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countup.js

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Animates a numerical value by counting to it

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export interface CountUpOptions { /** Number to start at @default 0 */ startVal?: number; /** Number of decimal places @default 0 */ decimalPlaces?: number; /** Animation duration in seconds @default 2 */ duration?: number; /** Example: 1,000 vs 1000 @default true */ useGrouping?: boolean; /** Example: 1,00,000 vs 100,000 @default false */ useIndianSeparators?: boolean; /** Ease animation @default true */ useEasing?: boolean; /** Smooth easing for large numbers above this if useEasing @default 999 */ smartEasingThreshold?: number; /** Amount to be eased for numbers above threshold @default 333 */ smartEasingAmount?: number; /** Grouping separator @default ',' */ separator?: string; /** Decimal character @default '.' */ decimal?: string; /** Easing function for animation @default easeOutExpo */ easingFn?: (t: number, b: number, c: number, d: number) => number; /** Custom function to format the result */ formattingFn?: (n: number) => string; /** Text prepended to result */ prefix?: string; /** Text appended to result */ suffix?: string; /** Numeral glyph substitution */ numerals?: string[]; /** Callback called when animation completes */ onCompleteCallback?: () => any; /** Callback called when animation starts */ onStartCallback?: () => any; /** Plugin for alternate animations */ plugin?: CountUpPlugin; /** Trigger animation when target becomes visible @default false */ autoAnimate?: boolean; /** Animation delay in ms after auto-animate triggers @default 200 */ autoAnimateDelay?: number; /** Run animation only once for auto-animate triggers @default false */ autoAnimateOnce?: boolean; /** @deprecated Please use autoAnimate instead */ enableScrollSpy?: boolean; /** @deprecated Please use autoAnimateDelay instead */ scrollSpyDelay?: number; /** @deprecated Please use autoAnimateOnce instead */ scrollSpyOnce?: boolean; } export declare interface CountUpPlugin { render(elem: HTMLElement, formatted: string): void; } /** * Animates a number by counting to it. * playground: stackblitz.com/edit/countup-typescript * * @param target - id of html element, input, svg text element, or DOM element reference where counting occurs. * @param endVal - the value you want to arrive at. * @param options - optional configuration object for fine-grain control */ export class CountUp { version = '2.10.1'; private static observedElements = new WeakMap<HTMLElement, CountUp>(); private defaults: CountUpOptions = { startVal: 0, decimalPlaces: 0, duration: 2, useEasing: true, useGrouping: true, useIndianSeparators: false, smartEasingThreshold: 999, smartEasingAmount: 333, separator: ',', decimal: '.', prefix: '', suffix: '', autoAnimate: false, autoAnimateDelay: 200, autoAnimateOnce: false, }; private rAF: any; private autoAnimateTimeout: any; private startTime: number; private remaining: number; private finalEndVal: number = null; // for smart easing private useEasing = true; private countDown = false; private observer: IntersectionObserver; el: HTMLElement | HTMLInputElement; formattingFn: (num: number) => string; easingFn?: (t: number, b: number, c: number, d: number) => number; error = ''; startVal = 0; duration: number; paused = true; frameVal: number; once = false; constructor( target: string | HTMLElement | HTMLInputElement, private endVal?: number | null, public options?: CountUpOptions ) { this.options = { ...this.defaults, ...options }; if (this.options.enableScrollSpy) { this.options.autoAnimate = true; } if (this.options.scrollSpyDelay !== undefined) { this.options.autoAnimateDelay = this.options.scrollSpyDelay; } if (this.options.scrollSpyOnce) { this.options.autoAnimateOnce = true; } this.formattingFn = (this.options.formattingFn) ? this.options.formattingFn : this.formatNumber; this.easingFn = (this.options.easingFn) ? this.options.easingFn : this.easeOutExpo; this.el = (typeof target === 'string') ? document.getElementById(target) : target; endVal = endVal == null ? this.parse(this.el.innerHTML) : endVal; this.startVal = this.validateValue(this.options.startVal); this.frameVal = this.startVal; this.endVal = this.validateValue(endVal); this.options.decimalPlaces = Math.max(0 || this.options.decimalPlaces); this.resetDuration(); this.options.separator = String(this.options.separator); this.useEasing = this.options.useEasing; if (this.options.separator === '') { this.options.useGrouping = false; } if (this.el) { this.printValue(this.startVal); } else { this.error = '[CountUp] target is null or undefined'; } if (typeof window !