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cr.js

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# Cycle ?> Represents a Player's chest cycle. ## Attributes > **`pos`** - The player's cycle position. **Returns:** `int` > **`superMagical`** - The postion of the next super magical chest. **Returns:** `int` > **`legendary`** - The postion of the next legendary chest. **Returns:** `int` > **`epic`** - The postion of the next epic chest. **Returns:** `int`