create-expo-cljs-app
Version:
Create a react native application with Expo and Shadow-CLJS!
97 lines (75 loc) • 3.1 kB
JavaScript
/**
* Copyright (c) Facebook, Inc. and its affiliates.
*
* This source code is licensed under the MIT license found in the
* LICENSE file in the root directory of this source tree.
*
*
* @format
*/
'use strict';
function _inheritsLoose(subClass, superClass) { subClass.prototype = Object.create(superClass.prototype); subClass.prototype.constructor = subClass; _setPrototypeOf(subClass, superClass); }
function _setPrototypeOf(o, p) { _setPrototypeOf = Object.setPrototypeOf || function _setPrototypeOf(o, p) { o.__proto__ = p; return o; }; return _setPrototypeOf(o, p); }
import Animation from './Animation';
import { shouldUseNativeDriver } from '../NativeAnimatedHelper';
var DecayAnimation = /*#__PURE__*/function (_Animation) {
_inheritsLoose(DecayAnimation, _Animation);
function DecayAnimation(config) {
var _config$deceleration, _config$isInteraction, _config$iterations;
var _this;
_this = _Animation.call(this) || this;
_this._deceleration = (_config$deceleration = config.deceleration) !== null && _config$deceleration !== void 0 ? _config$deceleration : 0.998;
_this._velocity = config.velocity;
_this._useNativeDriver = shouldUseNativeDriver(config);
_this.__isInteraction = (_config$isInteraction = config.isInteraction) !== null && _config$isInteraction !== void 0 ? _config$isInteraction : !_this._useNativeDriver;
_this.__iterations = (_config$iterations = config.iterations) !== null && _config$iterations !== void 0 ? _config$iterations : 1;
return _this;
}
var _proto = DecayAnimation.prototype;
_proto.__getNativeAnimationConfig = function __getNativeAnimationConfig() {
return {
type: 'decay',
deceleration: this._deceleration,
velocity: this._velocity,
iterations: this.__iterations
};
};
_proto.start = function start(fromValue, onUpdate, onEnd, previousAnimation, animatedValue) {
this.__active = true;
this._lastValue = fromValue;
this._fromValue = fromValue;
this._onUpdate = onUpdate;
this.__onEnd = onEnd;
this._startTime = Date.now();
if (this._useNativeDriver) {
this.__startNativeAnimation(animatedValue);
} else {
this._animationFrame = requestAnimationFrame(this.onUpdate.bind(this));
}
};
_proto.onUpdate = function onUpdate() {
var now = Date.now();
var value = this._fromValue + this._velocity / (1 - this._deceleration) * (1 - Math.exp(-(1 - this._deceleration) * (now - this._startTime)));
this._onUpdate(value);
if (Math.abs(this._lastValue - value) < 0.1) {
this.__debouncedOnEnd({
finished: true
});
return;
}
this._lastValue = value;
if (this.__active) {
this._animationFrame = requestAnimationFrame(this.onUpdate.bind(this));
}
};
_proto.stop = function stop() {
_Animation.prototype.stop.call(this);
this.__active = false;
global.cancelAnimationFrame(this._animationFrame);
this.__debouncedOnEnd({
finished: false
});
};
return DecayAnimation;
}(Animation);
export default DecayAnimation;