Model as a JSON formatted text file, and a method and options for loading such files." /> <meta name="twitter:description" content="The DrawCommandHandler extension adds a command to save the Model as a JSON formatted text file, and a method and options for loading such files." /> <link rel="preconnect" href="https://rsms.me/"> <link rel="stylesheet" href="../assets/css/style.css"> <!-- Copyright 1998-2025 by Northwoods Software Corporation. --> <meta itemprop="name" content="Saving and Loading Models in local files" /> <meta property="og:title" content="Saving and Loading Models in local files" /> <meta name="twitter:title" content="Saving and Loading Models in local files" /> <meta property="og:image" content="https://gojs.net/latest/assets/images/screenshots/minimal.png" /> <meta itemprop="image" content="https://gojs.net/latest/assets/images/screenshots/minimal.png" /> <meta name="twitter:image" content="https://gojs.net/latest/assets/images/screenshots/minimal.png" /> <meta property="og:url" content="https://gojs.net/latest/samples/saveAndLoadLocalFiles.html" /> <meta property="twitter:url" content="https://gojs.net/latest/samples/saveAndLoadLocalFiles.html" /> <meta name="twitter:card" content="summary_large_image" /> <meta property="og:type" content="website" /> <meta property="twitter:domain" content="gojs.net" /> <title> Saving and Loading Models in local files | GoJS Diagramming Library </title> </head> <body> <!-- This top nav is not part of the sample code --> <nav id="navTop" class=" w-full h-[var(--topnav-h)] z-30 bg-white border-b border-b-gray-200"> <div class="max-w-screen-xl mx-auto flex flex-wrap items-start justify-between px-4"> <a class="text-white bg-nwoods-primary font-bold !leading-[calc(var(--topnav-h)_-_1px)] my-0 px-2 text-4xl lg:text-5xl logo" href="../"> GoJS </a> <div class="relative"> <button id="topnavButton" class="h-[calc(var(--topnav-h)_-_1px)] px-2 m-0 text-gray-900 bg-inherit shadow-none md:hidden hover:!bg-inherit hover:!text-nwoods-accent hover:!shadow-none" aria-label="Navigation"> <svg class="h-7 w-7 block" aria-hidden="true" fill="none" stroke="currentColor" stroke-width="2" viewBox="0 0 24 24"> <path d="M3.75 6.75h16.5M3.75 12h16.5m-16.5 5.25h16.5" stroke-linecap="round" stroke-linejoin="round"/> </svg> </button> <div id="topnavList" class="hidden md:block"> <div class="absolute right-0 z-30 flex flex-col items-end rounded border border-gray-200 p-4 pl-12 shadow bg-white text-gray-900 font-semibold md:flex-row md:space-x-4 md:items-start md:border-0 md:p-0 md:shadow-none md:bg-inherit"> <a href="../learn/">Learn</a> <a href="../samples/">Samples</a> <a href="../intro/">Intro</a> <a href="../api/">API</a> <a href="../download.html">Download</a> <a href="https://forum.nwoods.com/c/gojs/11" target="_blank" rel="noopener">Forum</a> <a id="tc" href="https://nwoods.com/contact.html" target="_blank" rel="noopener" onclick="getOutboundLink('https://nwoods.com/contact.html', 'contact');">Contact</a> <a id="tb" href="https://nwoods.com/sales/index.html" target="_blank" rel="noopener" onclick="getOutboundLink('https://nwoods.com/sales/index.html', 'buy');">Buy</a> </div> </div> </div> </div> </nav> <script> window.addEventListener("DOMContentLoaded", function () { // topnav var topButton = document.getElementById("topnavButton"); var topnavList = document.getElementById("topnavList"); if (topButton && topnavList) { topButton.addEventListener("click", function (e) { topnavList .classList .toggle("hidden"); e.stopPropagation(); }); document.addEventListener("click", function (e) { // if the clicked element isn't the list, close the list if (!topnavList.classList.contains("hidden") && !e.target.closest("#topnavList")) { topButton.click(); } }); // set active <a> element var url = window .location .href .toLowerCase(); var aTags = topnavList.getElementsByTagName('a'); for (var i = 0; i < aTags.length; i++) { var lowerhref = aTags[i] .href .toLowerCase(); if (lowerhref.endsWith('.html')) lowerhref = lowerhref.slice(0, -5); if (url.startsWith(lowerhref)) { aTags[i] .classList .add('active'); break; } } } }); </script> <div class="flex flex-col prose"> <div class="w-full max-w-screen-xl mx-auto"> <!