UNPKG

create-expo-cljs-app

Version:

Create a react native application with Expo and Shadow-CLJS!

615 lines (540 loc) 18.4 kB
/** * Copyright (c) Facebook, Inc. and its affiliates. * * This source code is licensed under the MIT license found in the * LICENSE file in the root directory of this source tree. * * * @format */ 'use strict'; function ownKeys(object, enumerableOnly) { var keys = Object.keys(object); if (Object.getOwnPropertySymbols) { var symbols = Object.getOwnPropertySymbols(object); if (enumerableOnly) symbols = symbols.filter(function (sym) { return Object.getOwnPropertyDescriptor(object, sym).enumerable; }); keys.push.apply(keys, symbols); } return keys; } function _objectSpread(target) { for (var i = 1; i < arguments.length; i++) { var source = arguments[i] != null ? arguments[i] : {}; if (i % 2) { ownKeys(Object(source), true).forEach(function (key) { _defineProperty(target, key, source[key]); }); } else if (Object.getOwnPropertyDescriptors) { Object.defineProperties(target, Object.getOwnPropertyDescriptors(source)); } else { ownKeys(Object(source)).forEach(function (key) { Object.defineProperty(target, key, Object.getOwnPropertyDescriptor(source, key)); }); } } return target; } function _defineProperty(obj, key, value) { if (key in obj) { Object.defineProperty(obj, key, { value: value, enumerable: true, configurable: true, writable: true }); } else { obj[key] = value; } return obj; } import { AnimatedEvent, attachNativeEvent } from './AnimatedEvent'; import AnimatedAddition from './nodes/AnimatedAddition'; import AnimatedDiffClamp from './nodes/AnimatedDiffClamp'; import AnimatedDivision from './nodes/AnimatedDivision'; import AnimatedInterpolation from './nodes/AnimatedInterpolation'; import AnimatedModulo from './nodes/AnimatedModulo'; import AnimatedMultiplication from './nodes/AnimatedMultiplication'; import AnimatedNode from './nodes/AnimatedNode'; import AnimatedProps from './nodes/AnimatedProps'; import AnimatedSubtraction from './nodes/AnimatedSubtraction'; import AnimatedTracking from './nodes/AnimatedTracking'; import AnimatedValue from './nodes/AnimatedValue'; import AnimatedValueXY from './nodes/AnimatedValueXY'; import DecayAnimation from './animations/DecayAnimation'; import SpringAnimation from './animations/SpringAnimation'; import TimingAnimation from './animations/TimingAnimation'; import createAnimatedComponent from './createAnimatedComponent'; var add = function add(a, b) { return new AnimatedAddition(a, b); }; var subtract = function subtract(a, b) { return new AnimatedSubtraction(a, b); }; var divide = function divide(a, b) { return new AnimatedDivision(a, b); }; var multiply = function multiply(a, b) { return new AnimatedMultiplication(a, b); }; var modulo = function modulo(a, modulus) { return new AnimatedModulo(a, modulus); }; var diffClamp = function diffClamp(a, min, max) { return new AnimatedDiffClamp(a, min, max); }; var _combineCallbacks = function _combineCallbacks(callback, config) { if (callback && config.onComplete) { return function () { config.onComplete && config.onComplete.apply(config, arguments); callback && callback.apply(void 0, arguments); }; } else { return callback || config.onComplete; } }; var maybeVectorAnim = function maybeVectorAnim(value, config, anim) { if (value instanceof AnimatedValueXY) { var configX = _objectSpread({}, config); var configY = _objectSpread({}, config); for (var key in config) { var _config$key = config[key], x = _config$key.x, y = _config$key.y; if (x !== undefined && y !== undefined) { configX[key] = x; configY[key] = y; } } var aX = anim(value.x, configX); var aY = anim(value.y, configY); // We use `stopTogether: false` here because otherwise tracking will break // because the second animation will get stopped before it can update. return parallel([aX, aY], { stopTogether: false }); } return null; }; var spring = function spring(value, config) { var _start = function start(animatedValue, configuration, callback) { callback = _combineCallbacks(callback, configuration); var singleValue = animatedValue; var singleConfig = configuration; singleValue.stopTracking(); if (configuration.toValue instanceof AnimatedNode) { singleValue.track(new AnimatedTracking(singleValue, configuration.toValue, SpringAnimation, singleConfig, callback)); } else { singleValue.animate(new SpringAnimation(singleConfig), callback); } }; return maybeVectorAnim(value, config, spring) || { start: function start(callback) { _start(value, config, callback); }, stop: function stop() { value.stopAnimation(); }, reset: function reset() { value.resetAnimation(); }, _startNativeLoop: function _startNativeLoop(iterations) { var singleConfig = _objectSpread(_objectSpread({}, config), {}, { iterations: iterations }); _start(value, singleConfig); }, _isUsingNativeDriver: function _isUsingNativeDriver() { return config.useNativeDriver || false; } }; }; var timing = function timing(value, config) { var _start2 = function start(animatedValue, configuration, callback) { callback = _combineCallbacks(callback, configuration); var singleValue = animatedValue; var singleConfig = configuration; singleValue.stopTracking(); if (configuration.toValue instanceof AnimatedNode) { singleValue.track(new AnimatedTracking(singleValue, configuration.toValue, TimingAnimation, singleConfig, callback)); } else { singleValue.animate(new TimingAnimation(singleConfig), callback); } }; return maybeVectorAnim(value, config, timing) || { start: