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create-expo-cljs-app

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Create a react native application with Expo and Shadow-CLJS!

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/** * Copyright (c) Facebook, Inc. and its affiliates. * * This source code is licensed under the MIT license found in the * LICENSE file in the root directory of this source tree. * * @format * */ 'use strict'; import _bezier from './bezier'; var _ease; /** * The `Easing` module implements common easing functions. This module is used * by [Animate.timing()](docs/animate.html#timing) to convey physically * believable motion in animations. * * You can find a visualization of some common easing functions at * http://easings.net/ * * ### Predefined animations * * The `Easing` module provides several predefined animations through the * following methods: * * - [`back`](docs/easing.html#back) provides a simple animation where the * object goes slightly back before moving forward * - [`bounce`](docs/easing.html#bounce) provides a bouncing animation * - [`ease`](docs/easing.html#ease) provides a simple inertial animation * - [`elastic`](docs/easing.html#elastic) provides a simple spring interaction * * ### Standard functions * * Three standard easing functions are provided: * * - [`linear`](docs/easing.html#linear) * - [`quad`](docs/easing.html#quad) * - [`cubic`](docs/easing.html#cubic) * * The [`poly`](docs/easing.html#poly) function can be used to implement * quartic, quintic, and other higher power functions. * * ### Additional functions * * Additional mathematical functions are provided by the following methods: * * - [`bezier`](docs/easing.html#bezier) provides a cubic bezier curve * - [`circle`](docs/easing.html#circle) provides a circular function * - [`sin`](docs/easing.html#sin) provides a sinusoidal function * - [`exp`](docs/easing.html#exp) provides an exponential function * * The following helpers are used to modify other easing functions. * * - [`in`](docs/easing.html#in) runs an easing function forwards * - [`inOut`](docs/easing.html#inout) makes any easing function symmetrical * - [`out`](docs/easing.html#out) runs an easing function backwards */ var Easing = /*#__PURE__*/function () { function Easing() {} /** * A stepping function, returns 1 for any positive value of `n`. */ Easing.step0 = function step0(n) { return n > 0 ? 1 : 0; } /** * A stepping function, returns 1 if `n` is greater than or equal to 1. */ ; Easing.step1 = function step1(n) { return n >= 1 ? 1 : 0; } /** * A linear function, `f(t) = t`. Position correlates to elapsed time one to * one. * * http://cubic-bezier.com/#0,0,1,1 */ ; Easing.linear = function linear(t) { return t; } /** * A simple inertial interaction, similar to an object slowly accelerating to * speed. * * http://cubic-bezier.com/#.42,0,1,1 */ ; Easing.ease = function ease(t) { if (!_ease) { _ease = Easing.bezier(0.42, 0, 1, 1); } return _ease(t); } /** * A quadratic function, `f(t) = t * t`. Position equals the square of elapsed * time. * * http://easings.net/#easeInQuad */ ; Easing.quad = function quad(t) { return t * t; } /** * A cubic function, `f(t) = t * t * t`. Position equals the cube of elapsed * time. * * http://easings.net/#easeInCubic */ ; Easing.cubic = function cubic(t) { return t * t * t; } /** * A power function. Position is equal to the Nth power of elapsed time. * * n = 4: http://easings.net/#easeInQuart * n = 5: http://easings.net/#easeInQuint */ ; Easing.poly = function poly(n) { return function (t) { return Math.pow(t, n); }; } /** * A sinusoidal function. * * http://easings.net/#easeInSine */ ; Easing.sin = function sin(t) { return 1 - Math.cos(t * Math.PI / 2); } /** * A circular function. * * http://easings.net/#easeInCirc */ ; Easing.circle = function circle(t) { return 1 - Math.sqrt(1 - t * t); } /** * An exponential function. * * http://easings.net/#easeInExpo */ ; Easing.exp = function exp(t) { return Math.pow(2, 10 * (t - 1)); } /** * A simple elastic interaction, similar to a spring oscillating back and * forth. * * Default bounciness is 1, which overshoots a little bit once. 0 bounciness * doesn't overshoot at all, and bounciness of N > 1 will overshoot about N * times. * * http://easings.net/#easeInElastic */ ; Easing.elastic = function elastic(bounciness) { if (bounciness === void 0) { bounciness = 1; } var p = bounciness * Math.PI; return function (t) { return 1 - Math.pow(Math.cos(t * Math.PI / 2), 3) * Math.cos(t * p); }; } /** * Use with `Animated.parallel()` to create a simple effect where the object * animates back slightly as the animation starts. * * Wolfram Plot: * * - http://tiny.cc/back_default (s = 1.70158, default) */ ; Easing.back = function back(s) { if (s === void 0) { s = 1.70158; } return function (t) { return t * t * ((s + 1) * t - s); }; } /** * Provides a simple bouncing effect. * * http://easings.net/#easeInBounce */ ; Easing.bounce = function bounce(t) { if (t < 1 / 2.75) { return 7.5625 * t * t; } if (t < 2 / 2.75) { var _t = t - 1.5 / 2.75; return 7.5625 * _t * _t + 0.75; } if (t < 2.5 / 2.75) { var _t2 = t - 2.25 / 2.75; return 7.5625 * _t2 * _t2 + 0.9375; } var t2 = t - 2.625 / 2.75; return 7.5625 * t2 * t2 + 0.984375; } /** * Provides a cubic bezier curve, equivalent to CSS Transitions' * `transition-timing-function`. * * A useful tool to visualize cubic bezier curves can be found at * http://cubic-bezier.com/ */ ; Easing.bezier = function bezier(x1, y1, x2, y2) { return _bezier(x1, y1, x2, y2); } /** * Runs an easing function forwards. */ ; Easing.in = function _in(easing) { return easing; } /** * Runs an easing function backwards. */ ; Easing.out = function out(easing) { return function (t) { return 1 - easing(1 - t); }; } /** * Makes any easing function symmetrical. The easing function will run * forwards for half of the duration, then backwards for the rest of the * duration. */ ; Easing.inOut = function inOut(easing) { return function (t) { if (t < 0.5) { return easing(t * 2) / 2; } return 1 - easing((1 - t) * 2) / 2; }; }; return Easing; }(); export default Easing;