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create-expo-cljs-app

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Create a react native application with Expo and Shadow-CLJS!

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/** * Copyright (c) Facebook, Inc. and its affiliates. * * This source code is licensed under the MIT license found in the * LICENSE file in the root directory of this source tree. * * * @format */ 'use strict'; function _inheritsLoose(subClass, superClass) { subClass.prototype = Object.create(superClass.prototype); subClass.prototype.constructor = subClass; _setPrototypeOf(subClass, superClass); } function _setPrototypeOf(o, p) { _setPrototypeOf = Object.setPrototypeOf || function _setPrototypeOf(o, p) { o.__proto__ = p; return o; }; return _setPrototypeOf(o, p); } import AnimatedValue from '../nodes/AnimatedValue'; import AnimatedValueXY from '../nodes/AnimatedValueXY'; import AnimatedInterpolation from '../nodes/AnimatedInterpolation'; import Animation from './Animation'; import { shouldUseNativeDriver } from '../NativeAnimatedHelper'; import Easing from '../../../../exports/Easing'; var _easeInOut; function easeInOut() { if (!_easeInOut) { _easeInOut = Easing.inOut(Easing.ease); } return _easeInOut; } var TimingAnimation = /*#__PURE__*/function (_Animation) { _inheritsLoose(TimingAnimation, _Animation); function TimingAnimation(config) { var _config$easing, _config$duration, _config$delay, _config$iterations, _config$isInteraction; var _this; _this = _Animation.call(this) || this; _this._toValue = config.toValue; _this._easing = (_config$easing = config.easing) !== null && _config$easing !== void 0 ? _config$easing : easeInOut(); _this._duration = (_config$duration = config.duration) !== null && _config$duration !== void 0 ? _config$duration : 500; _this._delay = (_config$delay = config.delay) !== null && _config$delay !== void 0 ? _config$delay : 0; _this.__iterations = (_config$iterations = config.iterations) !== null && _config$iterations !== void 0 ? _config$iterations : 1; _this._useNativeDriver = shouldUseNativeDriver(config); _this.__isInteraction = (_config$isInteraction = config.isInteraction) !== null && _config$isInteraction !== void 0 ? _config$isInteraction : !_this._useNativeDriver; return _this; } var _proto = TimingAnimation.prototype; _proto.__getNativeAnimationConfig = function __getNativeAnimationConfig() { var frameDuration = 1000.0 / 60.0; var frames = []; var numFrames = Math.round(this._duration / frameDuration); for (var frame = 0; frame < numFrames; frame++) { frames.push(this._easing(frame / numFrames)); } frames.push(this._easing(1)); return { type: 'frames', frames: frames, toValue: this._toValue, iterations: this.__iterations }; }; _proto.start = function start(fromValue, onUpdate, onEnd, previousAnimation, animatedValue) { var _this2 = this; this.__active = true; this._fromValue = fromValue; this._onUpdate = onUpdate; this.__onEnd = onEnd; var start = function start() { // Animations that sometimes have 0 duration and sometimes do not // still need to use the native driver when duration is 0 so as to // not cause intermixed JS and native animations. if (_this2._duration === 0 && !_this2._useNativeDriver) { _this2._onUpdate(_this2._toValue); _this2.__debouncedOnEnd({ finished: true }); } else { _this2._startTime = Date.now(); if (_this2._useNativeDriver) { _this2.__startNativeAnimation(animatedValue); } else { _this2._animationFrame = requestAnimationFrame(_this2.onUpdate.bind(_this2)); } } }; if (this._delay) { this._timeout = setTimeout(start, this._delay); } else { start(); } }; _proto.onUpdate = function onUpdate() { var now = Date.now(); if (now >= this._startTime + this._duration) { if (this._duration === 0) { this._onUpdate(this._toValue); } else { this._onUpdate(this._fromValue + this._easing(1) * (this._toValue - this._fromValue)); } this.__debouncedOnEnd({ finished: true }); return; } this._onUpdate(this._fromValue + this._easing((now - this._startTime) / this._duration) * (this._toValue - this._fromValue)); if (this.__active) { this._animationFrame = requestAnimationFrame(this.onUpdate.bind(this)); } }; _proto.stop = function stop() { _Animation.prototype.stop.call(this); this.__active = false; clearTimeout(this._timeout); global.cancelAnimationFrame(this._animationFrame); this.__debouncedOnEnd({ finished: false }); }; return TimingAnimation; }(Animation); export default TimingAnimation;