create-expo-cljs-app
Version:
Create a react native application with Expo and Shadow-CLJS!
119 lines (94 loc) • 3.44 kB
JavaScript
// jscs:disable requireArrowFunctions,disallowVar,requireEnhancedObjectLiterals
/* globals QUnit,Hammer,utils,Simulator */
var el;
var hammer;
var pressPeriod = 200;
var pressThreshold = 20;
var pressCount = 0;
var panStartCount = 0;
var swipeCount = 0;
QUnit.module('Require Failure ( Swipe & Press )', {
beforeEach: function() {
el = utils.createHitArea();
hammer = new Hammer(el, { recognizers: [] });
var swipe = new Hammer.Swipe({ threshold: 1 });
var press = new Hammer.Press({ time: pressPeriod, threshold: pressThreshold });
hammer.add(swipe);
hammer.add(press);
swipe.recognizeWith(press);
press.requireFailure(swipe);
pressCount = 0;
swipeCount = 0;
hammer.on('press', function() {
pressCount++;
});
hammer.on('swipe', function() {
swipeCount++;
});
},
afterEach: function() {
hammer.destroy();
}
});
QUnit.test('When swipe does not recognize the gesture, a press gesture can be fired', function(assert) {
var done = assert.async();
assert.expect(1);
utils.dispatchTouchEvent(el, 'start', 50, 50);
setTimeout(function() {
assert.equal(pressCount, 1, '1 press recognized');
done();
}, pressPeriod + 100);
});
QUnit.test('When swipe does recognize the gesture, a press gesture cannot be fired', function(assert) {
var done = assert.async();
assert.expect(2);
Simulator.gestures.swipe(el, null, function() {
assert.ok(swipeCount > 0, 'swipe gesture should be recognizing');
assert.equal(pressCount, 0, 'press gesture should not be recognized because swipe gesture is recognizing');
done();
});
});
QUnit.module('Require Failure ( Pan & Press )', {
beforeEach: function() {
el = document.createElement('div');
document.body.appendChild(el);
hammer = new Hammer(el, { recognizers: [] });
var pan = new Hammer.Pan({ threshold: 1 });
var press = new Hammer.Press({ time: pressPeriod, threshold: pressThreshold });
hammer.add([ pan, press ]);
pan.recognizeWith(press);
press.requireFailure(pan);
pressCount = 0;
panStartCount = 0;
hammer.on('press', function() {
pressCount++;
});
hammer.on('panstart', function() {
panStartCount++;
});
},
afterEach: function() {
document.body.removeChild(el);
hammer.destroy();
}
});
QUnit.test('When pan does not recognize the gesture, a press gesture can be fired', function(assert) {
var done = assert.async();
assert.expect(1);
utils.dispatchTouchEvent(el, 'start', 50, 50);
setTimeout(function() {
assert.equal(pressCount, 1, '1 press recognized');
done();
}, pressPeriod + 100);
});
QUnit.test('When pan recognizes the gesture, a press gesture cannot be fired', function(assert) {
var done = assert.async();
assert.expect(2);
utils.dispatchTouchEvent(el, 'start', 50, 50);
utils.dispatchTouchEvent(el, 'move', 50 + pressThreshold / 4, 50);
setTimeout(function() {
assert.ok(panStartCount > 0, 'pan gesture should be recognizing');
assert.equal(pressCount, 0, 'press gesture should not be recognized because pan gesture is recognizing');
done();
}, pressPeriod + 100);
});