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crazyhouse.js

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A Javascript library for crazyhouse with 960 support, based on the chess.js library.

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var Crazyhouse = require('../crazyhouse').Crazyhouse; const readline = require('readline'); var game; var game_num = 1; function makeRandomMove() { var possibleMoves = game.moves(); if (game.game_over() === true || game.in_draw() === true || possibleMoves.length === 0) { console.log("\nGame over."); console.log(game.fen()); console.log(game.ascii()); console.log(game.pgn()); return false; } var randomIndex = Math.floor(Math.random() * possibleMoves.length); readline.clearLine(process.stdout, 0); readline.cursorTo(process.stdout, 0, null); process.stdout.write(game.fen()+' '+possibleMoves[randomIndex]); game.move(possibleMoves[randomIndex]); //console.log("making move:", possibleMoves[randomIndex]); return true; } try { for (var i = 0; i < 100; i++) { console.log("------------ game #"+game_num+" ------------"); game = new Crazyhouse({960: true}); console.log("start:", game.fen()); var r = makeRandomMove(); while (r) { r = makeRandomMove(); } console.log("\n"); game_num++; } } catch(err) { console.log(err); console.log(game.fen()); console.log(game.pgn()); }