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count-up-es-react

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import type { Easing } from '../index'; // 动画文件 const linear = (t: number, b: number, c: number, d: number): number => { return (c * t) / d + b; }; function easeInQuad(t: number, b: number, c: number, d: number) { return c * (t /= d) * t + b; } function easeOutQuad(t: number, b: number, c: number, d: number) { return -c * (t /= d) * (t - 2) + b; } function easeInOutQuad(t: number, b: number, c: number, d: number) { if ((t /= d / 2) < 1) return (c / 2) * t * t + b; return (-c / 2) * (--t * (t - 2) - 1) + b; } function easeInCubic(t: number, b: number, c: number, d: number) { return c * (t /= d) * t * t + b; } function easeOutCubic(t: number, b: number, c: number, d: number) { return c * ((t = t / d - 1) * t * t + 1) + b; } function easeInOutCubic(t: number, b: number, c: number, d: number) { if ((t /= d / 2) < 1) return (c / 2) * t * t * t + b; return (c / 2) * ((t -= 2) * t * t + 2) + b; } function easeInQuart(t: number, b: number, c: number, d: number) { return c * (t /= d) * t * t * t + b; } function easeOutQuart(t: number, b: number, c: number, d: number) { return -c * ((t = t / d - 1) * t * t * t - 1) + b; } function easeInOutQuart(t: number, b: number, c: number, d: number) { if ((t /= d / 2) < 1) return (c / 2) * t * t * t * t + b; return (-c / 2) * ((t -= 2) * t * t * t - 2) + b; } function easeInQuint(t: number, b: number, c: number, d: number) { return c * (t /= d) * t * t * t * t + b; } function easeOutQuint(t: number, b: number, c: number, d: number) { return c * ((t = t / d - 1) * t * t * t * t + 1) + b; } function easeInOutQuint(t: number, b: number, c: number, d: number) { if ((t /= d / 2) < 1) return (c / 2) * t * t * t * t * t + b; return (c / 2) * ((t -= 2) * t * t * t * t + 2) + b; } function easeInSine(t: number, b: number, c: number, d: number) { return -c * Math.cos((t / d) * (Math.PI / 2)) + c + b; } function easeOutSine(t: number, b: number, c: number, d: number) { return c * Math.sin((t / d) * (Math.PI / 2)) + b; } function easeInOutSine(t: number, b: number, c: number, d: number) { return (-c / 2) * (Math.cos((Math.PI * t) / d) - 1) + b; } function easeInExpo(t: number, b: number, c: number, d: number) { return t === 0 ? b : c * Math.pow(2, 10 * (t / d - 1)) + b; } function easeOutExpo(t: number, b: number, c: number, d: number) { return t === d ? b + c : c * (-Math.pow(2, (-10 * t) / d) + 1) + b; } function easeInOutExpo(t: number, b: number, c: number, d: number) { if (t === 0) return b; if (t === d) return b + c; if ((t /= d / 2) < 1) return (c / 2) * Math.pow(2, 10 * (t - 1)) + b; return (c / 2) * (-Math.pow(2, -10 * --t) + 2) + b; } function easeInCirc(t: number, b: number, c: number, d: number) { return -c * (Math.sqrt(1 - (t /= d) * t) - 1) + b; } function easeOutCirc(t: number, b: number, c: number, d: number) { return c * Math.sqrt(1 - (t = t / d - 1) * t) + b; } function easeInOutCirc(t: number, b: number, c: number, d: number) { if ((t /= d / 2) < 1) return (-c / 2) * (Math.sqrt(1 - t * t) - 1) + b; return (c / 2) * (Math.sqrt(1 - (t -= 2) * t) + 1) + b; } function easeInElastic(t: number, b: number, c: number, d: number) { let s = 1.70158; let p = 0; let a = c; if (t === 0) return b; if ((t /= d) === 1) return b + c; if (!p) p = d * 0.3; if (a < Math.abs(c)) { a = c; s = p / 4; } else s = (p / (2 * Math.PI)) * Math.asin(c / a); return -(a * Math.pow(2, 10 * (t -= 1)) * Math.sin(((t * d - s) * (2 * Math.PI)) / p)) + b; } function easeOutElastic(t: number, b: number, c: number, d: number) { let s = 1.70158; let p = 0; let a = c; if (t === 0) return b; if ((t /= d) === 1) return b + c; if (!p) p = d * 0.3; if (a < Math.abs(c)) { a = c; s = p / 4; } else s = (p / (2 * Math.PI)) * Math.asin(c / a); return a * Math.pow(2, -10 * t) * Math.sin(((t * d - s) * (2 * Math.PI)) / p) + c + b; } function easeInOutElastic(t: number, b: number, c: number, d: number) { let s = 1.70158; let p = 0; let a = c; if (t === 0) return b; if ((t /= d / 2) === 2) return b + c; if (!p) p = d * (0.3 * 1.5); if (a < Math.abs(c)) { a = c; s = p / 4; } else s = (p / (2 * Math.PI)) * Math.asin(c / a); if (t < 1) return ( -0.5 * (a * Math.pow(2, 10 * (t -= 1)) * Math.sin(((t * d - s) * (2 * Math.PI)) / p)) + b ); return ( a * Math.pow(2, -10 * (t -= 1)) * Math.sin(((t * d - s) * (2 * Math.PI)) / p) * 0.5 + c + b ); } function easeOutBounce(t: number, b: number, c: number, d: number) { if ((t /= d) < 1 / 2.75) { return c * (7.5625 * t * t) + b; } else if (t < 2 / 2.75) { return c * (7.5625 * (t -= 1.5 / 2.75) * t + 0.75) + b; } else if (t < 2.5 / 2.75) { return c * (7.5625 * (t -= 2.25 / 2.75) * t + 0.9375) + b; } else { return c * (7.5625 * (t -= 2.625 / 2.75) * t + 0.984375) + b; } } export const easings = { easeInCubic, easeOutCubic, linear, easeInQuad, easeOutQuad, easeInOutQuad, easeOutBounce, easeInOutCubic, easeInOutElastic, easeOutElastic, easeInElastic, easeInOutCirc, easeInOutExpo, easeOutExpo, easeInQuart, easeOutQuart, easeOutCirc, easeInCirc, easeInExpo, easeInOutSine, easeInOutQuart, easeOutSine, easeInSine, easeInQuint, easeOutQuint, easeInOutQuint, }; export const defaultEasing = easings.easeOutQuint; export const getEasing = (easing: Easing) => { return typeof easing === 'function' ? easing : easings[easing]; };