count-up-es-react
Version:
CountUp AnimationNumber
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text/typescript
import type { Easing } from '../index';
// 动画文件
const linear = (t: number, b: number, c: number, d: number): number => {
return (c * t) / d + b;
};
function easeInQuad(t: number, b: number, c: number, d: number) {
return c * (t /= d) * t + b;
}
function easeOutQuad(t: number, b: number, c: number, d: number) {
return -c * (t /= d) * (t - 2) + b;
}
function easeInOutQuad(t: number, b: number, c: number, d: number) {
if ((t /= d / 2) < 1) return (c / 2) * t * t + b;
return (-c / 2) * (--t * (t - 2) - 1) + b;
}
function easeInCubic(t: number, b: number, c: number, d: number) {
return c * (t /= d) * t * t + b;
}
function easeOutCubic(t: number, b: number, c: number, d: number) {
return c * ((t = t / d - 1) * t * t + 1) + b;
}
function easeInOutCubic(t: number, b: number, c: number, d: number) {
if ((t /= d / 2) < 1) return (c / 2) * t * t * t + b;
return (c / 2) * ((t -= 2) * t * t + 2) + b;
}
function easeInQuart(t: number, b: number, c: number, d: number) {
return c * (t /= d) * t * t * t + b;
}
function easeOutQuart(t: number, b: number, c: number, d: number) {
return -c * ((t = t / d - 1) * t * t * t - 1) + b;
}
function easeInOutQuart(t: number, b: number, c: number, d: number) {
if ((t /= d / 2) < 1) return (c / 2) * t * t * t * t + b;
return (-c / 2) * ((t -= 2) * t * t * t - 2) + b;
}
function easeInQuint(t: number, b: number, c: number, d: number) {
return c * (t /= d) * t * t * t * t + b;
}
function easeOutQuint(t: number, b: number, c: number, d: number) {
return c * ((t = t / d - 1) * t * t * t * t + 1) + b;
}
function easeInOutQuint(t: number, b: number, c: number, d: number) {
if ((t /= d / 2) < 1) return (c / 2) * t * t * t * t * t + b;
return (c / 2) * ((t -= 2) * t * t * t * t + 2) + b;
}
function easeInSine(t: number, b: number, c: number, d: number) {
return -c * Math.cos((t / d) * (Math.PI / 2)) + c + b;
}
function easeOutSine(t: number, b: number, c: number, d: number) {
return c * Math.sin((t / d) * (Math.PI / 2)) + b;
}
function easeInOutSine(t: number, b: number, c: number, d: number) {
return (-c / 2) * (Math.cos((Math.PI * t) / d) - 1) + b;
}
function easeInExpo(t: number, b: number, c: number, d: number) {
return t === 0 ? b : c * Math.pow(2, 10 * (t / d - 1)) + b;
}
function easeOutExpo(t: number, b: number, c: number, d: number) {
return t === d ? b + c : c * (-Math.pow(2, (-10 * t) / d) + 1) + b;
}
function easeInOutExpo(t: number, b: number, c: number, d: number) {
if (t === 0) return b;
if (t === d) return b + c;
if ((t /= d / 2) < 1) return (c / 2) * Math.pow(2, 10 * (t - 1)) + b;
return (c / 2) * (-Math.pow(2, -10 * --t) + 2) + b;
}
function easeInCirc(t: number, b: number, c: number, d: number) {
return -c * (Math.sqrt(1 - (t /= d) * t) - 1) + b;
}
function easeOutCirc(t: number, b: number, c: number, d: number) {
return c * Math.sqrt(1 - (t = t / d - 1) * t) + b;
}
function easeInOutCirc(t: number, b: number, c: number, d: number) {
if ((t /= d / 2) < 1) return (-c / 2) * (Math.sqrt(1 - t * t) - 1) + b;
return (c / 2) * (Math.sqrt(1 - (t -= 2) * t) + 1) + b;
}
function easeInElastic(t: number, b: number, c: number, d: number) {
let s = 1.70158;
let p = 0;
let a = c;
if (t === 0) return b;
if ((t /= d) === 1) return b + c;
if (!p) p = d * 0.3;
if (a < Math.abs(c)) {
a = c;
s = p / 4;
} else s = (p / (2 * Math.PI)) * Math.asin(c / a);
return -(a * Math.pow(2, 10 * (t -= 1)) * Math.sin(((t * d - s) * (2 * Math.PI)) / p)) + b;
}
function easeOutElastic(t: number, b: number, c: number, d: number) {
let s = 1.70158;
let p = 0;
let a = c;
if (t === 0) return b;
if ((t /= d) === 1) return b + c;
if (!p) p = d * 0.3;
if (a < Math.abs(c)) {
a = c;
s = p / 4;
} else s = (p / (2 * Math.PI)) * Math.asin(c / a);
return a * Math.pow(2, -10 * t) * Math.sin(((t * d - s) * (2 * Math.PI)) / p) + c + b;
}
function easeInOutElastic(t: number, b: number, c: number, d: number) {
let s = 1.70158;
let p = 0;
let a = c;
if (t === 0) return b;
if ((t /= d / 2) === 2) return b + c;
if (!p) p = d * (0.3 * 1.5);
if (a < Math.abs(c)) {
a = c;
s = p / 4;
} else s = (p / (2 * Math.PI)) * Math.asin(c / a);
if (t < 1)
return (
-0.5 * (a * Math.pow(2, 10 * (t -= 1)) * Math.sin(((t * d - s) * (2 * Math.PI)) / p)) + b
);
return (
a * Math.pow(2, -10 * (t -= 1)) * Math.sin(((t * d - s) * (2 * Math.PI)) / p) * 0.5 + c + b
);
}
function easeOutBounce(t: number, b: number, c: number, d: number) {
if ((t /= d) < 1 / 2.75) {
return c * (7.5625 * t * t) + b;
} else if (t < 2 / 2.75) {
return c * (7.5625 * (t -= 1.5 / 2.75) * t + 0.75) + b;
} else if (t < 2.5 / 2.75) {
return c * (7.5625 * (t -= 2.25 / 2.75) * t + 0.9375) + b;
} else {
return c * (7.5625 * (t -= 2.625 / 2.75) * t + 0.984375) + b;
}
}
export const easings = {
easeInCubic,
easeOutCubic,
linear,
easeInQuad,
easeOutQuad,
easeInOutQuad,
easeOutBounce,
easeInOutCubic,
easeInOutElastic,
easeOutElastic,
easeInElastic,
easeInOutCirc,
easeInOutExpo,
easeOutExpo,
easeInQuart,
easeOutQuart,
easeOutCirc,
easeInCirc,
easeInExpo,
easeInOutSine,
easeInOutQuart,
easeOutSine,
easeInSine,
easeInQuint,
easeOutQuint,
easeInOutQuint,
};
export const defaultEasing = easings.easeOutQuint;
export const getEasing = (easing: Easing) => {
return typeof easing === 'function' ? easing : easings[easing];
};