-- * * * * * * * * * * * * * --> <!-- Start of GoJS sample code --> <script src="https://cdn.jsdelivr.net/npm/gojs@3.1.0"></script> <div id="allSampleContent" class="p-4 w-full"> <script src="../extensions/DrawCommandHandler.js"></script> <script id="code"> function init() { myDiagram = new go.Diagram('myDiagramDiv', { commandHandler: new DrawCommandHandler({ // options for saving: // The default saved file name comes from the Model.name; if there is no name it uses 'gojs' // localFileType: 'gojs' // the default saved file type // support for loading: localFileInput: document.getElementById('myFileInput'), localFileDropElement: document.getElementById('myDiagramDiv') }), 'undoManager.isEnabled': true }); // a second diagram, for demonstrating copy-and-paste myDiagram2 = new go.Diagram('myDiagramDiv2', { commandHandler: new DrawCommandHandler({ // support for loading: localFileInput: document.getElementById('myFileInput2'), localFileDropElement: document.getElementById('myDiagramDiv2') }), 'undoManager.isEnabled': true }); // define a simple Node template myDiagram.nodeTemplate = new go.Node('Auto') // the Shape will go around the TextBlock .bindTwoWay('location', 'loc', go.Point.parse, go.Point.stringify) .add( new go.Shape('RoundedRectangle', { strokeWidth: 0 }) // Shape.fill is bound to Node.data.color .bind('fill', 'color'), new go.TextBlock({ margin: 8, editable: true }) // some room around the text // TextBlock.text is bound to Node.data.text .bindTwoWay('text') ); // share the templates myDiagram2.nodeTemplate = myDiagram.nodeTemplate; // create the model data that will be represented by Nodes and Links myDiagram.model = new go.GraphLinksModel({ name: 'example', nodeDataArray: [ { key: 1, text: 'Alpha', color: 'lightblue' }, { key: 2, text: 'Beta', color: 'orange' }, { key: 3, text: 'Gamma', color: 'lightgreen' }, { key: 4, text: 'Delta', color: 'pink' } ], linkDataArray: [ { from: 1, to: 2 }, { from: 1, to: 3 }, { from: 2, to: 2 }, { from: 3, to: 4 }, { from: 4, to: 1 } ] }); myDiagram2.model = new go.GraphLinksModel({ name: 'simple', nodeDataArray: [ { key: 1, text: 'Alpha', color: 'lightblue' }, { key: 2, text: 'Beta', color: 'orange' } ], linkDataArray: [ { from: 1, to: 2 }, ] }); // support for saving and loading files to and from the local machine document.getElementById('myFileSaveButton').addEventListener('click', () => myDiagram.commandHandler.saveLocalFile()); document.getElementById('myFileOpenButton').addEventListener('click', () => document.getElementById('myFileInput').click()); document.getElementById('myFileOpenButton2').addEventListener('click', () => document.getElementById('myFileInput2').click()); } window.addEventListener('DOMContentLoaded', init); </script> <div id="sample"> <span style="display: inline-block; vertical-align: top"> <div id="myDiagramDiv" style="border: solid 1px black; width: 300px; height: 300px"></div> </span> <span style="display: inline-block; vertical-align: top"> <div id="myDiagramDiv2" style="border: solid 1px black; width: 300px; height: 300px"></div> </span> <p> This example uses the <a>DrawCommandHandler</a> extension to save and load Diagram <a>Model</a>s on your local machine. Make some changes to either or both diagrams, click the "Save..." button, maybe make more changes, and then click either of the "Load..." buttons or just drag-and-drop the saved <code>.gojs</code> file directly into the Diagram. </p> <p> <button id="myFileSaveButton" title="Save a file to the Downloads folder">Save left Diagram model file to Downloads folder as .gojs file</button> </p> <p> <div> <input type="file" id="myFileInput" multiple style="display:none"></input> <!