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create-broadcast-app

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Create a NextGen TV broadcast app with one command

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/* * Copyright © 2022 Sinclair Broadcast Group * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ import { RefObject, useEffect, useMemo, useState } from 'react'; import { convertTimeToString, EMPTY_TIME_STRING } from 'utils/time'; const SET_PROGRESS_INTERVAL = 300; const DEFAULT_CURRENT_TIME_VALUE = 0; const DEFAULT_DURATION_VALUE = 0; const DEFAULT_PAUSED_VALUE = false; export const usePlaybackProgress = ( title: string | undefined, playerRef: RefObject<HTMLVideoElement>, isStream: boolean ) => { const [progress, setProgress] = useState<number>(0); const [paused, setPaused] = useState(DEFAULT_PAUSED_VALUE); const [timeHasPassed, setTimeHasPassed] = useState(EMPTY_TIME_STRING); const [duration, setDuration] = useState(EMPTY_TIME_STRING); useEffect(() => { const fetchProgressInterval = !isStream && setInterval(() => { const playerRefCurrentTime = playerRef?.current?.currentTime || DEFAULT_CURRENT_TIME_VALUE; const playerRefDuration = playerRef?.current?.duration || DEFAULT_DURATION_VALUE; const playerRefPaused = playerRef?.current?.paused || DEFAULT_PAUSED_VALUE; const playerRefProgress = playerRefDuration ? Math.round((playerRefCurrentTime * 100) / playerRefDuration) : 0; const playerRefTimeHasPassed = convertTimeToString(playerRefCurrentTime); setDuration(convertTimeToString(playerRefDuration)); setPaused(playerRefPaused); setProgress(Math.floor(playerRefProgress)); setTimeHasPassed(playerRefTimeHasPassed); }, SET_PROGRESS_INTERVAL); return () => { if (fetchProgressInterval) { clearInterval(fetchProgressInterval); setProgress(0); setPaused(DEFAULT_PAUSED_VALUE); setTimeHasPassed(EMPTY_TIME_STRING); setDuration(EMPTY_TIME_STRING); } }; }, [isStream, playerRef, title]); return useMemo( () => ({ progress, paused, timeHasPassed, duration, }), [progress, paused, timeHasPassed, duration] ); };