function start(callback) { _start2(value, config, callback); }, stop: function stop() { value.stopAnimation(); }, reset: function reset() { value.resetAnimation(); }, _startNativeLoop: function _startNativeLoop(iterations) { var singleConfig = _objectSpread(_objectSpread({}, config), {}, { iterations: iterations }); _start2(value, singleConfig); }, _isUsingNativeDriver: function _isUsingNativeDriver() { return config.useNativeDriver || false; } }; }; var decay = function decay(value, config) { var _start3 = function start(animatedValue, configuration, callback) { callback = _combineCallbacks(callback, configuration); var singleValue = animatedValue; var singleConfig = configuration; singleValue.stopTracking(); singleValue.animate(new DecayAnimation(singleConfig), callback); }; return maybeVectorAnim(value, config, decay) || { start: function start(callback) { _start3(value, config, callback); }, stop: function stop() { value.stopAnimation(); }, reset: function reset() { value.resetAnimation(); }, _startNativeLoop: function _startNativeLoop(iterations) { var singleConfig = _objectSpread(_objectSpread({}, config), {}, { iterations: iterations }); _start3(value, singleConfig); }, _isUsingNativeDriver: function _isUsingNativeDriver() { return config.useNativeDriver || false; } }; }; var sequence = function sequence(animations) { var current = 0; return { start: function start(callback) { var onComplete = function onComplete(result) { if (!result.finished) { callback && callback(result); return; } current++; if (current === animations.length) { callback && callback(result); return; } animations[current].start(onComplete); }; if (animations.length === 0) { callback && callback({ finished: true }); } else { animations[current].start(onComplete); } }, stop: function stop() { if (current < animations.length) { animations[current].stop(); } }, reset: function reset() { animations.forEach(function (animation, idx) { if (idx <= current) { animation.reset(); } }); current = 0; }, _startNativeLoop: function _startNativeLoop() { throw new Error('Loops run using the native driver cannot contain Animated.sequence animations'); }, _isUsingNativeDriver: function _isUsingNativeDriver() { return false; } }; }; var parallel = function parallel(animations, config) { var doneCount = 0; // Make sure we only call stop() at most once for each animation var hasEnded = {}; var stopTogether = !(config && config.stopTogether === false); var result = { start: function start(callback) { if (doneCount === animations.length) { callback && callback({ finished: true }); return; } animations.forEach(function (animation, idx) { var cb = function cb(endResult) { hasEnded[idx] = true; doneCount++; if (doneCount === animations.length) { doneCount = 0; callback && callback(endResult); return; } if (!endResult.finished && stopTogether) { result.stop(); } }; if (!animation) { cb({ finished: true }); } else { animation.start(cb); } }); }, stop: function stop() { animations.forEach(function (animation, idx) { !hasEnded[idx] && animation.stop(); hasEnded[idx] = true; }); }, reset: function reset() { animations.forEach(function (animation, idx) { animation.reset(); hasEnded[idx] = false; doneCount = 0; }); }, _startNativeLoop: function _startNativeLoop() { throw new Error('Loops run using the native driver cannot contain Animated.parallel animations'); }, _isUsingNativeDriver: function _isUsingNativeDriver() { return false; } }; return result; }; var delay = function delay(time) { // Would be nice to make a specialized implementation return timing(new AnimatedValue(0), { toValue: 0, delay: time, duration: 0, useNativeDriver: false }); }; var stagger = function stagger(time, animations) { return parallel(animations.map(function (animation, i) { return sequence([delay(time * i), animation]); })); }; var loop = function loop(animation, _temp) { var _ref = _temp === void 0 ? {} : _temp, _ref$iterations = _ref.iterations, iterations = _ref$iterations === void 0 ? -1 : _ref$iterations, _ref$resetBeforeItera = _ref.resetBeforeIteration, resetBeforeIteration = _ref$resetBeforeItera === void 0 ? true : _ref$resetBeforeItera; var isFinished = false; var iterationsSoFar = 0; return { start: function start(callback) { var restart = function restart(result) { if (result === void 0) { result = { finished: true }; } if (isFinished || iterationsSoFar === iterations || result.finished === false) { callback && callback(result); } else { iterationsSoFar++; resetBeforeIteration && animation.reset(); animation.start(restart); } }; if (!animation || iterations === 0) { callback && callback({ finished: true }); } else { if (animation._isUsingNativeDriver()) { animation._startNativeLoop(iterations); } else { restart(); // Start looping recursively on the js thread } } }, stop: function stop() { isFinished = true; animation.stop(); }, reset: function reset() { iterationsSoFar = 0; isFinished = false; animation.reset(); }, _startNativeLoop: function _startNativeLoop() { throw new Error('Loops run using the native driver cannot contain Animated.loop animations'); }, _isUsingNativeDriver: function _isUsingNativeDriver() { return animation._isUsingNativeDriver(); } }; }; function forkEvent(event, listener) { if (!event) { return listener; } else if (event instanceof AnimatedEvent) { event.