create-gojs-kit
Version:
A CLI for downloading GoJS samples, extensions, and docs
212 lines (211 loc) • 8.01 kB
JavaScript
/**
* Copyright 1998-2025 by Northwoods Software Corporation
* All Rights Reserved.
*
* FLOOR PLANNER - WALL BUILDING TOOL
* Used to construct new Walls in a Floorplan with mouse clicking / mouse point
*/
import * as go from 'gojs';
export class WallBuildingTool extends go.Tool {
constructor(init) {
super();
this._buildingWall = null; // the wall being built
// whether or not the "wall" we're building is really just a room / floor divider (not a physical wall)
this._isBuildingDivider = false;
this.name = 'WallBuilding';
this._startPoint = null;
this._endPoint = null;
this._wallReshapingTool = null;
this._isBuildingDivider = false;
if (init)
Object.assign(this, init);
}
// Get / set the current startPoint
get startPoint() {
return this._startPoint;
}
set startPoint(value) {
this._startPoint = value;
}
// Get / set the current endPoint
get endPoint() {
return this._endPoint;
}
set endPoint(value) {
this._endPoint = value;
}
// Get / set the floorplan's WallReshapingTool
get wallReshapingTool() {
return this._wallReshapingTool;
}
set wallReshapingTool(value) {
this._wallReshapingTool = value;
}
// Get / set the wall being built
get buildingWall() {
return this._buildingWall;
}
set buildingWall(value) {
this._buildingWall = value;
}
// Get / set whether or not we're actually building a room / floor divider, not a wall
get isBuildingDivider() {
return this._isBuildingDivider;
}
set isBuildingDivider(value) {
this._isBuildingDivider = value;
}
/**
* Start wall building transaction.
* If the mouse point is inside a wall or near a wall endpoint, snap to that wall or endpoint
*/
doActivate() {
this.endPoint = null;
this.startTransaction(this.name);
this.diagram.isMouseCaptured = true;
const tool = this;
const fp = tool.diagram;
let clickPt = tool.diagram.lastInput.documentPoint;
let isSnapped = false;
// if the clickPt is inside some other wall's geometry, project it onto that wall's segment
const walls = fp.findNodesByExample({
category: 'WallGroup',
});
walls.iterator.each(function (w) {
if (fp.isPointInWall(w, clickPt)) {
// don't check if you're inside the wall you're building, you obviously are
if (tool.buildingWall === null) {
const snapPt = clickPt.projectOntoLineSegmentPoint(w.data.startpoint, w.data.endpoint);
clickPt = snapPt;
isSnapped = true;
}
}
});
// if the click point is close to another wall's start/endpoint, use that as the startpoint of the new wall
walls.iterator.each(function (w) {
const sp = w.data.startpoint;
const ep = w.data.endpoint;
const distSp = Math.sqrt(sp.distanceSquaredPoint(clickPt));
// TODO probably need a better "closeness" metric than just a raw number -- it could be an optional parameter?
if (distSp < 15) {
clickPt = sp;
isSnapped = true;
}
const distEp = Math.sqrt(ep.distanceSquaredPoint(clickPt));
if (distEp < 15) {
clickPt = ep;
isSnapped = true;
}
});
// assign startpoint based on grid (iff startpoint was not determined by another wall's endpoint)
if (true) {
let gs = fp.model.modelData.gridSize;
if (!tool.diagram.toolManager.draggingTool.isGridSnapEnabled || isSnapped)
gs = 0.0001;
const newx = gs * Math.round(clickPt.x / gs);
const newy = gs * Math.round(clickPt.y / gs);
clickPt = new go.Point(newx, newy);
}
this.startPoint = clickPt;
this.wallReshapingTool = fp.toolManager.mouseDownTools.elt(3);
// Default functionality:
this.isActive = true;
}
/**
* Add wall data to Floorplan and begin reshaping the new wall
*/
doMouseDown() {
const diagram = this.diagram;
const tool = this;
tool.diagram.currentCursor = 'crosshair';
const data = {
key: 'wall',
category: 'WallGroup',
caption: tool.isBuildingDivider ? 'Divider' : 'Wall',
type: tool.isBuildingDivider ? 'Divider' : 'Wall',
startpoint: tool.startPoint,
endpoint: tool.startPoint,
smpt1: tool.startPoint,
smpt2: tool.startPoint,
empt1: tool.startPoint,
empt2: tool.startPoint,
thickness: tool._isBuildingDivider
? 0.005
: parseFloat(diagram.model.modelData.wallThickness),
color: 'lightgray',
isGroup: true,
notes: '',
isDivider: tool.isBuildingDivider,
};
this.diagram.model.addNodeData(data);
const wall = diagram.findPartForKey(data.key);
this.buildingWall = wall;
const fp = diagram;
fp.updateWall(wall);
const part = diagram.findPartForData(data);
if (part === null)
return;
// set the TransactionResult before raising event, in case it changes the result or cancels the tool
tool.transactionResult = tool.name;
diagram.raiseDiagramEvent('PartCreated', part);
if (tool.wallReshapingTool === null)
return;
// start the wallReshapingTool, tell it what wall it's reshaping (more accurately, the shape that will have the reshape handle)
tool.wallReshapingTool.isEnabled = true;
diagram.select(part);
tool.wallReshapingTool.isBuilding = true;
tool.wallReshapingTool.adornedShape = part.findObject('SHAPE');
tool.wallReshapingTool.doActivate();
}
/**
* If user presses Esc key, cancel the wall building
*/
doKeyDown() {
const fp = this.diagram;
const e = fp.lastInput;
if (e.commandKey === 'Escape') {
const wall = fp.selection.first();
fp.remove(wall);
fp.pointNodes.iterator.each(function (node) {
fp.remove(node);
});
fp.dimensionLinks.iterator.each(function (link) {
fp.remove(link);
});
fp.pointNodes.clear();
fp.dimensionLinks.clear();
this.doDeactivate();
}
super.doKeyDown();
}
/**
* When the mouse moves, reshape the wall
*/
doMouseMove() {
if (this.wallReshapingTool === null)
return;
this.diagram.currentCursor = 'crosshair';
this.wallReshapingTool.doMouseMove();
}
/**
* End transaction, update wall dimensions and geometries (mitering?)
*/
doDeactivate() {
const diagram = this.diagram;
this.buildingWall = null;
this.diagram.currentCursor = '';
this.diagram.isMouseCaptured = false;
if (this.wallReshapingTool !== null) {
this.wallReshapingTool.isEnabled = false;
this.wallReshapingTool.adornedShape = null;
this.wallReshapingTool.doMouseUp(); // perform mitering
this.wallReshapingTool.doDeactivate();
this.wallReshapingTool.isBuilding = false;
}
const fp = diagram;
fp.updateWallDimensions();
this.stopTransaction();
this.isActive = false; // Default functionality
}
}
// export = WallBuildingTool;