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create-expo-cljs-app

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Create a react native application with Expo and Shadow-CLJS!

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import Manager from "./manager"; import defaults, { preset } from "./defaults"; import assign from './utils/assign'; import { INPUT_START, INPUT_MOVE, INPUT_END, INPUT_CANCEL, DIRECTION_NONE, DIRECTION_LEFT, DIRECTION_RIGHT, DIRECTION_UP, DIRECTION_DOWN, DIRECTION_HORIZONTAL, DIRECTION_VERTICAL, DIRECTION_ALL, } from "./inputjs/input-consts"; import { STATE_POSSIBLE, STATE_BEGAN, STATE_CHANGED, STATE_ENDED, STATE_RECOGNIZED, STATE_CANCELLED, STATE_FAILED, } from "./recognizerjs/recognizer-consts"; import Input from "./inputjs/input-constructor"; import TouchAction from "./touchactionjs/touchaction-constructor"; import TouchInput from "./input/touch"; import MouseInput from "./input/mouse"; import PointerEventInput from "./input/pointerevent"; import SingleTouchInput from "./input/singletouch"; import TouchMouseInput from "./input/touchmouse"; import Recognizer from "./recognizerjs/recognizer-constructor"; import AttrRecognizer from "./recognizers/attribute"; import TapRecognizer from "./recognizers/tap"; import PanRecognizer from "./recognizers/pan"; import SwipeRecognizer from "./recognizers/swipe"; import PinchRecognizer from "./recognizers/pinch"; import RotateRecognizer from "./recognizers/rotate"; import PressRecognizer from "./recognizers/press"; import addEventListeners from "./utils/add-event-listeners"; import removeEventListeners from "./utils/remove-event-listeners"; import each from "./utils/each"; import merge from "./utils/merge"; import extend from "./utils/extend"; import inherit from "./utils/inherit"; import bindFn from "./utils/bind-fn"; import prefixed from "./utils/prefixed"; import toArray from "./utils/to-array"; import uniqueArray from "./utils/unique-array"; import splitStr from "./utils/split-str"; import inArray from "./utils/in-array"; import boolOrFn from "./utils/bool-or-fn"; import hasParent from "./utils/has-parent"; /** * @private * Simple way to create a manager with a default set of recognizers. * @param {HTMLElement} element * @param {Object} [options] * @constructor */ export default class Hammer { /** * @private * @const {string} */ static VERSION = "#__VERSION__#"; static DIRECTION_ALL = DIRECTION_ALL; static DIRECTION_DOWN = DIRECTION_DOWN; static DIRECTION_LEFT = DIRECTION_LEFT; static DIRECTION_RIGHT = DIRECTION_RIGHT; static DIRECTION_UP = DIRECTION_UP; static DIRECTION_HORIZONTAL = DIRECTION_HORIZONTAL; static DIRECTION_VERTICAL = DIRECTION_VERTICAL; static DIRECTION_NONE = DIRECTION_NONE; static DIRECTION_DOWN = DIRECTION_DOWN; static INPUT_START = INPUT_START; static INPUT_MOVE = INPUT_MOVE; static INPUT_END = INPUT_END; static INPUT_CANCEL = INPUT_CANCEL; static STATE_POSSIBLE = STATE_POSSIBLE; static STATE_BEGAN = STATE_BEGAN; static STATE_CHANGED = STATE_CHANGED; static STATE_ENDED = STATE_ENDED; static STATE_RECOGNIZED = STATE_RECOGNIZED; static STATE_CANCELLED = STATE_CANCELLED; static STATE_FAILED = STATE_FAILED; static Manager = Manager; static Input = Input; static TouchAction = TouchAction; static TouchInput = TouchInput; static MouseInput = MouseInput; static PointerEventInput = PointerEventInput; static TouchMouseInput = TouchMouseInput; static SingleTouchInput = SingleTouchInput; static Recognizer = Recognizer; static AttrRecognizer = AttrRecognizer; static Tap = TapRecognizer; static Pan = PanRecognizer; static Swipe = SwipeRecognizer; static Pinch = PinchRecognizer; static Rotate = RotateRecognizer; static Press = PressRecognizer; static on = addEventListeners; static off = removeEventListeners; static each = each; static merge = merge; static extend = extend; static bindFn = bindFn; static assign = assign; static inherit = inherit; static bindFn = bindFn; static prefixed = prefixed; static toArray = toArray; static inArray = inArray; static uniqueArray = uniqueArray; static splitStr = splitStr; static boolOrFn = boolOrFn; static hasParent = hasParent; static addEventListeners = addEventListeners; static removeEventListeners = removeEventListeners; static defaults = assign({}, defaults, { preset }); constructor(element, options = {}) { return new Manager(element, { recognizers: [ // RecognizerClass, options, [recognizeWith, ...], [requireFailure, ...] ...preset ], ...options, }); } }