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create-expo-cljs-app

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Create a react native application with Expo and Shadow-CLJS!

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/** * Copyright (c) Facebook, Inc. and its affiliates. * * This source code is licensed under the MIT license found in the * LICENSE file in the root directory of this source tree. * * @flow * @format */ 'use strict'; const AnimatedInterpolation = require('./AnimatedInterpolation'); const AnimatedWithChildren = require('./AnimatedWithChildren'); const InteractionManager = require('../../Interaction/InteractionManager'); const NativeAnimatedHelper = require('../NativeAnimatedHelper'); import type Animation, {EndCallback} from '../animations/Animation'; import type {InterpolationConfigType} from './AnimatedInterpolation'; import type AnimatedTracking from './AnimatedTracking'; const NativeAnimatedAPI = NativeAnimatedHelper.API; /** * Animated works by building a directed acyclic graph of dependencies * transparently when you render your Animated components. * * new Animated.Value(0) * .interpolate() .interpolate() new Animated.Value(1) * opacity translateY scale * style transform * View#234 style * View#123 * * A) Top Down phase * When an Animated.Value is updated, we recursively go down through this * graph in order to find leaf nodes: the views that we flag as needing * an update. * * B) Bottom Up phase * When a view is flagged as needing an update, we recursively go back up * in order to build the new value that it needs. The reason why we need * this two-phases process is to deal with composite props such as * transform which can receive values from multiple parents. */ function _flush(rootNode: AnimatedValue): void { const animatedStyles = new Set(); function findAnimatedStyles(node) { /* $FlowFixMe(>=0.68.0 site=react_native_fb) This comment suppresses an * error found when Flow v0.68 was deployed. To see the error delete this * comment and run Flow. */ if (typeof node.update === 'function') { animatedStyles.add(node); } else { node.__getChildren().forEach(findAnimatedStyles); } } findAnimatedStyles(rootNode); /* $FlowFixMe */ animatedStyles.forEach(animatedStyle => animatedStyle.update()); } /** * Standard value for driving animations. One `Animated.Value` can drive * multiple properties in a synchronized fashion, but can only be driven by one * mechanism at a time. Using a new mechanism (e.g. starting a new animation, * or calling `setValue`) will stop any previous ones. * * See https://reactnative.dev/docs/animatedvalue.html */ class AnimatedValue extends AnimatedWithChildren { _value: number; _startingValue: number; _offset: number; _animation: ?Animation; _tracking: ?AnimatedTracking; constructor(value: number) { super(); if (typeof value !== 'number') { throw new Error('AnimatedValue: Attempting to set value to undefined'); } this._startingValue = this._value = value; this._offset = 0; this._animation = null; } __detach() { if (this.__isNative) { NativeAnimatedAPI.getValue(this.__getNativeTag(), value => { this._value = value; }); } this.stopAnimation(); super.__detach(); } __getValue(): number { return this._value + this._offset; } /** * Directly set the value. This will stop any animations running on the value * and update all the bound properties. * * See https://reactnative.dev/docs/animatedvalue.html#setvalue */ setValue(value: number): void { if (this._animation) { this._animation.stop(); this._animation = null; } this._updateValue( value, !this.__isNative /* don't perform a flush for natively driven values */, ); if (this.__isNative) { NativeAnimatedAPI.setAnimatedNodeValue(this.__getNativeTag(), value); } } /** * Sets an offset that is applied on top of whatever value is set, whether via * `setValue`, an animation, or `Animated.event`. Useful for compensating * things like the start of a pan gesture. * * See https://reactnative.dev/docs/animatedvalue.html#setoffset */ setOffset(offset: number): void { this._offset = offset; if (this.__isNative) { NativeAnimatedAPI.setAnimatedNodeOffset(this.__getNativeTag(), offset); } } /** * Merges the offset value into the base value and resets the offset to zero. * The final output of the value is unchanged. * * See https://reactnative.dev/docs/animatedvalue.html#flattenoffset */ flattenOffset(): void { this._value += this._offset; this._offset = 0; if (this.__isNative) { NativeAnimatedAPI.flattenAnimatedNodeOffset(this.__getNativeTag()); } } /** * Sets the offset value to the base value, and resets the base value to zero. * The final output of the value is unchanged. * * See https://reactnative.dev/docs/animatedvalue.html#extractoffset */ extractOffset(): void { this._offset += this._value; this._value = 0; if (this.__isNative) { NativeAnimatedAPI.extractAnimatedNodeOffset(this.__getNativeTag()); } } /** * Stops any running animation or tracking. `callback` is invoked with the * final value after stopping the animation, which is useful for updating * state to match the animation position with layout. * * See https://reactnative.dev/docs/animatedvalue.html#stopanimation */ stopAnimation(callback?: ?(value: number) => void): void { this.stopTracking(); this._animation && this._animation.stop(); this._animation = null; callback && callback(this.__getValue()); } /** * Stops any animation and resets the value to its original. * * See https://reactnative.dev/docs/animatedvalue.html#resetanimation */ resetAnimation(callback?: ?(value: number) => void): void { this.stopAnimation(callback); this._value = this._startingValue; } _onAnimatedValueUpdateReceived(value: number): void { this._updateValue(value, false /*flush*/); } /** * Interpolates the value before updating the property, e.g. mapping 0-1 to * 0-10. */ interpolate(config: InterpolationConfigType): AnimatedInterpolation { return new AnimatedInterpolation(this, config); } /** * Typically only used internally, but could be used by a custom Animation * class. * * See https://reactnative.dev/docs/animatedvalue.html#animate */ animate(animation: Animation, callback: ?EndCallback): void { let handle = null; if (animation.__isInteraction) { handle = InteractionManager.createInteractionHandle(); } const previousAnimation = this._animation; this._animation && this._animation.stop(); this._animation = animation; animation.start( this._value, value => { // Natively driven animations will never call into that callback, therefore we can always // pass flush = true to allow the updated value to propagate to native with setNativeProps this._updateValue(value, true /* flush */); }, result => { this._animation = null; if (handle !== null) { InteractionManager.clearInteractionHandle(handle); } callback && callback(result); }, previousAnimation, this, ); } /** * Typically only used internally. */ stopTracking(): void { this._tracking && this._tracking.__detach(); this._tracking = null; } /** * Typically only used internally. */ track(tracking: AnimatedTracking): void { this.stopTracking(); this._tracking = tracking; } _updateValue(value: number, flush: boolean): void { if (value === undefined) { throw new Error('AnimatedValue: Attempting to set value to undefined'); } this._value = value; if (flush) { _flush(this); } super.__callListeners(this.__getValue()); } __getNativeConfig(): Object { return { type: 'value', value: this._value, offset: this._offset, }; } } module.exports = AnimatedValue;