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create-expo-cljs-app

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Create a react native application with Expo and Shadow-CLJS!

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/** * Copyright (c) Facebook, Inc. and its affiliates. * * This source code is licensed under the MIT license found in the * LICENSE file in the root directory of this source tree. * * * @format */ 'use strict'; function _inheritsLoose(subClass, superClass) { subClass.prototype = Object.create(superClass.prototype); subClass.prototype.constructor = subClass; _setPrototypeOf(subClass, superClass); } function _setPrototypeOf(o, p) { _setPrototypeOf = Object.setPrototypeOf || function _setPrototypeOf(o, p) { o.__proto__ = p; return o; }; return _setPrototypeOf(o, p); } import Animation from './Animation'; import { shouldUseNativeDriver } from '../NativeAnimatedHelper'; var DecayAnimation = /*#__PURE__*/function (_Animation) { _inheritsLoose(DecayAnimation, _Animation); function DecayAnimation(config) { var _config$deceleration, _config$isInteraction, _config$iterations; var _this; _this = _Animation.call(this) || this; _this._deceleration = (_config$deceleration = config.deceleration) !== null && _config$deceleration !== void 0 ? _config$deceleration : 0.998; _this._velocity = config.velocity; _this._useNativeDriver = shouldUseNativeDriver(config); _this.__isInteraction = (_config$isInteraction = config.isInteraction) !== null && _config$isInteraction !== void 0 ? _config$isInteraction : !_this._useNativeDriver; _this.__iterations = (_config$iterations = config.iterations) !== null && _config$iterations !== void 0 ? _config$iterations : 1; return _this; } var _proto = DecayAnimation.prototype; _proto.__getNativeAnimationConfig = function __getNativeAnimationConfig() { return { type: 'decay', deceleration: this._deceleration, velocity: this._velocity, iterations: this.__iterations }; }; _proto.start = function start(fromValue, onUpdate, onEnd, previousAnimation, animatedValue) { this.__active = true; this._lastValue = fromValue; this._fromValue = fromValue; this._onUpdate = onUpdate; this.__onEnd = onEnd; this._startTime = Date.now(); if (this._useNativeDriver) { this.__startNativeAnimation(animatedValue); } else { this._animationFrame = requestAnimationFrame(this.onUpdate.bind(this)); } }; _proto.onUpdate = function onUpdate() { var now = Date.now(); var value = this._fromValue + this._velocity / (1 - this._deceleration) * (1 - Math.exp(-(1 - this._deceleration) * (now - this._startTime))); this._onUpdate(value); if (Math.abs(this._lastValue - value) < 0.1) { this.__debouncedOnEnd({ finished: true }); return; } this._lastValue = value; if (this.__active) { this._animationFrame = requestAnimationFrame(this.onUpdate.bind(this)); } }; _proto.stop = function stop() { _Animation.prototype.stop.call(this); this.__active = false; global.cancelAnimationFrame(this._animationFrame); this.__debouncedOnEnd({ finished: false }); }; return DecayAnimation; }(Animation); export default DecayAnimation;