__addListener(listener); return event; } else { return function () { typeof event === 'function' && event.apply(void 0, arguments); listener.apply(void 0, arguments); }; } } function unforkEvent(event, listener) { if (event && event instanceof AnimatedEvent) { event.__removeListener(listener); } } var event = function event(argMapping, config) { var animatedEvent = new AnimatedEvent(argMapping, config); if (animatedEvent.__isNative) { return animatedEvent; } else { return animatedEvent.__getHandler(); } }; /** * The `Animated` library is designed to make animations fluid, powerful, and * easy to build and maintain. `Animated` focuses on declarative relationships * between inputs and outputs, with configurable transforms in between, and * simple `start`/`stop` methods to control time-based animation execution. * If additional transforms are added, be sure to include them in * AnimatedMock.js as well. * * See https://reactnative.dev/docs/animated.html */ export default { /** * Standard value class for driving animations. Typically initialized with * `new Animated.Value(0);` * * See https://reactnative.dev/docs/animated.html#value */ Value: AnimatedValue, /** * 2D value class for driving 2D animations, such as pan gestures. * * See https://reactnative.dev/docs/animatedvaluexy.html */ ValueXY: AnimatedValueXY, /** * Exported to use the Interpolation type in flow. * * See https://reactnative.dev/docs/animated.html#interpolation */ Interpolation: AnimatedInterpolation, /** * Exported for ease of type checking. All animated values derive from this * class. * * See https://reactnative.dev/docs/animated.html#node */ Node: AnimatedNode, /** * Animates a value from an initial velocity to zero based on a decay * coefficient. * * See https://reactnative.dev/docs/animated.html#decay */ decay: decay, /** * Animates a value along a timed easing curve. The Easing module has tons of * predefined curves, or you can use your own function. * * See https://reactnative.dev/docs/animated.html#timing */ timing: timing, /** * Animates a value according to an analytical spring model based on * damped harmonic oscillation. * * See https://reactnative.dev/docs/animated.html#spring */ spring: spring, /** * Creates a new Animated value composed from two Animated values added * together. * * See https://reactnative.dev/docs/animated.html#add */ add: add, /** * Creates a new Animated value composed by subtracting the second Animated * value from the first Animated value. * * See https://reactnative.dev/docs/animated.html#subtract */ subtract: subtract, /** * Creates a new Animated value composed by dividing the first Animated value * by the second Animated value. * * See https://reactnative.dev/docs/animated.html#divide */ divide: divide, /** * Creates a new Animated value composed from two Animated values multiplied * together. * * See https://reactnative.dev/docs/animated.html#multiply */ multiply: multiply, /** * Creates a new Animated value that is the (non-negative) modulo of the * provided Animated value. * * See https://reactnative.dev/docs/animated.html#modulo */ modulo: modulo, /** * Create a new Animated value that is limited between 2 values. It uses the * difference between the last value so even if the value is far from the * bounds it will start changing when the value starts getting closer again. * * See https://reactnative.dev/docs/animated.html#diffclamp */ diffClamp: diffClamp, /** * Starts an animation after the given delay. * * See https://reactnative.dev/docs/animated.html#delay */ delay: delay, /** * Starts an array of animations in order, waiting for each to complete * before starting the next. If the current running animation is stopped, no * following animations will be started. * * See https://reactnative.dev/docs/animated.html#sequence */ sequence: sequence, /** * Starts an array of animations all at the same time. By default, if one * of the animations is stopped, they will all be stopped. You can override * this with the `stopTogether` flag. * * See https://reactnative.dev/docs/animated.html#parallel */ parallel: parallel, /** * Array of animations may run in parallel (overlap), but are started in * sequence with successive delays. Nice for doing trailing effects. * * See https://reactnative.dev/docs/animated.html#stagger */ stagger: stagger, /** * Loops a given animation continuously, so that each time it reaches the * end, it resets and begins again from the start. * * See https://reactnative.dev/docs/animated.html#loop */ loop: loop, /** * Takes an array of mappings and extracts values from each arg accordingly, * then calls `setValue` on the mapped outputs. * * See https://reactnative.dev/docs/animated.html#event */ event: event, /** * Make any React component Animatable. Used to create `Animated.View`, etc. * * See https://reactnative.dev/docs/animated.html#createanimatedcomponent */ createAnimatedComponent: createAnimatedComponent, /** * Imperative API to attach an animated value to an event on a view. Prefer * using `Animated.event` with `useNativeDrive: true` if possible. * * See https://reactnative.dev/docs/animated.html#attachnativeevent */ attachNativeEvent: attachNativeEvent, /** * Advanced imperative API for snooping on animated events that are passed in * through props. Use values directly where possible. * * See https://reactnative.dev/docs/animated.html#forkevent */ forkEvent: forkEvent, unforkEvent: unforkEvent, /** * Expose Event class, so it can be used as a type for type checkers. */ Event: AnimatedEvent, __PropsOnlyForTests: AnimatedProps };