== 'undefined' && this.options.autoAnimate) { if (!this.error && typeof IntersectionObserver !== 'undefined') { this.setupObserver(); } else { if (this.error) { console.error(this.error, target); } else { console.error('IntersectionObserver is not supported by this browser'); } } } } /** Set up an IntersectionObserver to auto-animate when the target element appears. */ private setupObserver(): void { const existing = CountUp.observedElements.get(this.el as HTMLElement); if (existing) { existing.unobserve(); } CountUp.observedElements.set(this.el as HTMLElement, this); this.observer = new IntersectionObserver((entries) => { for (const entry of entries) { if (entry.isIntersecting && this.paused && !this.once) { this.paused = false; this.autoAnimateTimeout = setTimeout(() => this.start(), this.options.autoAnimateDelay); if (this.options.autoAnimateOnce) { this.once = true; this.observer.disconnect(); } } else if (!entry.isIntersecting && !this.paused) { clearTimeout(this.autoAnimateTimeout); this.reset(); } } }, { threshold: 0 }); this.observer.observe(this.el); } /** Disconnect the IntersectionObserver and stop watching this element. */ unobserve(): void { clearTimeout(this.autoAnimateTimeout); this.observer?.disconnect(); CountUp.observedElements.delete(this.el as HTMLElement); } /** Teardown: cancel animation, disconnect observer, clear callbacks. */ onDestroy(): void { clearTimeout(this.autoAnimateTimeout); cancelAnimationFrame(this.rAF); this.paused = true; this.unobserve(); this.options.onCompleteCallback = null; this.options.onStartCallback = null; } /** * Smart easing works by breaking the animation into 2 parts, the second part being the * smartEasingAmount and first part being the total amount minus the smartEasingAmount. It works * by disabling easing for the first part and enabling it on the second part. It is used if * useEasing is true and the total animation amount exceeds the smartEasingThreshold. */ private determineDirectionAndSmartEasing(): void { const end = (this.finalEndVal !== null) ? this.finalEndVal : this.endVal; this.countDown = (this.startVal > end); const animateAmount = end - this.startVal; if (Math.abs(animateAmount) > this.options.smartEasingThreshold && this.options.useEasing) { this.finalEndVal = end; const up = (this.countDown) ? 1 : -1; this.endVal = end + (up * this.options.smartEasingAmount); this.duration = this.duration / 2; } else { this.endVal = end; this.finalEndVal = null; } if (this.finalEndVal !== null) { // setting finalEndVal indicates smart easing this.useEasing = false; } else { this.useEasing = this.options.useEasing; } } /** Start the animation. Optionally pass a callback that fires on completion. */ start(callback?: (args?: any) => any): void { if (this.error) { return; } if (this.options.onStartCallback) { this.options.onStartCallback(); } if (callback) { this.options.onCompleteCallback = callback; } if (this.duration > 0) { this.determineDirectionAndSmartEasing(); this.paused = false; this.rAF = requestAnimationFrame(this.count); } else { this.printValue(this.endVal); } } /** Toggle pause/resume on the animation. */ pauseResume(): void { if (!this.paused) { cancelAnimationFrame(this.rAF); const totalRem = (this.finalEndVal !== null) ? this.duration + this.remaining : this.remaining; this.remaining = totalRem; } else { this.startTime = null; this.duration = this.remaining; this.startVal = this.frameVal; this.determineDirectionAndSmartEasing(); this.rAF = requestAnimationFrame(this.count); } this.paused = !this.paused; } /** Reset to startVal so the animation can be run again. */ reset(): void { clearTimeout(this.autoAnimateTimeout); cancelAnimationFrame(this.rAF); this.paused = true; this.once = false; this.resetDuration(); this.startVal = this.validateValue(this.options.startVal); this.frameVal = this.startVal; this.printValue(this.startVal); } /** Pass a new endVal and start the animation. */ update(newEndVal: string | number): void { cancelAnimationFrame(this.rAF); this.startTime = null; this.endVal = this.validateValue(newEndVal); if (this.endVal === this.frameVal) { return; } this.startVal = this.frameVal; if (this.finalEndVal == null) { this.resetDuration(); } this.finalEndVal = null; this.determineDirectionAndSmartEasing(); this.rAF = requestAnimationFrame(this.count); } /** Animation frame callback — advances the value each frame. */ count = (timestamp: number): void => { if (!this.startTime) { this.startTime = timestamp; } const progress = timestamp - this.startTime; this.remaining = this.duration - progress; // to ease or not to ease if (this.useEasing) { if (this.countDown) { this.frameVal = this.startVal - this.easingFn(progress, 0, this.startVal - this.endVal, this.duration); } else { this.frameVal = this.easingFn(progress, this.startVal, this.endVal - this.startVal, this.duration); } } else { this.frameVal = this.startVal + (this.endVal - this.startVal) * (progress / this.duration); } // don't go past endVal since progress can exceed duration in the last frame const wentPast = this.countDown ? this.frameVal < this.endVal : this.frameVal > this.endVal; this.frameVal = wentPast ? this.endVal : this.frameVal; // decimal this.frameVal = Number(this.frameVal.toFixed(this.options.decimalPlaces)); // format and print value this.printValue(this.frameVal); // whether to continue if (progress < this.duration) { this.rAF = requestAnimationFrame(this.count); } else if (this.finalEndVal !== null) { // smart easing this.update(this.finalEndVal); } else { if (this.options.onCompleteCallback) { this.options.onCompleteCallback(); } } } /** Format and render the given value to the target element. */ printValue(val: number): void { if (!this.el) return; const result = this.formattingFn(val); if (this.options.plugin?.render) { this.options.plugin.render(this.el, result); return; } if (this.el.tagName === 'INPUT') { const input = this.el as HTMLInputElement; input.value = result; } else if (this.el.tagName === 'text' || this.el.tagName === 'tspan') { this.el.textContent = result; } else { this.el.innerHTML = result; } } /** Return true if the value is a finite number. */ ensureNumber(n: any): boolean { return (typeof n === 'number' && !isNaN(n)); } /** Validate and convert a value to a number, setting an error if invalid. */ validateValue(value: string | number): number { const newValue = Number(value); if (!this.ensureNumber(newValue)) { this.error = `[CountUp] invalid start or end value: ${value}`; return null; } else { return newValue; } } /** Reset startTime, duration, and remaining to their initial values. */ private resetDuration(): void { this.startTime = null; this.duration = Number(this.options.duration) * 1000; this.remaining = this.duration; } /** Default number formatter with grouping, decimals, prefix/suffix, and numeral substitution. */ formatNumber = (num: number): string => { const neg = (num < 0) ? '-' : ''; let result: string, x1: string, x2: string, x3: string; result = Math.abs(num).toFixed(this.options.decimalPlaces); result += ''; const x = result.split('.'); x1 = x[0]; x2 = x.length > 1 ? this.options.decimal + x[1] : ''; if (this.options.useGrouping) { x3 = ''; let factor = 3, j = 0; for (let i = 0, len = x1.length; i < len; ++i) { if (this.options.useIndianSeparators && i === 4) { factor = 2; j = 1; } if (i !== 0 && (j % factor) === 0) { x3 = this.options.separator + x3; } j++; x3 = x1[len - i - 1] + x3; } x1 = x3; } // optional numeral substitution if (this.options.numerals && this.options.numerals.length) { x1 = x1.replace(/[0-9]/g, (w) => this.options.numerals[+w]); x2 = x2.replace(/[0-9]/g, (w) => this.options.numerals[+w]); } return neg + this.options.prefix + x1 + x2 + this.options.suffix; } /** * Default easing function (easeOutExpo). * @param t current time * @param b beginning value * @param c change in value * @param d duration */ easeOutExpo = (t: number, b: number, c: number, d: number): number => c * (-Math.pow(2, -10 * t / d) + 1) * 1024 / 1023 + b; /** Parse a formatted string back to a number using the current separator/decimal options. */ parse(number: string): number { // eslint-disable-next-line no-irregular-whitespace const escapeRegExp = (s: string) => s.replace(/([.,'  ])/g, '\\$1'); const sep = escapeRegExp(this.options.separator); const dec = escapeRegExp(this.options.decimal); const num = number.replace(new RegExp(sep, 'g'), '').replace(new RegExp(dec, 'g'), '.'); return parseFloat(num) } }