-- this stays hidden --> <button id="myFileOpenButton" style="margin: 4px;" title="Load a saved file for first diagram">Load a saved file to left Diagram</button> <input type="file" id="myFileInput2" multiple style="display:none"></input> <!-- this stays hidden --> <button id="myFileOpenButton2" style="margin: 4px;" title="Load a saved file for second diagram">Load a saved file to right Diagram</button> <br> Or drag-and-drop from your Downloads folder directly into the desired Diagram. </div> </p> </div> </div> <!-- * * * * * * * * * * * * * --> <!-- End of GoJS sample code --> </div> <div id="allTagDescriptions" class="p-4 w-full max-w-screen-xl mx-auto"> <hr/> <h3 class="text-xl">GoJS Features in this sample</h3> <!-- blacklist tags that do not correspond to a specific GoJS feature --> <h4>GoJS Extensions</h4> <p> <b>GoJS</b> can be extended in a variety of ways. The most common way to change the standard behavior is to set properties on the <a href="../api/symbols/GraphObject.html" target="api">GraphObject</a>, <a href="../api/symbols/Diagram.html" target="api">Diagram</a>, <a href="../api/symbols/CommandHandler.html" target="api">CommandHandler</a>, <a href="../api/symbols/Tool.html" target="api">Tool</a>, or <a href="../api/symbols/Layout.html" target="api">Layout</a>. But when the desired property does not exist, you might need to override methods of CommandHandler, Tool, Layout, Link, or Node. Methods that you can override are documented in the API reference. Various features of GoJS can be overriden, either by replacing a method on an instance (a feature of JavaScript) or by defining a subclass. You should not modify the prototypes of any of the <b>GoJS</b> classes. </p> <p> In addition to our samples, <b>GoJS</b> provides an <strong><a href="../samples/#extensions">extensions gallery</a></strong>, showcasing the creation of custom tools and layouts. Those classes and samples are written in TypeScript, available at <code>../extensionsJSM/</code>, as ECMAScript/JavaScript modules -- these use the <code>../release/go-module.js</code> library. We recommend that you copy the files that you need into your project, so that you can adjust how they refer to the GoJS library that you choose and so that you can include them into your own building and packaging procedures. </p> <p> More information can be found in the <a href="../intro/extensions.html">GoJS Intro</a>. </p> <p> <a href="../samples/index.html#extensions">Related samples</a> </p> <hr> <!-- blacklist tags that do not correspond to a specific GoJS feature --> <h4>Commands</h4> <p> A <a href="../api/symbols/CommandHandler.html" target="api">CommandHandler</a> handles all default keyboard input events in a Diagram. There are many predefined methods on <a>CommandHandler</a> that implement common commands to operate on the Diagram or the current <a>Diagram.selection></a>. </p> <p> You can override <a>CommandHandler.doKeyDown</a> to handle additional keyboard shortcuts or to change which commands are invoked via the keyboard. <p> Your code can invoke a command by calling the appropriate method on the <a>Diagram.commandHandler</a>. Each command method has a corresponding <b>can...</b> predicate that your code can use to enable or disable any buttons that invoke the command. Your code can customize the behavior of a command by overriding the method on <a>CommandHandler</a>, or by setting properties on the <a>CommandHandler</a> or <a>Diagram</a> or <a>Part</a>s -- see <a href="../intro/permissions.html">GoJS Permissions</a>. </p> <p> There are several CommandHandler extensions that provide additional functionality. <p> More information can be found in the <a href="../intro/commands.html">GoJS Intro</a>. </p> <p> <a href="../samples/index.html#commands">Related samples</a> </p> <hr> </div> </div> </body> <!-- This script is part of the gojs.net website, and is not needed to run the sample --> <script src="../assets/js/goSamples.js"></script> </html>